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Thread: 02/21/2023 Finalizer Tuesday Update

  1. #1
    SWGEmu Admin Lolindir's Avatar
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    02/21/2023 Finalizer Tuesday Update

    Finalizer Tuesday Update

    02/21/2023
    The SWGEmu Development Division


    • [Added] Region debugging command createNpc debugregions to output entering and exiting regions
    • [Refactored] Regions & spawn areas will now be loaded from the planet manager
    • [Moved] Variables from region object into active area
    • [Added] Updated regions for testing for various planets - Thanks Mezzanine
    • [Fixed] Typo in region variable
    • [Fixed] Cities loading from planet regions
    • [Moved] Planet spawn groups into their own folders
    • [Fixed] City names and regions being set properly
    • [Modified] Handling of spawning to be handled in the SpawnArea instead of on the player object
    • [Fixed] lairs spawning around the player within a spawn area
    • [fixed] Ring area finding spawn location
    • [Added] More debugging for object current active areas to getObjVars
    • [Fixed] City placement checking for nearby cities
    • [Formatted] Dantooine regions to assist with adding spawn groups to regions
    • [Fixed] More region cleanup for corellia, naboo, rori and talus
    • [Modified] World spawners to use rectangular shape so they can properly spawn in map corners
    • [Updated] Region naming to use proper client strings
    • [Fixed] Various creature base harvest values - Mantis #8726
    • [Changed] Camp despawn time to comply with live value - Mantus #8363
    • [Fixed] Issues with cities loading from planet regions
    • [Modified] Region bitmasks to include named region and navmesh area
    • [Added] Navmeshes to build for region when region has NAVAREA bit
    • [Updated] Naboo planet regions
    • [Moved] Regions to planet directory in managers
    • [Updated] Tatooine regions
    • [Updated] More planet regions
    • [Fixed] Issues with Rori planet regions
    • [Added] Logging of harvester resources retrieved from hopper
    • [Fixed] Vehicle garages in npc cities failing to repair vehicles - Mantis #8797
    • [Added] Corellia spawn groups - Part 1
    • [Moved] Creature and npc lairs into planet subfolders
    • [Reduced] Spawn area min delay and reduced spawning permitted margin
    • [Modified] Entry check for pet follow other command
    • [Added] Corellia spawn groups - Final
    • [Fixed] Tyrena and vreni island spawn area locations
    • [Added] Revoke skill command for support staff
    • [Added] Debug message for player and group level to getObjVars
    • [Added] Dantooine spawn groups
    • [Added] Dathomir spawn groups
    • [Modified] Lair level calculation to use player or group level
    • [Added] Lok spawn groups
    • [Added] Endor regions - ty Mezz
    • [Added] Endor spawn groups
    • [Fixed] Wild lairs spawning within player city boundaries
    • [Fixed] Aurilian Plants incorrectly attributing Nutrient Quality when updating Water Quality -Mantis #8795
    • [Fixed] Use correct quest completed for Kaila Min ambush dialog to show up.
    • [Fixed] Syren quest line ambush not progressing if ambush NPC was killed by another player
    • [Fixed] Faction reward in Syren quest line
    • [Fixed] Shisa schematic can no longer be used to create a factory schematic
    • [Fixed] Issue with active area shape not being inserted into QT using the center position
    • [Added] Naboo spawn groups
    • [Fixed] Rectangular active areas failing to insert into QT when near the edge of the map
    • [Test] Prep for rori spawn groups
    • [Added] Rori spawn groups
    • [Added] Talus spawn groups
    • [Added] Dark Jedi npcs to planet world spawners - Mantis #8016
    • [Fixed] Fish length calculation and bonus for creature harvesting mod - Mantis #8383
    • [Fixed] Position desync from stationary postures - Mantis #8182
    • [Added] Tatooine spawn groups
    • [Added] Exception throw in command queue when command fails to activate
    • [Added] Yavin4 spawn groups
    • [Increased] AI patrol max distance
    • [Modified] Krayt dragon size scaling
    • [Fixed] City NPC respawn timers
    • [Tweaked] Krayt spawn weights in spawn groups
    • [Tweaked] Tatooine regions and spawn groups
    • [Fixed] Helper droid error when player selects ok on greeting window without selecting a profession
    • [Removed] Static krayt spawns with the exception of big game hunt. Krayt spawning will now be handled with regional spawning - Mantis #8359
    Lolindir
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  2. #2
    Addicted shilo's Avatar
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    Sweet! You guys rock!

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  3. #3
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    This is my favorite update since returning to the EMU in 2020. Thanks for all the hard work everyone. Regional spawning is something that transports me back ~20 years.
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  4. #4
    Senior Member Omens's Avatar
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    love the new spawn, its huge CH and Ranger are gonna be happy !
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  5. #5
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    I know there were a ton of hours put into the regional spawning. Thank you guys!

  6. #6
    Junior Member rek2's Avatar
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    Awesome!! Great work! Thanks for doing this for all of us. <3
    - Anarquista – Jedi Knight
    - ONYX - JRO – Rebel forces

  7. #7
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    Is there anyway you can put the NPCs and the critters that were around the cities back in?

  8. #8
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    logged on this evening, theres no way there was this many NPCs on 14.1 the respawn rate is insanely ridiculous.

  9. #9
    Junior Member rek2's Avatar
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    Yeah, but what is funny is that I spent 4 hours looking for some mobs in Andor to do the knight trials with no luck lol, so I guess the rate of spawns for those are the same or less
    Last edited by rek2; 02-25-2023 at 04:46 PM.
    - Anarquista – Jedi Knight
    - ONYX - JRO – Rebel forces

  10. #10
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    Looks like a great patch. Thanks for the hard work.

  11. #11
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    I haven't seen a sinlge black sun spawn, but lots of others to harvest from.
    IGN golf' or 'golf

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  12. #12
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    Quote Originally Posted by golfsr View Post
    I haven't seen a sinlge black sun spawn, but lots of others to harvest from.
    I reported it already to hakry. The fix is in but no black sun until next merge

  13. #13
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    Now that's a list!

    Thank you!


    Respectfully; Sound

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