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Thread: Clone Wars, The Exploit... Item cleanup.

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  1. #1
    Addicted Rischie's Avatar
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    Quote Originally Posted by lordkator View Post
    The emails can't be perfect, the system was not designed for the sort of dupes we're dealing with here.

    Basilisk is rebooting, this should be the end of the bulk of related changes.

    We are still investigating a handful of players and a handful of "interesting" items that might get deleted but those will be small and one-off actions.

    To be clear this was not perfect, it could not detect dupes from years ago, most of the data came from the latest duper's own items they left in game, some dupes were detected by seeing a loot-only item that had 22 copies of it from 2014 to now etc.

    The primary goal is to get monitoring in place, which is now in place and is being used to watch for more of these as we go forward.

    With this behind us we can focus on 1.0 and throwing a big burn-the-server down party for Basilisk.

    PS: ADK's and other items are still notrade for a bit, these are the primary tools of RMT'ers that sell credits for money. We will look at options such as making them account bound.
    One major problem I see, is that if they are account bound, all the weapons that people lost will be extremely hard to replace, because MOST high end weapons already have an adk on them. So it will be even harder for someone who just lost stuff to get it again. On the trade forums you see almost exclusively high end stuff only come with an adk because when someone makes it they immediately slap one on. This essentially takes all the good weapons out of circulation and will inflate the prices which will be impossible for most people to replace their stuff.

    Is there are middle ground where we can remove adked items from the adks without getting them destroyed for a little bit? Or maybe even you have the option now to either destroy the item OR destroy the Adk.

    Something like that I think would be interesting. Just a suggestion.
    Last edited by Rischie; 08-17-2020 at 07:53 PM.

  2. #2
    Senior Member Tyrson's Avatar
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    Quote Originally Posted by Rischie View Post
    One major problem I see, is that if they are account bound, all the weapons that people lost will be extremely hard to replace, because MOST high end weapons already have an adk on them. So it will be even harder for someone who just lost stuff to get it again. On the trade forums you see almost exclusively high end stuff only come with an adk because when someone makes it they immediately slap one on. This essentially takes all the good weapons out of circulation and will inflate the prices which will be impossible for most people to replace their stuff.

    Is there are middle ground where we can remove adked items from the adks without getting them destroyed for a little bit? Or maybe even you have the option now to either destroy the item OR destroy the Adk.

    Something like that I think would be interesting. Just a suggestion.
    I thought the account-bound solution was just something to allow people to move ADKed stuff between their own toons while they're still "no trade". I didn't think the intention was to leave it like that indefinitely.

    I certainly see the value of doing that 1.0, but switching now would result in a lot of unnecessary unfairness like you mentioned.

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    Quote Originally Posted by Tyrson View Post
    I thought the account-bound solution was just something to allow people to move ADKed stuff between their own toons while they're still "no trade". I didn't think the intention was to leave it like that indefinitely.

    I certainly see the value of doing that 1.0, but switching now would result in a lot of unnecessary unfairness like you mentioned.
    Yes we could do it for some "testing" period and then just turn it all off.

    Also we could just delete them all and reset so everyone gets exactly 1..
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    Quote Originally Posted by lordkator View Post
    Also we could just delete them all
    Don't threaten me with a good time

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    May I ask what the downside to a reset is?
    Is there a portion of the community that does NOT want that? (I have yet to hear anyone say they don't want a reset)

    I've only recently rejoined the EMU fun since around 2013, but from what I see so far it makes complete sense.

    Would love to see a server reset with projected 1.0 code.
    - 1 adk per account
    - 2 or 3 toons per account (with the option to pay for another character slot for an extremely high amount of credits, only 1 for a total of 3 or 4 toons)

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    Addicted Rischie's Avatar
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    Quote Originally Posted by lordkator View Post
    Yes we could do it for some "testing" period and then just turn it all off.

    Also we could just delete them all and reset so everyone gets exactly 1..
    I mean lets be honest here and call a spade a spade. Bas has never been 14.1 compliant. Staff added in that you get kicked out of geo caves a long time a go which was never a thing, and ever single time I asked why, it was because reasons. So the model of 14.1 was deviated a LONG time ago this was like pub 3 or 4. You either stick to you guns or you dont, and that was already broken awhile ago. It's actually something that never stat well with me because it was the ONLY exception apparently that was ok to make.

    So lets treat it as it is meant to be, and make it a test server, and test as many new ideas as we can out of it.

    It would be one thing if you stuck to your guns and ABSOLUTELY made bas 14.1, but you have already broken your own rules a LONG time ago. Delete them, dont delete them. Hell lets make this a test environment! Lets start testing possible 1.0 stuff. Why not? 14.1 went out the window years ago.
    Last edited by Rischie; 08-18-2020 at 05:57 AM.

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