Finalizer Tuseday Update
01/11/2022
The SWGEmu Development Division
Updates now live on Finalizer
- [Added] Mission direction preference on some mission terminals
- [Fixed] /addIgnore command will now ignore players in all chat channels including custom channels
- [Added] GodMode check to AddFriend
- [Added] New console save features
- [Fixed] Stability issue
- [Removed] equipPrimaryWeapon from loadTemplateData to prevent AI being held in RAM when despawned - Thanks TA x 2
- [Fixed] AI blackboard not clearing on death/respawn x 2
- [Fixed] Properly flagging Hero of Tatooine mobiles that should not be patrolling
- [Format] Pet Harvest Command and Droid harvest logic
- [Fixed] Screenplays broadcasting effects using non creos
- [Updated] Stability issue with factories
- [Updated] Engine3 submodule x 2
- [Fixed] Pets not being able to attack tangible objects. Mantis #8426
- [Format] Commented out crackdown testing values
- [Fixed] Hero of Tatooine mobiles that shouldn't be patrolling
- [Updated] Clearer online character max error
- [Added] Avoid sending online/offline updates to ignored players
- [Updated] Rebel mobile templates weapons and attacks
- [Fixed] DOTs will now do damage on their final tick. Mantis #7700
- [Fixed] Droid Structure Maintenance Modules allowing 1 additional structure per level. Mantis #8379
- [Fixed] AI not properly leashing
- [Fixed] Some AI pathing issues when following and navigating in a navmesh
- [Added] Faction restrictions for structure deed placement. Mantis# 6879
- [Fixed] RecruiterScreenplay to correctly set faction on deeds
~ The SWGEmu Development Division