Closed Thread
Results 1 to 15 of 60

Thread: Clone Wars, The Exploit... Item cleanup.

Hybrid View

  1. #1
    Developer
    Join Date
    Sep 2011
    Location
    New York, NY
    Posts
    1,594
    Play Stats
    Inactive
    The emails can't be perfect, the system was not designed for the sort of dupes we're dealing with here.

    Basilisk is rebooting, this should be the end of the bulk of related changes.

    We are still investigating a handful of players and a handful of "interesting" items that might get deleted but those will be small and one-off actions.

    To be clear this was not perfect, it could not detect dupes from years ago, most of the data came from the latest duper's own items they left in game, some dupes were detected by seeing a loot-only item that had 22 copies of it from 2014 to now etc.

    The primary goal is to get monitoring in place, which is now in place and is being used to watch for more of these as we go forward.

    With this behind us we can focus on 1.0 and throwing a big burn-the-server down party for Basilisk.

    PS: ADK's and other items are still notrade for a bit, these are the primary tools of RMT'ers that sell credits for money. We will look at options such as making them account bound.
    LordKator
    Developer

    lordkator@swgemu.com | www.swgemu.com
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

  2. #2
    Newbie DarksideTarq's Avatar
    Join Date
    Sep 2011
    Posts
    28
    Play Stats
    Inactive
    Quote Originally Posted by lordkator View Post

    With this behind us we can focus on 1.0 and throwing a big burn-the-server down party for Basilisk.

    PS: ADK's and other items are still notrade for a bit, these are the primary tools of RMT'ers that sell credits for money. We will look at options such as making them account bound.
    Yes and YES!! /cheer

    May the Force be with us all today
    DarksideWarrior <Dark from Tarq> SOE Refugee from the Tarquinas Galaxy
    Drop off: Darkside Lounge: Dantooine: /way -1356 2333 by The Vale outside MO

  3. #3
    Junior Member Tomahawk's Avatar
    Join Date
    Feb 2012
    Posts
    100
    Play Stats
    221h last 30d
    Quote Originally Posted by lordkator View Post
    The emails can't be perfect, the system was not designed for the sort of dupes we're dealing with here.

    Basilisk is rebooting, this should be the end of the bulk of related changes.

    We are still investigating a handful of players and a handful of "interesting" items that might get deleted but those will be small and one-off actions.

    To be clear this was not perfect, it could not detect dupes from years ago, most of the data came from the latest duper's own items they left in game, some dupes were detected by seeing a loot-only item that had 22 copies of it from 2014 to now etc.

    The primary goal is to get monitoring in place, which is now in place and is being used to watch for more of these as we go forward.

    With this behind us we can focus on 1.0 and throwing a big burn-the-server down party for Basilisk.

    PS: ADK's and other items are still notrade for a bit, these are the primary tools of RMT'ers that sell credits for money. We will look at options such as making them account bound.

    thank you very much Sir !

    **DUTY FREE SHOP** Mos Eisley 2600 -4530
    Drop off Vendor = "Misc"
    IngameName "Chef"

  4. #4
    Banned
    Join Date
    Mar 2017
    Posts
    1
    Play Stats
    Inactive
    Thanks for all the hard work you guys do!
    Last edited by Hooker; 08-16-2020 at 02:12 PM.

  5. #5
    Junior Member carterk2014's Avatar
    Join Date
    Jul 2011
    Location
    Afk Farming
    Posts
    281
    Play Stats
    Inactive
    Quote Originally Posted by lordkator View Post
    PS: ADK's and other items are still notrade for a bit, these are the primary tools of RMT'ers that sell credits for money. We will look at options such as making them account bound.
    Thanks for all your work on this. Any chance one of the potential options is disabling ADKs entirely?


    IGN: Leos Iceiwh || Jedi Master

  6. #6
    Quality Assurance
    Join Date
    Sep 2008
    Posts
    689
    Play Stats
    1h last 30d
    Quote Originally Posted by carterk2014 View Post
    Thanks for all your work on this. Any chance one of the potential options is disabling ADKs entirely?
    For what comes after Basilisk, it's possible but no decision is made on that yet.
    Fastburn
    Quality Assurance

    Fastburn@SWGEmu.com | Code Commits
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

  7. #7
    Newbie
    Join Date
    Feb 2020
    Posts
    27
    Play Stats
    Inactive
    Quote Originally Posted by carterk2014 View Post
    Thanks for all your work on this. Any chance one of the potential options is disabling ADKs entirely?
    If this is the route, please be clear about it. I currently have 0 interest in playing on Bask. if they're gonna stay no trade.

    If anyone cares what i think
    Yak Inc.
    Naboo -4475, 5227

  8. #8
    Newbie
    Join Date
    Mar 2019
    Posts
    7
    Play Stats
    Inactive
    ADKs had better been account bound from the beginning like all vet rewards.
    But making they NO TRADE between toons makes no sense and it is crippling alot.

    To make it clear, if you plan to let this stay on NO TRADE between toons, you should be transparent to the community.
    For me it is a crucial decision, to quit or play further, because it will get boring to only can play one of my toons on the full potential.

    Best and most simple option - in my humble opinion - would be to delete (BALANCE) all bought ADKs, but give everyone (account) his own single ADK. And that or the item it is in should be account bound.

