• 12/13/2021 Weekly Update

    Weekly Update

    12/13/2021
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Hakry (Developer)
    • (unstable/AI)[modified] worldToCell Pathing for AI to better find entances to buldings
    • (unstable/AI)[fixed] findNexPosition calculating a movement position out of the cell boundary but setting AI to the cell causes then to loop at the point of entry - worldToCell only
    • (unstable/AI)[added] Suprise Shot and Disarming Shot 1 & 2
    • (unstable/AI)[fixed] Cell to world pathing to use points in both cells
    • (unstable/AI)[added] Conceal shot rifleman ability
    • (unstable/AI)[fixed] AI returning to their home location when in a cell
    • (unstable/AI)[fixed] AI getting proper coordinates to kil player in a cell
    • (unstable/AI)[added] AI to use PATHING_HOME when returning to their spawn location
    • (unstable/AI)[fixed] AI being able to aggro when los permits and root parent are difrent
    • (unstable/AI)[fixed] Movement state check

    Loshult
    (Developer)
    • (unstable)[Fixed] Winnings amount for Lugjack
    • (unstable)[Fixed] Lugjack number weights to result in a net loss for the player



    ~ The SWGEmu Development Division