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Thread: Basilisk extended downtime 08/09/2017

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  1. #1
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    Quote Originally Posted by ebayne View Post
    I keep seeing a lot of junk about economies and interdependence.

    That would mean a lot more if this were a game.

    It isn't.

    As others have pointed out, this is development exercise disguised as a game, destined to be wiped sooner or later. More knowledgeable folks than me have explained why a wipe isn't Plan A, but it has nothing to do with whether or not people want to buy stuff from other people. Nor is it about preserving (or for that matter, destroying) the status quo for the benefit or convenience of us stress-testers. As far as I know, the "economy" isn't being stress tested. Don't bother arguing that crafting would be tested more thoroughly if there was more of a profit motive, that's magical thinking.

    When the project becomes a game, intended to persist and please a community of players instead of testers, then we can get all hot and sweaty about interdependence, and the economy, and all those other meta-games.

    In short, the problem isn't implementation, it's a problem of expectations.

    Exactly. It's not a game, it's a test. A wipe now, right when jedi was apparently going in just means that the whole testing process will take that much longer. I was going to say a lot more but why bother. The unreasonable aren't going to pay attention anyway. lol

  2. #2
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    Quote Originally Posted by masrao View Post
    Exactly. It's not a game, it's a test. A wipe now, right when jedi was apparently going in just means that the whole testing process will take that much longer. I was going to say a lot more but why bother. The unreasonable aren't going to pay attention anyway. lol
    This guy gets it.

    Not that it could even happen but in my perfect world there would be no wipe and everyone would have to choose just ONE of their toons; and only play with that.

  3. #3
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    Ouch, this seems to be a serious problem. The Force was too strong for the SSDs. Thanks, good luck and courage to the team working on this.

  4. #4
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    Quote Originally Posted by Scrapster View Post
    This guy gets it.

    Not that it could even happen but in my perfect world there would be no wipe and everyone would have to choose just ONE of their toons; and only play with that.
    In that perfect world of yours, how long did it take for the entire game economy to collapse?
    Because in the real world I'd give it a few months before current stock runs out, and chances are pretty decent that the amount of people that chose their crafters as that ONE toon will not be enough to get it back up.
    Perhaps a few will! But in the end many will grow bored of doing nothing else and they will change profession or leave all together.

    I'm getting the sneaky suspicion that the division between people that want 1 or 2 characters and those that want more is the division between consumers and producers.

  5. #5
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    Quote Originally Posted by DDSilver View Post
    In that perfect world of yours, how long did it take for the entire game economy to collapse?
    Because in the real world I'd give it a few months before current stock runs out, and chances are pretty decent that the amount of people that chose their crafters as that ONE toon will not be enough to get it back up.
    This all the way.

    I never really understood the animosity people had for multiple toons. They make it seem like its some conspiracy in which producers gain more benefits and the common consumer is left cheated. More AFK toons lead to more supply, and thus more competition (ultimately leading to lower prices and more content). It's a win-win!
    Piehunt


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