this is what i bring home on a nightly basis. i'm in the market for someone who knows the re stuff and knows how the hell to make nice ship goodies.
i want to beef up my kihraxz/ixy/vaksai to handle some of this stuff.
zap me a /tell pah-lease?
-keeno
Keeno Wazzo - Rodian Master Smuggler Slices - Spices - Smuggler Devices Rebels get a 50% discount on my slices, Guildmates get them for free... consider it... Slicey Slicey!
No phones, no lights, no motor cars, not a single luxury. Like Robinson Crusoe, it's primitive as can be.
S'right... I'ma smuggler... I don't kill people... I get them killed... in the face...
why sell to the bazaar? i just sell right to chassie dealer. tired of waisting my bazaar slots for somethings that takes days for 1-2k. unless its good (like some of the reactors or caps i have in my bank it goes to the guy in the start port that charges 15k for a chassie on top of the 50k i just paid for the deed.
.:::Ryra ~ Gab'riel ~ Sachael:::. .::-Giver of Flowers-::. .:Dancer of The Soul::.
For absolute garbage, that's actually better, Ryra, but for stuff that's decent, but just not useful to you, it's helpful to the community as a whole if you make those components available for people looking for parts. Any parts that have even one of hte criteria that Jotun spells out here should be put on the bazaar if not used yourself, because they're going to be useful for someone. Support Eclipse! Reduce, reuse, recycle!
Take down some information and PM me details and I'll let you know if a particular part that caught your eye is worth keeping.
Just as a refresher, the parts you kind of want to give a second glance to are:
L1 Reactors ----- L2 Reactors L2 Engines (optional, these can really help newbies and multi-squad grinders) L2 Caps ----- L3 Reactors ----- L4 Boosters (get one of the previously mentioned 1980.x ones before making an RE) L4 Reactors L4 Engines (same reason as L2s) L4 Caps L4 Armor (SFS Light Mil. Durasteel and any pieces over 600hp) ----- L5 Weapons (especially if you ever plan on trying other factional squadrons - if not, feel free to blow these off) ----- L6 Engines L6 Weapons L6 Caps L6 Armor (CEC Triplate and sub-6k mass) ----- L7 Weapons L7 Shields (optional, these are only useful to mate with the Starmap reward) L7 Reactors (look for high regens and 14-16k masses) ----- L8 Reactors (Kuat RCT-Z and low 20ks for mass) L8 Engines L8 Shields L8 Weapons (don't RE any L8s without a Borstel or equivalent reward, you'll be wasting loot) L8 Armor (Starmap reward + sub-15k mass) * L8 Boosters (there's a reward booster here as well, and it's perfect for POBs, but it's a b*tch to find good parts for) ----- L10 Shields L10 Caps L10 Engines L10 Weapons
Message Edited by KaylBreinhar on 06-07-200506:41 PM
Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Hey Jo, Why Shouldn't I Just Use Shipwright-Made Blasters
It seems some people seem to operate under the ground game assumption that "more damage is always better."
Well, yeah - but it's done a bit differently in the void. Damage in space gets processed through the effectiveness of a weapon.
Naturally, when you're REing, for effectiveness, you want to look at specialized weapons. These would be any weapons with the names "Ion" and "Disruptor." These usually mean you're going to see a LOT better vs. stats for their given area of expertise. The reason it makes sense to get some REed weapons is that you pay a BIG price for using the crafted versions of these weapons.
Sure, you might get a .750 Ion or Disruptor, but you're gonna get about a .250 for armor. I don't know about you, but I don't like spending more than about 30 seconds on a fighter per kill, and using a weapon like this would be torture.
REed weapons alleviate this by making the effectiveness stat comprehensive based on the loot you use. If you RE an Ion Cannon and a Disruptor together, you get a weapon that's (more or less) equally as effective against armor and shielding. All of the benefits, none of the drawbacks, if you will.
"But what the hell do the numbers mean?" you might ask.
They're percentages.
For comparison's sake, let's take an L7 and L6 weapon.
The L6 has the following stats:
1800-2700, .680/.680
From the damage, let's take an average of the two. That's 2250.
Now, we take that 2250 (an average, each shot could fluctuate wildly) and calculate 68% of it. So, on average, our theoretical L6 weapon would be doing 1530 damage per hit at 68% efficiency - not bad for a gun that might weigh under 10k.
Now, for the L7.
Let's assume it's made with a Boltdriver, so a good stat range is:
1980-3071, .600/.600
Let's also assume that the theoretical pilot in question only did a LITTLE legwork in finding the parts for this RE; not really taking his time.
Average damage would be 2525.5. Running that through the .600 effectiveness, we come up with a figure of 1515.3.
HUH?!? How is it an L7 weapon is getting its ass kicked by an L6 that weighs about 4-5k less. In short, damage ain't everything, take ALL stats into account.
