Weekly Update
04/10/2022
The SWGEmu Development Division
04/10/2022
The SWGEmu Development Division
We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps
Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.
(Unstable) = Commits are on TC Nova and are being tested
Hakry (Developer)
- (unstable)[Fixed] Issue with attackable check on AI in cells with permissions
- (unstable)[Added] healerType in creatureTemplate
- (unstable)[Fixed] Being mounted will now prevent Feign Death. Mantis #8573
- (unstable)[Fixed] Bad spawn location and bad patrol point in city screenplays
- (unstable)[Added] Missing stun batons to force_sword weapon group
- (unstable)[Fixed] isAggressive check preventing AI from healing AI of the same faction
- (unstable)[Modified] Distances required for AI to heal
- (unstable)[Added] Delay after AI heals before they can attack again
- (unstable)[Added] Logging in lua
- (unstable)[Added] sentMailToOnlinePlayers lua function
- (unstable)[Added] Additional logging info for lua
- (unstable)[Added] getWorldFloor lua function to spawn objects on terrain via screenplay
- (unstable)[Fixed] Typo in Jedi robe templates
- (unstable)[Added] PVP death broadcast channel configurable flag
- (unstable)[Added] Additional logging for player deaths
~ The SWGEmu Development Division