Finalizer Tuesday Update
02/21/2023
The SWGEmu Development Division
- [Added] Region debugging command createNpc debugregions to output entering and exiting regions
- [Refactored] Regions & spawn areas will now be loaded from the planet manager
- [Moved] Variables from region object into active area
- [Added] Updated regions for testing for various planets - Thanks Mezzanine
- [Fixed] Typo in region variable
- [Fixed] Cities loading from planet regions
- [Moved] Planet spawn groups into their own folders
- [Fixed] City names and regions being set properly
- [Modified] Handling of spawning to be handled in the SpawnArea instead of on the player object
- [Fixed] lairs spawning around the player within a spawn area
- [fixed] Ring area finding spawn location
- [Added] More debugging for object current active areas to getObjVars
- [Fixed] City placement checking for nearby cities
- [Formatted] Dantooine regions to assist with adding spawn groups to regions
- [Fixed] More region cleanup for corellia, naboo, rori and talus
- [Modified] World spawners to use rectangular shape so they can properly spawn in map corners
- [Updated] Region naming to use proper client strings
- [Fixed] Various creature base harvest values - Mantis #8726
- [Changed] Camp despawn time to comply with live value - Mantus #8363
- [Fixed] Issues with cities loading from planet regions
- [Modified] Region bitmasks to include named region and navmesh area
- [Added] Navmeshes to build for region when region has NAVAREA bit
- [Updated] Naboo planet regions
- [Moved] Regions to planet directory in managers
- [Updated] Tatooine regions
- [Updated] More planet regions
- [Fixed] Issues with Rori planet regions
- [Added] Logging of harvester resources retrieved from hopper
- [Fixed] Vehicle garages in npc cities failing to repair vehicles - Mantis #8797
- [Added] Corellia spawn groups - Part 1
- [Moved] Creature and npc lairs into planet subfolders
- [Reduced] Spawn area min delay and reduced spawning permitted margin
- [Modified] Entry check for pet follow other command
- [Added] Corellia spawn groups - Final
- [Fixed] Tyrena and vreni island spawn area locations
- [Added] Revoke skill command for support staff
- [Added] Debug message for player and group level to getObjVars
- [Added] Dantooine spawn groups
- [Added] Dathomir spawn groups
- [Modified] Lair level calculation to use player or group level
- [Added] Lok spawn groups
- [Added] Endor regions - ty Mezz
- [Added] Endor spawn groups
- [Fixed] Wild lairs spawning within player city boundaries
- [Fixed] Aurilian Plants incorrectly attributing Nutrient Quality when updating Water Quality -Mantis #8795
- [Fixed] Use correct quest completed for Kaila Min ambush dialog to show up.
- [Fixed] Syren quest line ambush not progressing if ambush NPC was killed by another player
- [Fixed] Faction reward in Syren quest line
- [Fixed] Shisa schematic can no longer be used to create a factory schematic
- [Fixed] Issue with active area shape not being inserted into QT using the center position
- [Added] Naboo spawn groups
- [Fixed] Rectangular active areas failing to insert into QT when near the edge of the map
- [Test] Prep for rori spawn groups
- [Added] Rori spawn groups
- [Added] Talus spawn groups
- [Added] Dark Jedi npcs to planet world spawners - Mantis #8016
- [Fixed] Fish length calculation and bonus for creature harvesting mod - Mantis #8383
- [Fixed] Position desync from stationary postures - Mantis #8182
- [Added] Tatooine spawn groups
- [Added] Exception throw in command queue when command fails to activate
- [Added] Yavin4 spawn groups
- [Increased] AI patrol max distance
- [Modified] Krayt dragon size scaling
- [Fixed] City NPC respawn timers
- [Tweaked] Krayt spawn weights in spawn groups
- [Tweaked] Tatooine regions and spawn groups
- [Fixed] Helper droid error when player selects ok on greeting window without selecting a profession
- [Removed] Static krayt spawns with the exception of big game hunt. Krayt spawning will now be handled with regional spawning - Mantis #8359