Finalizer Sunday Update




12/03/2023
The SWGEmu Development Division
  • [Fixed] Stalking agents continuously adding patrol points
  • [Fixed] Patrolling agents to properly wait before moving to next point
  • [Tweaked] BE genetic damage calculation
  • [Fixed] Guild title being set on player instead of target - Mantis #8976
  • [Modified] BE DNA damage calculation - Mantis #8922
  • [Fixed] Improper ferocity values on creature templates - Mantis #8954
  • [Added] Special attacks to DNA sample sets on character builder
  • [Fixed] Application of DNA sample special resists for test DNA
  • [Modified] Handling of BE DNA testing samples for character builder
  • [Added] Additional sample set for CL 15 pet
  • [Added] Name manager unit tests
  • [Fixed] NPCs unable to converse after theater spawning in area - Mantis #7388
  • [Removed] NPC spawn points that spawn on top of objects
  • [Added] Missing stormtrooper crackdown scan sound effect - Mantis #8978
  • [Modified] Move function to be called in beginning to behavior tree
  • [Fixed] Crackdown scanners to update their next movement point during their scan
  • [Fixed] Guild title sui force closing if the chosen momeber is not in range - Mantis #8976
  • [Added] Find command to accept full or partial args as well as '_' or ':' delimeter for sub categories - Mantis #8968
  • [Fixed] Scale for giant veermok and giant cave veermok - Mantis #6940
  • [Added] Check for crackdown, GCW, and BH TEF arguments in updateLastCombatActionTimestamp
  • [Fixed] DrainForceCommand and DotPackCommand no longer always set TEF
  • [Increased] screenplay load warning time to account for npc names being checked by name manager
  • [Added] Name manager regex patterns to use case insensitivity
  • [Added] Debug flag for name manager checks
  • [Fixed] Buildings items not loading for entire structure when player enters
  • [Fixed] Force Choke will now properly apply DOT and not incorrectly check for DOT state - Mantis #8975
  • [Reduced] Cooldown for set permission command
  • [Fixed] Find command to account for map sub categories - Mantis #8968
  • [Modified] Cloning facility search to be more efficient
  • [Added] Name manager to check creature names and resource names with name filter during generation- Mantis #8943
  • [Fixed] Typo in Task.lua
  • [Fixed] Handling of chance to spawn creature baby to check for home object - Mantis #8974
  • [Added] Missing veermok lair to Naboo spawn regions - Mantis #8973
  • [Fixed] Corvette sui issue - Mantis #8876
  • [Added] Enough quest Part 2 Imperial Side - Mantis #8963
  • [Added] Enough quest Part 1 Rebel Side - Mantis #8963
  • [Fixed] Quest task get bank credits returning wrong variable
  • [Modified] Defense check for saber block to account for all ranged weapons and special heavy weapons - Mantis #8972
  • [Fixed] FS village NPCs patrolling that should be static - Mantis #8971
  • [Fixed] Healing threat being cleared when an agent is killed - Mantis #8948
  • [Fixed] Proper tip amount for IDs not given if the tipped amount is more then required amount - Mantis #8495
  • [Fixed] Crafting tools preventing players from being able to retrieve crafted item when inventory was full - Mantis #8921
  • [Fixed] Chance for coa3 flora warehouse drum to not properly unlock - Mantis #8965
  • [Added] Special entry permissions for TEFed players to CoA3 flora warehouse