Finalizer Thursday Update
10/24/2024
The SWGEmu Development Division
- [Added] Invulnerable flag to JTL coordinators
- [Added] Missing imperial banners behind commander landau
- [Added] JTL recruitment mails sent to newly created characters
- [Removed] Auto creation of starter ships for new characters
- [Added] Imperial pilot coordinators conversation and handler
- [Fixed] Capital ship turret attack range and accuracy
- [Added] Rebel pilot coordinator conversation and handler
- [Added] Basic space helper functions in lua
- [Added] Recruiter conversations and functionality for neutral pilots
- [Added] destroyShipComponent message
- [Added] Check to prevent surrendering of pilot skills and popup for directing to proper pilot recruiter
- [Added] ShipAiAgent missile weapon functionality
- [Added] Ship redeeding
- [Added] Checks for components being removed and items emptied from POB ships
- [Added] Check for starter ships and sorosuub
- [Added] Checks for players attempting to enter turrets when they are destroyed or not installed
- [Added] Player ship deeds to blue frog with updated crafting values
- [Added] Pilot certification check when attempt to launch, travel or enter pilot seat
- [Added] Ship operations chairs to check if player is correct pilot skill for given ship
- [Fixed] Admin kill command to follow similar syntax to ground version
- [Added] Admin kill command to check if target is attackable for area option
- [Added] Admin kill player command for space
- [Added] isInvulnerable and isDestroying checks
- [Fixed] Pet calling in POB ships
- [Added] Functionality to escape pods on POB ships
- [Fixed] Player ships appearing properly as factional enemies
- [Fixed] JTL fast travel locations to appropriate names and positions
- [Fixed] Space conversation window persisting after landing
- [Added] Jukebox functionality in POB ships
- [Added] Delayed loading of cells and contents for players inserted into POB ships
- [Fixed] Spawner counts properly incrementing by spawn type
- [Fixed] Out of bounds issue when despawning space spawns
- [Fixed] Notification to zone when object is inserted to ship or child of ship
- [Added] Max item storage limit for POB ships
- [Fixed] Octree search for inrange objects
- [Formatted] Fixed naming convention for octree
- [Added] Space spawn regions to check for no spawn areas when attempting to spawn
- [Added] Space spawner object and it spawning with a no spawn area with it
- [Modified] Ship AI agent evasion checks and position calculation
- [Fixed] Ships will now properly clear their destroyed target and return to their patrol
- [Added] Behavior attack branch bitmask specific to ships with turrets
- [Fixed] Evade chance to use proper variable from behavior studio
- [Added] ShipAi transform roll acceleration calculation
- [Added] ShipAi patrol pathfinder class
- [Fixed] Players having proper position set when entering POB slots
- [Fixed] Players ending up appearing to be on outside of POB ship after hyperspace
- [Added] Ships should now be able to attack while evading
- [Fixed] Ship agents will now account for bounding radius when validating target distance
- [Fixed] Ships with wings not opening them during attack and evade runs
- [Added] ShipAiAgent transform broadcast throttle
- [Added] ShipAiAgent variable deltaTime scheduling
- [Removed] JTL Quest giver in additional location
- [Fixed] CreateCreature spawning ships near players world position
- [Fixed] Issue preventing space spawn area from generating spawn
- [Fixed] PVP status bitmask to properly show factionally aligned ships as enemies
- [Fixed] Ships should properly remove all players when stored
- [Fixed] Players stuck oddly in ships after owner has logged off
- [Added] Test spawn areas to corellia space
- [Enabled] Debug messages for entry and exit into space active areas
- [Added] ShipManager uniqueID map
- [Fixed] datatransform updates for players inside ships
- [Fixed] World position for objects on pob ship to update on call in order to give accurate position
- [Added] Distance and in range checks for space
- [Fixed] Launching with a POB ship causing client crash due to cell permissions not being sent to client
- [Fixed] Group members launching into a POB getting stuck at loading objects
- [Fixed] Space stations being removed from cov improperly
- [Fixed] Harvester activate and deactivate should again function for generators
- [Fixed] Village phase 3 and 4 turrets failing to execute fire task
- [Fixed] Theaters to despawn when all player ships go out of range
- [Added] Loading of space spawn groups from lua
- [Added] Space spawn area spawning to use spawn groups assigned to spawn area
- [Added] Space region and space spawn area objects and functionality
- [Added] Loading of regions for space from lua by space manager and insertion into the zone
- [Added] Temporary space spawn areas in Naboo space
- [Formatted] Space manager
- [Fixed] Pet control device showing pet actual level as well as possible adult level
- [Added] Missing death watch clearance terminals for clearing debris piles after players have moved passed - Mantis #9020
- [Fixed] Stability issue with pet return
- [Added] AiShipAgent transform initialization and rotation vectors
- [Fixed] Chance for skill mods on items and clothing to be zero or less - Mantis #8642
- [Added] Check to harvester activate and deactivate commands to be used on harvesters only - Mantis #8929
- [Modified] Logic for harvester activate and deactivate commands
- [Updated] Readme for linux manual build dependencies
- [Added] TreeEntry worldCoordinate variable