• Lolindir

    by Published on 08-21-2022 09:23 PM   

    Weekly Update

    08/21/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Hakry
    (Developer)
    • (unstable)[Fixed] Calculation to always have 10% chance for states to apply
    • (unstable)[Fixed] Attackable check on DoT pack command
    • (unstable)[Added] AI to speed up and slow down when start or finishing movement
    • (unstable)[Fixed] Calculation in Z coordinate for findNextPosition
    • (unstable)[Fixed] Attackable escort NPCs not setting their destination when player is nearby
    • (unstable)[Modified] Helper droid to no longer spawn for privileged PlayerObjects
    • (unstable)[Fixed] Check for isHealableBy to account for different faction GCW TEFed players
    • (unstable)[Fixed] GCW TEF applying when player healed a neutral player
    • (unstable)[Fixed] GCW TEF not being given when transferring force
    • (unstable)[Fixed] GCW TEF being given during duel
    • (unstable)[Fixed] Option to go covert from recruiters not always showing
    • (unstable)[Fixed] Check for going covert when cloning to check against Rank member skill boxes
    • (unstable)[Fixed] Test coverage issue for QuestTask uninit vars & bad logical check in CreatureObjectImp
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Rebel recruiters giving imperial conversation option for gcw score in covert/overt

    Lyhtmyst (Community Contributor)
    • (unstable)[Renamed] TerrainNegotiation to SlopeModPercent
    • (unstable)[Updated] Wearable/Weapon speed checks to update speed mods instead of just Terrain Negotiation
    • (unstable)[Added] WalkSpeed and WaterModPercent packet updates instead of hardcoded values in CREO04

    Smoki (Community Contributor)
    • (unstable)[Fixed] Static values for looted weapon accuracy modifiers. Mantis #8161






    ~ The SWGEmu Development Division
    by Published on 08-07-2022 09:51 PM   

    Weekly Update

    08/07/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested











    Hakry
    (Developer)
    • (unstable)[Fixed] Failed stand attempt animation when attempting to stand and dizzy(flop)
    • (unstable)[Fixed] Command queue issue allowing AI to attack without delays
    • (unstable)[Modified] AI behavior tree to only enqueue more attacks when there is less than 2 already queued - Does not apply to postures
    • (unstable)[Modified] Dizzy flop to set stand posture only if the a succesful roll occurs
    • (unstable)[Fixed] Command queue allowing abilities to ignore the cooldown of previous abilities
    • (unstable)[Fixed] Immediate commands to execute when another ability is on its cooldown
    • (unstable)[Fixed] Attackable and aggressive checks for covert/overt
    • (unstable)[Fixed] Covert detectors to properly TEF players
    • (unstable)[Added] Covert/overt GCW Tef to be 15 minutes
    • (unstable)[Fixed] AI spamming alert emote for covert players
    • (unstable)[Added] Covert Scanners to ignore dead and incapacitated players
    • (unstable)[Added] Task to destruct GCW bases if player has more then allowed in the gcw_manager maxBasesPerPlayer
    • (unstable)[Fixed] Auto attack delay not always delaying combat abilities
    • (unstable)[Fixed] Attackable check against neutral player targets
    • (unstable)[Modified] covert/overt system - tef timer 5 minutes, overt to covert/resignation timer 15 minutess, crackdown to set players overt
    • (unstable)[Added] Check for faction pets to require players to be overt in order to use them
    • (unstable)[Adjusted] Covert/overt resign timer in recruiter screenplay
    • (unstable)[Modified] Player base removal task

    Miztah (Developer)
    • (unstable)[Added] Config flag for player kill list to use account id instead ofplayer id
    • (unstable)[Added] Check to allow privileged characters to enter locked cells
    • (unstable)[Added] Config variable to allow disabling of beneficial combat actions against linkdead characters on the same account







    ~ The SWGEmu Development Division
    by Published on 07-31-2022 09:33 PM   

    Weekly Update

    07/31/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested











    Hakry
    (Developer)
    • (unstable)[Fixed] TEFs applying with non-faction targets in covert/overt system
    • (unstable)[Added] GCW manager config options for GCW bases
    • (unstable)[Fixed] Stability issue x 2. Mantis #8645
    • (unstable)[Fixed] Grouping a pet should no longer break pet stay command. Mantis #8620
    • (unstable)[Fixed] Immediate commands not executing when another command is on cooldown
    • (unstable)[Fixed] Failed stand attempt animation when attempting to stand and dizzy(flop)

    Loshult (Developer)
    • (unstable)[Added] Error handling when parsing Quest Task datatables
    • (unstable)[Fixed] Secrets of the Syren error messages when quests could not be loaded

    Miztah (Developer)
    • (unstable)[Added] Config flag to enable immediate deduction of frs maintenance XP

    Halyn
    (Community Contributor)
    • (unstable)[refactored] Quest tasks now load columns dynamically





    ~ The SWGEmu Development Division
    by Published on 07-24-2022 09:12 PM   

    Weekly Update

    07/24/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested











    Hakry
    (Developer)
    • (unstable)[Added] Lua player object TEF checks
    • (unstable)[Added] Global lua faction statuses
    • (unstable)[Added] Lua AI agent faction pet check
    • (unstable)[Disabled] Skip to CoA3 testing flag
    • (unstable)[Disabled] AIMap debug loading of templates

