Finalizer Tuesday Update

02/21/2023
The SWGEmu Development Division


  • [Added] Region debugging command createNpc debugregions to output entering and exiting regions
  • [Refactored] Regions & spawn areas will now be loaded from the planet manager
  • [Moved] Variables from region object into active area
  • [Added] Updated regions for testing for various planets - Thanks Mezzanine
  • [Fixed] Typo in region variable
  • [Fixed] Cities loading from planet regions
  • [Moved] Planet spawn groups into their own folders
  • [Fixed] City names and regions being set properly
  • [Modified] Handling of spawning to be handled in the SpawnArea instead of on the player object
  • [Fixed] lairs spawning around the player within a spawn area
  • [fixed] Ring area finding spawn location
  • [Added] More debugging for object current active areas to getObjVars
  • [Fixed] City placement checking for nearby cities
  • [Formatted] Dantooine regions to assist with adding spawn groups to regions
  • [Fixed] More region cleanup for corellia, naboo, rori and talus
  • [Modified] World spawners to use rectangular shape so they can properly spawn in map corners
  • [Updated] Region naming to use proper client strings
  • [Fixed] Various creature base harvest values - Mantis #8726
  • [Changed] Camp despawn time to comply with live value - Mantus #8363
  • [Fixed] Issues with cities loading from planet regions
  • [Modified] Region bitmasks to include named region and navmesh area
  • [Added] Navmeshes to build for region when region has NAVAREA bit
  • [Updated] Naboo planet regions
  • [Moved] Regions to planet directory in managers
  • [Updated] Tatooine regions
  • [Updated] More planet regions
  • [Fixed] Issues with Rori planet regions
  • [Added] Logging of harvester resources retrieved from hopper
  • [Fixed] Vehicle garages in npc cities failing to repair vehicles - Mantis #8797
  • [Added] Corellia spawn groups - Part 1
  • [Moved] Creature and npc lairs into planet subfolders
  • [Reduced] Spawn area min delay and reduced spawning permitted margin
  • [Modified] Entry check for pet follow other command
  • [Added] Corellia spawn groups - Final
  • [Fixed] Tyrena and vreni island spawn area locations
  • [Added] Revoke skill command for support staff
  • [Added] Debug message for player and group level to getObjVars
  • [Added] Dantooine spawn groups
  • [Added] Dathomir spawn groups
  • [Modified] Lair level calculation to use player or group level
  • [Added] Lok spawn groups
  • [Added] Endor regions - ty Mezz
  • [Added] Endor spawn groups
  • [Fixed] Wild lairs spawning within player city boundaries
  • [Fixed] Aurilian Plants incorrectly attributing Nutrient Quality when updating Water Quality -Mantis #8795
  • [Fixed] Use correct quest completed for Kaila Min ambush dialog to show up.
  • [Fixed] Syren quest line ambush not progressing if ambush NPC was killed by another player
  • [Fixed] Faction reward in Syren quest line
  • [Fixed] Shisa schematic can no longer be used to create a factory schematic
  • [Fixed] Issue with active area shape not being inserted into QT using the center position
  • [Added] Naboo spawn groups
  • [Fixed] Rectangular active areas failing to insert into QT when near the edge of the map
  • [Test] Prep for rori spawn groups
  • [Added] Rori spawn groups
  • [Added] Talus spawn groups
  • [Added] Dark Jedi npcs to planet world spawners - Mantis #8016
  • [Fixed] Fish length calculation and bonus for creature harvesting mod - Mantis #8383
  • [Fixed] Position desync from stationary postures - Mantis #8182
  • [Added] Tatooine spawn groups
  • [Added] Exception throw in command queue when command fails to activate
  • [Added] Yavin4 spawn groups
  • [Increased] AI patrol max distance
  • [Modified] Krayt dragon size scaling
  • [Fixed] City NPC respawn timers
  • [Tweaked] Krayt spawn weights in spawn groups
  • [Tweaked] Tatooine regions and spawn groups
  • [Fixed] Helper droid error when player selects ok on greeting window without selecting a profession
  • [Removed] Static krayt spawns with the exception of big game hunt. Krayt spawning will now be handled with regional spawning - Mantis #8359