Now, for academic reasons, lets run a SW-made L9 blaster (meaning equalized effectiveness) through the ringer:
2100-3500, .450/.450 (Never used a SW L9, so I'm just guesstimating)
2100+3500 = 5600/2 = 2800
2800 * .45 = 1260 avg. damage
-----
I don't quite know how to factor in refire, but obviously an L7 would ALWAYS beat the L6 there. You might get an extra shot out every five seconds with an L7 versus an L6, but hopefully this impresses on you that a higher level doesn't always mean higher performance.
NOTE: I also believe that Weapon Overload [3, in particular], in addition to increasing damage by 30%, also increases a weapon's effectiveness by 30% as well. So always keep that in mind when REing as well. On a .680, a 30% boost would give you a .884. That'd be an "ouch" any way you slice it.
Then factor in what happens with L10s, which can get above .75x pre-RE. My .832/.809 2950-5237 turns into a 3835-6808.1 1.081/1.051 monster after WO3.
Not only will 100% of the damage commute, but I'll get an extra 8.1 and 5.1% boost added ONTO the WO3 values, making the weapon in essence a 4145-7360 weapon against shielding, and a 4030-7155 vs. armor.
In PvP, only 75% of that damage would translate, but with this L10, I'd only NEED one shot, regardless of the target. In essence, it's like having a Mk1 Spacebomb launcher with unlimited ammo that shoots constantly at .372 with an EPS of 29.1.
To my knowledge, it's quite possibly the finest and deadliest starship weapon in the game, and I have it lent out to the person who gave me the weapon that was primarily integral to its design. Oh yeah, it weighs 39.1k, too - so it WOULD be possible to mount on a Heavy TIE or Heavy Fighter.
Happy flying, Rebels.
Message Edited by KaylBreinhar on 06-07-200507:54 PM
Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
_______________________ -) §irisandir )- - I support the takeover of teh ò army. ! Quality of SWG::- Totally Awesome -----------------------------------------|---- Lame Thanks for destroying two years of work, SOE. /end two year non-stop subscription
KaylBreinhar wrote: Take down some information and PM me details and I'll let you know if a particular part that caught your eye is worth keeping.
Just as a refresher, the parts you kind of want to give a second glance to are:
I'd also strongly suggest holding on to level 8 & 10 droid interfaces. Try to find something with < 13 for level 8 and < 10 for level 10. These can be most useful on heavy ships with very nice capacitors, if you're happy with everything else and have some mass to spare (I've got a 12600 mass 12.3 speed DI on my vaksai), and you shouldn't be using anything but a level 10 DI on a POB ship.
As another note on level 8 weapons, doing the quest sequence with that guy wearing the wookiee armor on the Rryatt trail will get you the vengeance ion cannon... Which is a level 8 reward gun that has randomized stats that MIGHT turn out more damaging than a borstel... Though I wouldn't hold my breath.
I'm ace on two chars and with about 20 mill of prestige (I know many of you out there have a lot more) spread between them I just know I have wasted tons of good loot. Now, I look at all the stuff before I sell it or try to have anything RE:d, so I have a hunch about what is useful, but this is exactly the kind of information I've wanted since day 3 of JTL when the loot started pouring in.
________________________________________________ Iloc/Iloc' Tarrax You can discover more about a person in an hour of play than in a year of conversation. - Plato ________________________________________________
Okay, rather than just bumping this, I might as wellput a little tip up each time I do.
Did you know?
Engines might be disabled after you set up for a hyperspace jump, but boosters aren't. Set them to light before you enter the 5-1 countdown and you'll have max thrust during the jump.
Also, when coupled with the fact that there's a fixed hyperspace "exit" point in each system, one could use this to their advantage when trying to escape an unbalanced PvP engagement.
It's far easier to close on someone at a full stop than someone at 1400+ kph.
Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
ok, here is a good as place as any for me to ask this...
i cant connect to the forums anymore from work, and since i'm stll travelling, i barely get a chance to log in and play during the week. needless to say, i'm pretty out of touch with the galaxy these days.
who/where are the "elite" shipwrights? i know who to go to for weapons, armor, the normal terrestrial stuff. i just have no clue who consistently has top end space stuff.
i'm not trying to put anyone down, and definitely not looking for self-promoters. just some advice from customers who have been happy with someone they've shopped with concerning ship parts.
InVictus Kell - Smuggler for Life Started: Beta 2 Retired : 1-27-06
Pretty much all SWs are equal. The only thing that sets most apart are their resource stocks. Tapes haven't diffused into the game quickly enough yet, and SWs have like seven different stats that have their own experimentation bonuses.
Whenever I'm looking for a component, I always do the mouseover-dance in the vendor search (when I need a SW-crafted item or crate of CM/missiles), giving my business to whomever has the cheapest component that fits my desires.
Modest Shipwright A could have just as good of a component (and even sometimes better), than Elite Shipwright B, usually for a lot cheaper. All you have to do is look.
Message Edited by KaylBreinhar on 06-11-200507:19 PM
Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online