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Thread: SWGEmu - 1.0 and the future of JTL

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  1. #10
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    Sep 2011
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    To be clear, we are not certain what if anything from JTL will be included in 1.0, we have debated some features being included (travel, space crafting). But this opens up another dialog about "not a pre-CU" experience, plus dealing with 100's of bug reports "Hey my ship doesn't move" will become a big distraction for the team.

    We see SWGEmu 1.0 (pre-CU) as a milestone in the code base, where it makes sense we will back-port changes to pre-CU (bug fixes, stability, JTL etc.).

    Mainly we want to get to a point where vanilla pre-CU experience is available (short of JTL) and then open up to new ideas for future SWGEmu official server(s).

    We won't block others from running from the pre-CU code base, but we also don't want to be constrained by the pre-CU goal going forward.

    If over time JTL comes out against the pre-CU milestone (SWGEmu 1.0) then that might become part of future server(s) as an expansion release.

    Most importantly don't sit on the sidelines waiting for a wipe, short of a miracle it is a long ways off.

    When big changes are on the horizon we will talk about it well in advance and make sure everyone is clear on whats happening when.

    We will communicate in-game as well as on the forums, it will be well known to all active players in the community.

    FYI I am recruiting for JTL SIG, no promises, but I will take time to see if we can find the right people for the job: Call for Developers: JTL SIG
    Last edited by lordkator; 09-15-2019 at 04:11 PM.
    LordKator
    Developer

    lordkator@swgemu.com | www.swgemu.com
    SWGEmu is a non-profit, open source community project.
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