    Loshult (Developer)
    • (unstable)[Added] Start of Syren act 2










    ~ The SWGEmu Development Division
    by Published on 07-17-2022 10:12 PM   

    Weekly Update

    07/17/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested











    Hakry
    (Developer)
    • (unstable)[Added] Added configurable option to switch to GCW Covert/Overt system
    • (unstable)[Fixed] No combat area flag not being removed on player logout
    • (unstable)[Fixed] Bad string in Safety Measures quest
    • (unstable)[Fixed] Waypoint being removed if it exists already when asking for brigand camp locations
    • (unstable)[Fixed] Coa3 stability issue when looting caravan leader
    • (unstable)[Fixed] Safety measures players receiving multiple kill observers
    • (unstable)[Fixed] isAttackable checks on vehicles
    • (unstable)[Added] Missing stormtrooper crackdown spatial strings and greetings. Mantis #6120
    • (unstable)[Fixed] Chance for Rebel crackdown NPCs to use imperial strings. Mantis #8429
    • (unstable)[Fixed] Crackdown scanners following scan targets to early
    • (unstable)[Reduced] Cooldown on crackdown scans to 36 hours
    • (unstable)[Added] Imperial NPC reaction to player chat. Mantis #6120
    • (unstable)[Fixed] Player bounty cooldown config not applying when bounty mission fails. Mantis #8592
    • (unstable)[Fixed] Tatooine guild hall style 1 merchant sign locations. Mantis #8203
    • (unstable)[Fixed] Static mobs failing to findNextPosition when leashing
    • (unstable)[Added] AI test screenplay
    • (unstable)[Increased] Wild scan probot crackdown scan chance
    • (unstable)[Fixed] isPrivileged check for crackdownScanPrivilegedPlayers
    • (unstable)[Fixed] Crackdown stormtrooper spatial messages to occur more randomly
    • (unstable)[Modified] Imperial spatial fine to have a delay so only one fine is given per occurrence

    Loshult (Developer)
    • (unstable)[Added] Syren mission items
    • (unstable)[Added] Imperial version of Secrets of the Syren quest act 1
    • (unstable)[Added] Secrets of the Syren act1 for neutral player










    ~ The SWGEmu Development Division
    by Published on 07-10-2022 12:30 PM   

    Weekly Update

    07/10/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested











    Hakry
    (Developer)
    • (unstable)[Fixed] Bad string in CoA3 Imp Coordinator convo
    • (unstable)[Fixed] Return to Coordinator WP removed when player is sent to tactical officer
    • (unstable)[Fixed] Lookout will now attack the player when they fail the conversation
    • (unstable)[Fixed] Flora being able to be removed from loot container once guards are killed
    • (unstable)[Fixed] Double system message for lookout mission when mission times out
    • (unstable)[Fixed] Drag and Heal Enhance commands giving a execution delay when the command failed
    • (unstable)[Added] Safety Measures Quest
    • (unstable)[Fixed] Journal quests returning active when completed
    • (unstable)[Fixed] Medium naboo house sign direction
    • (unstable)[Fixed] AI should not enter resting state if they have a valid follow object - fix for escort NPCs. Mantis #8600
    • (unstable)[Fixed] Village Whip escorts to be stationary when spawned until escort begins
    • (unstable)[Fixed] Escort missions to properly fail in ThemePark logic if escort NPC is killed. Mantis #7177

    Loshult (Developer)
    • (unstable)[Added] Secrets of the Syren quest line for rebels










    ~ The SWGEmu Development Division
    by Published on 07-03-2022 10:16 PM   

    Weekly Update

    07/03/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested











    Hakry
    (Developer)
    • (unstable)[Fixed] Players unable to leave the Feign Death State. Mantis #8647
    • (unstable)[Fixed] Issue where non combat queue commands would not be executed if a player had a combat delay and an immediate command enqueued
    • (unstable)[Fixed] Stability issue

    Lordkator (Developer)
    • (unstable)[Fixed] Stability issue

    Miztah
    (Developer)
    • (unstable)[Added] Cries of Alderaan Act 3
    • (unstable)[Added] Dead Eye Prototype for current CoA3 winning faction

    Cupcakus (Dev Intern)
    • (unstable)[Added] DarnDroid quest first part. Mantis #7192
    • (unstable)[Added] DarnDroid quest second part. Mantis #7192
    • (unstable)[Fixed] Crafted gambling tables can be sold. Mantis #8105







    ~ The SWGEmu Development Division
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  • SWGEmu Server Status

    Finalizer

    Status: Online

    Population: 148
    Online accounts last 30 days: 1,184

    Highest Population: 170 since reboot.

    Uptime: 2wks 6day 10hrs 20min 59sec

    Last updated 36sec

    Basilisk

    Status: Destroyed by The Empire.

    Last updated 2yrs 7mon 6day 22hrs 43min 35sec

    TC-Prime

    Status: Online

    Population: 0
    Online accounts last 30 days: 122

    Highest Population: 2 since reboot.

    Uptime: 1day 19hrs 40min 24sec

    Last updated 36sec