• Announcements

    by Published on 07-05-2014 08:17 AM   

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 6 Checklist. Features planned to be in publish 6 and 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested
    (AIbt) = Commits are on its own branch, artificial intelligence behavior tree

    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issue

    Bluree (Developer)
    • (unstable)[Fixed] FS progression items to be notrade. Mantis #5017
    • (unstable)[Fixed] Mindblast to hit random pools & have blind effect. Mantis #5249
    • (unstable)[Change] /gmrevive now restores force
    • (unstable)[Fixed] setForcePower going above max force power. Mantis #5237
    • (unstable)[Fixed] Weapon power ups can no longer be applied to lightsabers. Mantis #5058
    • (unstable)[Fixed] Duration on /forceabsorb1

    • (AIbt)[Merge] Remote-tracking branch 'origin/unstable' into AIbt
    • (AIbt)[Fixed] The way behaviors are set, should speed up saving as well

    • (unstable)[Changed] Scale on more Dantooine creatures
    • (unstable)[Adjusted] Some Dantooine lair templates
    • (unstable)[Moved] Village mobiles to quest folder
    • (unstable)[Adjusted] Some Dathomir static spawns x 2
    • (unstable)[Changed] Scale on some Dathomir creatures x 2
    • (unstable)[Adjusted] Some Dathomir creature lairs x 2
    • (unstable)[Fixed] Stability issue x 3
    • (unstable)[Fixed] Force power regen activation
    • (unstable)[Fixed] A few typos in mobile names
    • (unstable)[Moved] Some death watch mobiles to the dungeon folder
    • (unstable)[Added] Enemy flag to grassland raider
    • (unstable)[Removed] Duplicate weak mercenary mobile
    • (unstable)[Added] Enemy flag to a few Lok NPCs
    • (unstable)[Changed] Scale on some Lok creatures x 2
    • (unstable)[Adjusted] Some Lok creature lairs x 2
    • (unstable)[Added] Vehicles now have resists. Mantis #5301
    • (unstable)[Adjusted] Condition based stat reduction formula
    • (unstable)[Fixed] Armor object condition based resist reduction
    • (unstable)[Removed] Redundant method in CombatManager
    • (unstable)[Fixed] New stat reduction formula error
    • (unstable)[Adjusted] Some Naboo static spawns
    • (unstable)[Moved] Some files to the correct folder x 2
    • (unstable)[Added] Enemy flag to some Naboo NPCs
    • (unstable)[Added] Enemy flag to a few Rori NPCs
    • (unstable)[Moved] Geonosian mobiles to the dungeon folder
    • (unstable)[Added] Enemy flag to a few mobs
    • (unstable)[Changed] Scale on some Yavin 4 mobs
    • (unstable)[Moved] A few files
    • (unstable)[Added] Enemy flag to a few Tatooine mobiles
    • (unstable)[Fixed] City decoration not having pickup radial option when dropped inside a building. Mantis #5304

    Klivian (Developer)
    • (unstable)[Added] Population to Corellia npc lairs x 2
    • (unstable)[Fixed] Hidden daggers dissident typo
    • (unstable)[Added] Population to Dantooine npc lairs
    • (unstable)[Fixed] Novice force mystic appearance
    • (unstable)[Fixed/Added] Templates on various mobiles x 3
    • (unstable)[Added] Unit test to verify mobiles have valid templates

    Miztah (Code Contributors)
    • (unstable)[Fixed] Guild leaders can now kick members from the guild. Mantis #5079
    • (unstable)[Fixed] Ben Kenobi's house can no longer be entered by players. Mantis #2760
    • (unstable)[Changed] Jinkins and Kole conversations to be somewhat less confusing
    • (unstable)[Fixed] Respawn time on a few Research Facility mobs. Mantis #5288
    • (unstable)[Added] Destructible building support to theme park logic
    • (unstable)[Fixed] Dropping a quest with a destroyable building will now remove the building from the world
    • (unstable)[Added] Firework Shows

    Valkyra (Code Contributors)
    • (unstable)[Fixed] Refactored Force Power Regeneration systems to be more accurate to live

    Fanjita (Community contributors)
    • (unstable)[Fixed] Radial Permission

    Papasmurf520 (Community contributors)
    • (unstable)[Added] Kirkin Quest

    ~ The SWGEmu Development Division
    by Published on 02-10-2014 06:01 PM   

    SWGEmu Staff needs your help

    The SWGEmu Staff

    SWGEmu Staff needs your help

    The SWGEmu Staff needs you to get involved. We are in the need of Support Staff and looking for players who know the game well. We have CSR and EC positions open and are looking to hire 6 people. You can find our application here. Please fill it out and submit it to the this address. Please be sure you have the application in the body of the ticket so that we may review it.

    The following requirements are for those who wish to apply:
    • Professionalism
    • Excellent work ethic
    • Positive attitude
    • Ability to work and learn in a team environment
    • Sufficient free time
    • Knowledge of SWGEmu project is required
    As of 2/10/14 we will continue on with the Events already scheduled but will not be accepting anymore until we are better staffed. An announcement will be posted when we start accepting more Event tickets. We are sorry for this inconvenience for those that enjoy them but we just do not have the staff for this at this time.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division

    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division