• Lolindir

    by Published on 10-07-2018 07:13 AM   

    Weekly Update

    10/07/2018
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Miztah (Developer)
    • (unstable)[Fixed] Lua persistent events overflowing if time set too far ahead












    ~ The SWGEmu Development Division
    by Published on 09-30-2018 08:45 AM   

    Weekly Update

    09/30/2018
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Miztah (Developer)
    • (unstable)[Fixed] Multiple geo caves convo issues
    • (unstable)[Fixed] No effect when destroying debris in geo caves
    • (unstable)[Fixed] Geo caves chemical container not accepting poison stabilizer
    • (unstable)[Fixed] Coa2 rebel mission terminal position
    • (unstable)[Fixed] Rebel Coa2 mission five waypoint not being removed on questcompletion
    • (unstable)[Fixed] Geo caves engineer tech convo bug
    • (unstable)[Fixed] More geo caves engineer tech convo issues
    • (unstable)[Changed] Doubled time on poison trap in grandcageroom
    • (unstable)[Fixed] More coa2 waypoint issues, hopefully
    • (unstable)[Fixed] Coa2 typo
    • (unstable)[Fixed] Assistant and engineer tech convo bugs
    • (unstable)[Fixed] DWB voice terminal bug
    • (unstable)[Fixed] Player bounty reward to take into account FRS ranks. Mantis #7493
    • (unstable)[Fixed] Another geo caves assistant bug
    • (unstable)[Added] Jedi bounty reward validation on login
    • (unstable)[Fixed] DWB bomb droid detonation bug












    ~ The SWGEmu Development Division
    by Published on 09-23-2018 05:15 AM   

    Weekly Update

    09/23/2018
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Miztah (Developer)
    • (unstable)[Fixed] Rebel coa2 terminal bug
    • (unstable)[Fixed] Rotation of scene objects in geo caves
    • (unstable)[Fixed] Geo cave doors saying they are locked even if player hasunlocked them
    • (unstable)[Fixed] Trash heap having the incorrect area trap effect












    ~ The SWGEmu Development Division
    by Published on 09-16-2018 06:35 AM   

    Weekly Update

    09/16/2018
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Miztah (Developer)
    • (unstable)[Fixed] Issue with coa2 coordinator convos

    Farelli (Quality Assurance)
    • (unstable)[Fixed] Creature Knowledge skill requirement to display difficulty level. Mantis #7953










    ~ The SWGEmu Development Division
    by Published on 09-09-2018 08:54 AM   

    Weekly Update

    09/09/2018
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Miztah (Developer)
    • (unstable)[Fixed] Geo lab keypad codes
    • (unstable)[Fixed] Timer message for light side demote function when used bycouncil leader
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Geo caves trash heap permissions
    • (unstable)[Fixed] More geo caves cleanup
    • (unstable)[Added] Geo caves loot containers










    ~ The SWGEmu Development Division
    by Published on 08-26-2018 11:03 AM   

    Weekly Update

    08/26/2018
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Miztah (Developer)
    • (unstable)[Fixed] Light side demote member function not triggering cool down
    • (unstable)[Fixed] Light side rank members getting dark side end of voting phasesystem message
    • (unstable)[Fixed] Council leader now has half the normal cool down when using thelight side demote function
    • (unstable)[Fixed] Memory leak
    • (unstable)[Added] Hues to some Corellian creatures
    • (unstable)[Added] Hues for some Dantooine and Dathomir creatures
    • (unstable)[Added] Unit test to verify mobile templates with hues have a palettevariable
    • (unstable)[Added] Hues to Endor and Lok creatures
    • (unstable)[Added] Hues to Rori and Talus creatures
    • (unstable)[Added] Hues to Tatooine and Yavin4 creatures
    • (unstable)[Added] A few missing creature hues








    ~ The SWGEmu Development Division
    by Published on 08-19-2018 09:07 AM   

    Weekly Update

    08/19/2018
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Miztah (Developer)
    • (unstable)[Fixed] GCW base terminals despawning on PVE bases
    • (unstable)[Fixed] PVE GCW base terminals not respawning after a server restart
    • (unstable)[Added] Functionality to set hue of creatures
    • (unstable)[Added] Random hues for some Naboo creatures
    • (unstable)[Added] Force defense skill mod damage reduction to force attacks
    • (unstable)[Fixed] Force attacks should no longer use lightsaber secondary defensemodifiers for hit/miss rolls, and instead use ability accuracy vs forcedefense
    • (unstable)[Tweaked] Creature hue functionality
    • (unstable)[Fixed] Creature hue bug

    Farelli (Quality Assurance)
    • (unstable)[Fixed] Lowland Brackaset milk type and diet. Mantis #7938










    ~ The SWGEmu Development Division
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