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Thread: 10/24/2024 Finalizer Thursday Update

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    SWGEmu Admin Lolindir's Avatar
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    10/24/2024 Finalizer Thursday Update

    Finalizer Thursday Update




    10/24/2024
    The SWGEmu Development Division

    • [Added] Invulnerable flag to JTL coordinators
    • [Added] Missing imperial banners behind commander landau
    • [Added] JTL recruitment mails sent to newly created characters
    • [Removed] Auto creation of starter ships for new characters
    • [Added] Imperial pilot coordinators conversation and handler
    • [Fixed] Capital ship turret attack range and accuracy
    • [Added] Rebel pilot coordinator conversation and handler
    • [Added] Basic space helper functions in lua
    • [Added] Recruiter conversations and functionality for neutral pilots
    • [Added] destroyShipComponent message
    • [Added] Check to prevent surrendering of pilot skills and popup for directing to proper pilot recruiter
    • [Added] ShipAiAgent missile weapon functionality
    • [Added] Ship redeeding
    • [Added] Checks for components being removed and items emptied from POB ships
    • [Added] Check for starter ships and sorosuub
    • [Added] Checks for players attempting to enter turrets when they are destroyed or not installed
    • [Added] Player ship deeds to blue frog with updated crafting values
    • [Added] Pilot certification check when attempt to launch, travel or enter pilot seat
    • [Added] Ship operations chairs to check if player is correct pilot skill for given ship
    • [Fixed] Admin kill command to follow similar syntax to ground version
    • [Added] Admin kill command to check if target is attackable for area option
    • [Added] Admin kill player command for space
    • [Added] isInvulnerable and isDestroying checks
    • [Fixed] Pet calling in POB ships
    • [Added] Functionality to escape pods on POB ships
    • [Fixed] Player ships appearing properly as factional enemies
    • [Fixed] JTL fast travel locations to appropriate names and positions
    • [Fixed] Space conversation window persisting after landing
    • [Added] Jukebox functionality in POB ships
    • [Added] Delayed loading of cells and contents for players inserted into POB ships
    • [Fixed] Spawner counts properly incrementing by spawn type
    • [Fixed] Out of bounds issue when despawning space spawns
    • [Fixed] Notification to zone when object is inserted to ship or child of ship
    • [Added] Max item storage limit for POB ships
    • [Fixed] Octree search for inrange objects
    • [Formatted] Fixed naming convention for octree
    • [Added] Space spawn regions to check for no spawn areas when attempting to spawn
    • [Added] Space spawner object and it spawning with a no spawn area with it
    • [Modified] Ship AI agent evasion checks and position calculation
    • [Fixed] Ships will now properly clear their destroyed target and return to their patrol
    • [Added] Behavior attack branch bitmask specific to ships with turrets
    • [Fixed] Evade chance to use proper variable from behavior studio
    • [Added] ShipAi transform roll acceleration calculation
    • [Added] ShipAi patrol pathfinder class
    • [Fixed] Players having proper position set when entering POB slots
    • [Fixed] Players ending up appearing to be on outside of POB ship after hyperspace
    • [Added] Ships should now be able to attack while evading
    • [Fixed] Ship agents will now account for bounding radius when validating target distance
    • [Fixed] Ships with wings not opening them during attack and evade runs
    • [Added] ShipAiAgent transform broadcast throttle
    • [Added] ShipAiAgent variable deltaTime scheduling
    • [Removed] JTL Quest giver in additional location
    • [Fixed] CreateCreature spawning ships near players world position
    • [Fixed] Issue preventing space spawn area from generating spawn
    • [Fixed] PVP status bitmask to properly show factionally aligned ships as enemies
    • [Fixed] Ships should properly remove all players when stored
    • [Fixed] Players stuck oddly in ships after owner has logged off
    • [Added] Test spawn areas to corellia space
    • [Enabled] Debug messages for entry and exit into space active areas
    • [Added] ShipManager uniqueID map
    • [Fixed] datatransform updates for players inside ships
    • [Fixed] World position for objects on pob ship to update on call in order to give accurate position
    • [Added] Distance and in range checks for space
    • [Fixed] Launching with a POB ship causing client crash due to cell permissions not being sent to client
    • [Fixed] Group members launching into a POB getting stuck at loading objects
    • [Fixed] Space stations being removed from cov improperly
    • [Fixed] Harvester activate and deactivate should again function for generators
    • [Fixed] Village phase 3 and 4 turrets failing to execute fire task
    • [Fixed] Theaters to despawn when all player ships go out of range
    • [Added] Loading of space spawn groups from lua
    • [Added] Space spawn area spawning to use spawn groups assigned to spawn area
    • [Added] Space region and space spawn area objects and functionality
    • [Added] Loading of regions for space from lua by space manager and insertion into the zone
    • [Added] Temporary space spawn areas in Naboo space
    • [Formatted] Space manager
    • [Fixed] Pet control device showing pet actual level as well as possible adult level
    • [Added] Missing death watch clearance terminals for clearing debris piles after players have moved passed - Mantis #9020
    • [Fixed] Stability issue with pet return
    • [Added] AiShipAgent transform initialization and rotation vectors
    • [Fixed] Chance for skill mods on items and clothing to be zero or less - Mantis #8642
    • [Added] Check to harvester activate and deactivate commands to be used on harvesters only - Mantis #8929
    • [Modified] Logic for harvester activate and deactivate commands
    • [Updated] Readme for linux manual build dependencies
    • [Added] TreeEntry worldCoordinate variable
    Lolindir
    SWGEmu Admin

    SWGEmu is a non-profit, open source community project.
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  2. #2
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    Thank you Lolindir and team!
    When I'm stressed out I grind; TMJ, TMI, or SWG?
    IGN: Dolios, Max

  3. #3
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    Thank you!

  4. #4
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    Don't see...

    [fixed] Buggered up krayt loot

    But great job everyone... Thank you very much...
    Quote Originally Posted by TheAnswer View Post
    This server is for us all to try and finish this game so you can have a server to play, hopefully with me far away from here.

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