• 11/10/2024 Weekly Update

    Weekly Update

    11/03/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Added] Space zone screenplay spawner
    • (unstable)[Added] Populated spawns in all space zones
    • (unstable)[Added] Different spawn types for particular patrol patterns
    • (unstable)[Modified] Ship recovery event to assign threads based on zone
    • (unstable)[Added] Random spawn in delay for specific ship spaws so they have a less chance to stack on one another
    • (unstable)[Fixed] Stability issue with ship recovery
    • (unstable)[Added] Space faction ally and enemy checks to ship agent
    • (unstable)[Fixed] Components showing on agent ships
    • (unstable)[Removed] Old variables from ship object templates
    • (unstable)[Added] Threatmap functions to return highest damage player and group ships
    • (unstable)[Added] Credit chip awarded for ship agent destruction
    • (unstable)[Added] Credit chip object, claims and transaction log
    • (unstable)[Fixed] Threatmap ctor to include logger and fix builds with some compilers
    • (unstable)[Modified] Octree to allow specialized range for entry, removal, and updates for objects
    • (unstable)[Added] Static range for space stations
    • (unstable)[Added] Special zone ranges for imperial star destroyer and corvettes
    • (unstable)[Modified] Ship agents to always be active
    • (unstable)[Added] Delay for ship agents to activate AI behavior while server is loading and to cancel when shutting down
    • (unstable)[Updated] Zone range for space stations to account for cuboid opposite corners
    • (unstable)[Added] Space patrol point loading for fixed patrol spawns
    • (unstable)[Added] Space agents with fixed patrols applying patrols properly
    • (unstable)[Added] Loot item award from ship agent destruction
    • (unstable)[Fixed] Loading of ShipObjectTemplate for POB ships
    • (unstable)[Added] Ship agent enemy list
    • (unstable)[Added] Kulton woodle and j1-p0 convos and handlers
    • (unstable)[Added] Mos Eisley space greeters conversations and handlers

    Smoki (Dev intern)
    • (unstable)[Added] Space loot templates and attribute calculations

    Halyn
    (Community Contributor)
    • (unstable)[Fixed] Factional space stations now flagged appropriately





    ~ The SWGEmu Development Division
  • SWGEmu Server Status

    Finalizer

    Status: Online

    Population: 146
    Online accounts last 30 days: 1,188

    Highest Population: 170 since reboot.

    Uptime: 2wks 6day 8hrs 49min 59sec

    Last updated 42sec

    Basilisk

    Status: Destroyed by The Empire.

    Last updated 2yrs 7mon 6day 21hrs 12min 42sec

    TC-Prime

    Status: Online

    Population: 0
    Online accounts last 30 days: 122

    Highest Population: 2 since reboot.

    Uptime: 1day 18hrs 9min 24sec

    Last updated 43sec