Weekly Update
10/06/2024
The SWGEmu Development Division
10/06/2024
The SWGEmu Development Division
We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)
Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.
Hakry (Developer)
- (unstable)[Fixed] Ships will now properly clear their destroyed target and return to their patrol
- (unstable)[Added] Behavior attack branch bitmask specific to ships with turrets
- (unstable)[Fixed] Evade chance to use proper variable from behavior studio
- (unstable)[Added] Space spawn regions to check for no spawn areas when attempting to spawn
- (unstable)[Added] Space spawner object and it spawning with a no spawn area with it
- (unstable)[Formatted] Fixed naming convention for octree
- (unstable)[Fixed] Octree search for inrange objects
- (unstable)[Added] Max item storage limit for POB ships
- (unstable)[Fixed] Notification to zone when object is inserted to ship or child of ship
- (unstable)[Fixed] Spawner counts properly incrementing by spawn type
- (unstable)[Fixed] Out of bounds issue when despawning space spawns
- (unstable)[Added] Jukebox functionality in POB ships
- (unstable)[Added] Delayed loading of cells and contents for players inserted into POB ships
- (unstable)[Fixed] Space conversation window persisting after landing
- (unstable)[Fixed] JTL fast travel locations to appropriate names and positions
- (unstable)[Fixed] Player ships appearing properly as factional enemies
Smoki (Dev intern)
- (unstable)[Modified] Ship AI agent evasion checks and position calculation
~ The SWGEmu Development Division