  9. #9
    Addicted Rischie's Avatar
    Join Date
    Dec 2012
    Location
    Boston
    Posts
    3,533
    Play Stats
    Inactive
    Quote Originally Posted by lordkator View Post
    The emails can't be perfect, the system was not designed for the sort of dupes we're dealing with here.

    Basilisk is rebooting, this should be the end of the bulk of related changes.

    We are still investigating a handful of players and a handful of "interesting" items that might get deleted but those will be small and one-off actions.

    To be clear this was not perfect, it could not detect dupes from years ago, most of the data came from the latest duper's own items they left in game, some dupes were detected by seeing a loot-only item that had 22 copies of it from 2014 to now etc.

    The primary goal is to get monitoring in place, which is now in place and is being used to watch for more of these as we go forward.

    With this behind us we can focus on 1.0 and throwing a big burn-the-server down party for Basilisk.

    PS: ADK's and other items are still notrade for a bit, these are the primary tools of RMT'ers that sell credits for money. We will look at options such as making them account bound.
    One major problem I see, is that if they are account bound, all the weapons that people lost will be extremely hard to replace, because MOST high end weapons already have an adk on them. So it will be even harder for someone who just lost stuff to get it again. On the trade forums you see almost exclusively high end stuff only come with an adk because when someone makes it they immediately slap one on. This essentially takes all the good weapons out of circulation and will inflate the prices which will be impossible for most people to replace their stuff.

    Is there are middle ground where we can remove adked items from the adks without getting them destroyed for a little bit? Or maybe even you have the option now to either destroy the item OR destroy the Adk.

    Something like that I think would be interesting. Just a suggestion.
    Last edited by Rischie; 08-17-2020 at 07:53 PM.

  10. #10
    Senior Member Tyrson's Avatar
    Join Date
    Oct 2014
    Posts
    1,301
    Play Stats
    Inactive
    Quote Originally Posted by Rischie View Post
    One major problem I see, is that if they are account bound, all the weapons that people lost will be extremely hard to replace, because MOST high end weapons already have an adk on them. So it will be even harder for someone who just lost stuff to get it again. On the trade forums you see almost exclusively high end stuff only come with an adk because when someone makes it they immediately slap one on. This essentially takes all the good weapons out of circulation and will inflate the prices which will be impossible for most people to replace their stuff.

    Is there are middle ground where we can remove adked items from the adks without getting them destroyed for a little bit? Or maybe even you have the option now to either destroy the item OR destroy the Adk.

    Something like that I think would be interesting. Just a suggestion.
    I thought the account-bound solution was just something to allow people to move ADKed stuff between their own toons while they're still "no trade". I didn't think the intention was to leave it like that indefinitely.

    I certainly see the value of doing that 1.0, but switching now would result in a lot of unnecessary unfairness like you mentioned.

    /way -200 -5678 The Mall
    Current Stock

  11. #11
    Developer
    Join Date
    Sep 2011
    Location
    New York, NY
    Posts
    1,594
    Play Stats
    Inactive
    Quote Originally Posted by Tyrson View Post
    I thought the account-bound solution was just something to allow people to move ADKed stuff between their own toons while they're still "no trade". I didn't think the intention was to leave it like that indefinitely.

    I certainly see the value of doing that 1.0, but switching now would result in a lot of unnecessary unfairness like you mentioned.
    Yes we could do it for some "testing" period and then just turn it all off.

    Also we could just delete them all and reset so everyone gets exactly 1..
    LordKator
    Developer

    lordkator@swgemu.com | www.swgemu.com
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

  12. #12
    Banned
    Join Date
    Apr 2007
    Posts
    5,582
    Play Stats
    Inactive
    Quote Originally Posted by lordkator View Post
    Also we could just delete them all
    Don't threaten me with a good time

  13. #13
    Newbie
    Join Date
    Sep 2016
    Posts
    40
    Play Stats
    Inactive
    May I ask what the downside to a reset is?
    Is there a portion of the community that does NOT want that? (I have yet to hear anyone say they don't want a reset)

    I've only recently rejoined the EMU fun since around 2013, but from what I see so far it makes complete sense.

    Would love to see a server reset with projected 1.0 code.
    - 1 adk per account
    - 2 or 3 toons per account (with the option to pay for another character slot for an extremely high amount of credits, only 1 for a total of 3 or 4 toons)

  14. #14
    Addicted Rischie's Avatar
    Join Date
    Dec 2012
    Location
    Boston
    Posts
    3,533
    Play Stats
    Inactive
    Quote Originally Posted by lordkator View Post
    Yes we could do it for some "testing" period and then just turn it all off.

    Also we could just delete them all and reset so everyone gets exactly 1..
    I mean lets be honest here and call a spade a spade. Bas has never been 14.1 compliant. Staff added in that you get kicked out of geo caves a long time a go which was never a thing, and ever single time I asked why, it was because reasons. So the model of 14.1 was deviated a LONG time ago this was like pub 3 or 4. You either stick to you guns or you dont, and that was already broken awhile ago. It's actually something that never stat well with me because it was the ONLY exception apparently that was ok to make.

    So lets treat it as it is meant to be, and make it a test server, and test as many new ideas as we can out of it.

    It would be one thing if you stuck to your guns and ABSOLUTELY made bas 14.1, but you have already broken your own rules a LONG time ago. Delete them, dont delete them. Hell lets make this a test environment! Lets start testing possible 1.0 stuff. Why not? 14.1 went out the window years ago.
    Last edited by Rischie; 08-18-2020 at 05:57 AM.

Closed Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts