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Re: A New Player Guide - or - random tips for beginners
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DeQuosaek
Jedi
Posts: 3898
Registered: 06-27-2003


DeQuosaek
PA: Fighting Hell Fish
Server: Bria

Reply 121 of 158

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RokD wrote:
Hi, can anyone help with a problem i have.
I have placed items on bazar and they did not sell. And k yep the noob deleted the e mail with the waypoint to collect. So i cant find the vendor that i placed them at...theres about 8 items and i cant retrive them. It says  Tatoine market place, Tatoine. I searched every vendor in Tatoine market under available items.
   Any ideas??

Well... If they were just on the city Bazaar, you can go around to all of the different regular cities in Tatooine to find them.  I guess as a noob you might not know which ones are the regular cities and which are player cities.   Also if you don't pick them up within a certain time limit (maybe 30 days? or less?) they will be deleted.

But, if it was on a player's vendor outside a regular city I don't know of any way you can find them.

Any other suggestions, anyone?



Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."
08-04-2004 10:13 AM  

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Re: A New Player Guide - or - random tips for beginners
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Cassteel
Wing Commander
Posts: 1415
Registered: 07-29-2004


Cassteel
PA: Aegis of the Empire
Server: Intrepid

Reply 122 of 158

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Does anyone know how to transfer buildings and structures to another person with out tearing down the building and giving them the deed? I heard there was a way but I don't know how to do it.


(ggggggggggggggggggggggxnnntnnnnnn<

Zarine Ta'veren - Intrepid
Zarine's Odds & Ends - Nemesis, Rori (-474, -866)

Nolec - Ahazi
Nolec's Armor Pavilion - Lake Westerly, Lok (-4611, 3235)
08-04-2004 10:37 AM  

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Re: A New Player Guide - or - random tips for beginners
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DeQuosaek
Jedi
Posts: 3898
Registered: 06-27-2003


DeQuosaek
PA: Fighting Hell Fish
Server: Bria

Reply 123 of 158

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Cassteel wrote:
Does anyone know how to transfer buildings and structures to another person with out tearing down the building and giving them the deed? I heard there was a way but I don't know how to do it.

Yes, the command is /transferstructure.

Just make sure the person you are transferring ownership to is near you, taregt the building's control panel or the building and type /transferstructure nameofplayer.  You might not have to target the building.  I think it transfers whichever structure you are closest to.


Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."
08-04-2004 01:19 PM  

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Re: A New Player Guide - or - random tips for beginners
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MrTopi
Wing Commander
Posts: 1045
Registered: 02-19-2004


MrTopi

Reply 124 of 158

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c 3 Insert signature here.
08-05-2004 05:32 AM  

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Re: A New Player Guide - or - random tips for beginners
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DavidSachs
SWG Second Lieutenant
Posts: 119
Registered: 07-29-2004


DavidSachs

Reply 125 of 158

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Even if you are not an entertainer, be sure to pick up the Novice Entertainer skill.
 
When you have Combat Fatigue, go to a Cantina (or other entertainment venue) and start dancing; this will heal you at a reasonable rate.
 
You can drop the skill when your character developes to the point that the 15 experience points cannot be spared.
08-10-2004 11:12 AM  

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Re: A New Player Guide - or - random tips for beginners
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RoosterPowers
SWG Petty Officer
Posts: 237
Registered: 08-03-2004


RoosterPowers
PA: SoA
Server: Starsider

Reply 126 of 158

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Great guide.  Wish I would have read this a month ago!
 
I'm still a newbie (playing since 7/20/04) but here is something I wish I would have known.  For those of you that start out as a Marksmen, it would be wise to also pick up Scout.  Markmen is good for gaining the strength/ability to kill things but lets face it, starting missions don't make anything.  Even after a month I still only make 1,100 credits for a mission that I can do myself. 
 
Picking up scout at the same time will also allow you to get scout exp with each kill (and subsequent harvest).  Moving up the scouting line, keeping an eye on the trade forums for what people want (Avian meat and herbivore meat are my big sellers) and watching www.swgcraft.com for what resources are good and watching www.swgcreatures.com for what creatures drop the resources you are looking for will get you money quick. 
 
I just made my first 150,000 credits the other day by selling a bunch of Herbivore meat I harvested myself on Tatooine and some Dathomirian Herbivore Meat that I gained grouping with someone that took me hunting.  Much more profitable than Destroy missions early on.

Rooster Powers - SoA - Starsider

If you have certain power requirements. I may be able to provide you the power you need. Send a PM, in game email, or /tell for pricing and details.

Account Cancelled - 4-26-05 but prepaid until 8-16-05... meh
08-25-2004 09:43 AM  

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Re: A New Player Guide - or - random tips for beginners
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BronzeFalcon
SWG Second Lieutenant
Posts: 124
Registered: 02-21-2004


BronzeFalcon

Reply 127 of 158

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Kalthas Wrote
 
 
________________________________________________________________________
 
Additional thought:  don't use too many specials!!  When i was a n00b i didn't realise specials drained health/action/mind, i was a fencer and didn't realise the main reason i kept dieing so fast was because i was spamming my specials, i just figured i had a sucky n00b character(which was only partly true).  Your specials generally do lots more damage that your normal attack but there is a slower attack time with them and they drain your HAM.  Use them sparingly. 
 
________________________________________________________________________
 
 
 Lol, ive been playing a year and still spam my specials, thx for the tip hehe

I wish.... I wish... to pwn.... a FISH!
09-06-2004 10:51 AM  

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Re: A New Player Guide - or - random tips for beginners
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chaos213
SWG Chief Petty Officer
Posts: 84
Registered: 09-29-2003



Reply 128 of 158

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I have a tip for all newer players.  Try and find something you like about the game other then Jedi.  You will not be making jedi.  Why?
 
Well lets do the math...
 
It is going to take some time to go glowy and qualify for a visit and some time to do the quests to open up a slot so you can start training.  Lets say you can get all this done in a couple weeks of hard playing.  A casual player, say 20 hours a week will take longer.
 
Now after you open a slot, like combat (ranged accuracy), you need 1,275,000 FS (force sensitive) xp to complete it.  Thats 38,250,000 combat xp.  (Combat xp converts at 30 to 1) 
 
So you done your best armor, equip your best weapon, get buffed and go out to grind.  Hard grinding by elite players might get you 900k combat/hour.  However being new you are not an elite player and probably will garner 300K/hour.  38,250,000/300,000=127.5 hours of solid grinding.  If you play 20 hours a week (about half of what most people work for a job) you can finish the skill branch you opened in about 6 1/2 weeks.  However you will need to travel to and from the village on darthimor to convert the xp on a regular basis because you can't just save it up.  (There are xp caps)  So figure the 6 and 1/2 weeks is only the hard grind (and I mean nothing else just killing things).  Add about the same amount of time for running errands, getting buffs, exchanging xp whatever and you have 13 weeks for that skill branch.
 
Now you have just 5 more skill branches to do.  So for a casual player another 65 weeks added to you 13 weeks.  About 78 weeks total.  Or just over a year and a half.  That gets you the qualification to try for padewan and beginner jedi.  (Beginner jedi's get to use light sabers but can be killed be even novice Bounty Hunters.  My TK, not a master can usually do in a beginning jedi in about 45 seconds in a duel.)
 
The real kicker is the average non fanatic player of online games quits a game around 9 months and goes to the next new fix. 
 
Now if you could just play 40 hours a week (like your average full time job) you could get this down to about 9 months to beginning jedi.  But then you'll still most likely be leaving for the next new game.  Hey there are those who can play 80 hours a week and they might make jedi.  But if you got a minimum wage job (or 2 if you want to work 80 hours) and worked like hours you could have enough money in that time to buy to buy a new car.  ($15300.00 at $6/hr).
 
If you like Star Wars Galaxies (and I do) just play it and enjoy it and don't chase the jedi carrot.  It is a marketing ploy and only a reality for uber gamers who made it before the new system or were close enough to make it that they got several if not all of the skill trees opened and filled as compensation.
 
 
09-12-2004 05:40 PM  

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Re: A New Player Guide - or - random tips for beginners
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DeQuosaek
Jedi
Posts: 3898
Registered: 06-27-2003


DeQuosaek
PA: Fighting Hell Fish
Server: Bria

Reply 129 of 158

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chaos213 wrote:
I have a tip for all newer players.  Try and find something you like about the game other then Jedi. 

There is a lot more to the game than being a Jedi.

If you started playing SWG to be a Jedi, you picked the wrong game in the first place.


Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."
09-12-2004 10:40 PM  

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Re: A New Player Guide - or - random tips for beginners
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Dayvi
SWG Second Lieutenant
Posts: 5
Registered: 11-16-2003


Dayvi

Reply 130 of 158

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This is a great help. I played the game for a few months and didn't really get anywhere so I stopped. Now I've come back and this post is giving me so much more advice. I can't wait to get home and start playing again.
 
Dayvi
09-14-2004 05:45 AM  

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Re: A New Player Guide - or - random tips for beginners
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DeQuosaek
Jedi
Posts: 3898
Registered: 06-27-2003


DeQuosaek
PA: Fighting Hell Fish
Server: Bria

Reply 131 of 158

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Dayvi wrote:
This is a great help. I played the game for a few months and didn't really get anywhere so I stopped. Now I've come back and this post is giving me so much more advice. I can't wait to get home and start playing again.

Cool, I'm glad I could help. 

Also, now that shuttle waits are only 5 minutes, the delivery missions can be quick money.


Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."
09-14-2004 08:57 AM  

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Re: A New Player Guide - or - random tips for beginners
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efreesky
Leader
Posts: 4
Registered: 09-19-2004



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I can't say I wasn't drawn into this game for the purpose of being a Jedi (and the posts relating just how incredibly difficult it is to obtain that goal was both shocking and disappointing:confused, but my character's life is proving to be entertaining nonetheless. It should get even better once I figure out which way, profession-wise, to take her.

Thanks to all for the excellent reference material here.

09-19-2004 09:35 AM  

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Re: A New Player Guide - or - random tips for beginners
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Aldrikoy
SWG Petty Officer
Posts: 41
Registered: 07-21-2004


Aldrikoy
PA: RFA
Server: Scylla

Reply 133 of 158

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As others have said, great guide, great thread,  and wish I had seen it back when I started. 
My suggestion is for the devs.  (While I know the odds are small this will be seen by one, I did actually see a post from TH in this thread so maybe it just could happen.) 
The advice to CHECK THE GAME GUIDES FORUMS is obviously oxymoronic here, but should be one of the first things out of the new player's helper-droid's speaker. 
A link to this guide/thread available in-game to the new player would go a long way to enhancing their experience and keeping them playing. 
(Just be sure to include warnings about the flaming and advice to take prophylactic antidepressants so the griping and whining doesn't make them have second thoughts about what they've bought themselves into.)

"Adventure. Heh! Excitement. Heh! A Jedi craves not these things. You are reckless! "
"Oh, so that's why things are as they are! It's all so clear now!'
09-19-2004 12:57 PM  

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Re: A New Player Guide - or - random tips for beginners
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zingie931
Wing Commander
Posts: 1152
Registered: 09-09-2004


zingie931
PA: HAWT
Server: Radiant

Reply 134 of 158

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I am not a noob but i've never figured out how to be afk and like talk repeatedly at the same time.  I know it is a macro that u use but like i dont know how to create it.  Can someone help me by telling me the steps i need to do so i can advertise while being afk?
 
Jergon Zing

HAWT
Jergon Zing
Dont Hate
09-20-2004 09:32 AM  

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Re: A New Player Guide - or - random tips for beginners
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RyadhiMakkar
Jedi
Posts: 821
Registered: 08-27-2003


RyadhiMakkar
PA: New Republic Navy
Server: Scylla

Reply 135 of 158

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Minimizing bugged missions:
1. When on a mission/quest clear your datapad (waypoints) to at least 90%.
2. Clear your inventory to 90%. This will prevent problems with you obtaining your reward.
3. Don't get sidetracked. Complete the mission as soon as possible.
4. Don't logout in the middle of a mission. If you are know you have something else to do. Take the mission at a later time.
5. Read the instructions carefully.
6. Keep scratch-paper near you and jot down every waypoint you receive. If your wp drops, you always have a hard copy to fall back on.
7. "/target" command is VERY useful. If you're having trouble finding something in a dungeon, this can really help. For example on the corvette trying to find the fuel controls type "/target fuel" and you'll have the coords.
 
Note: I've been playing for over a year now and have been able to overcome every bug (except for Whip's phase 2 quest...grrrr) using these simple tricks. Good luck out there!

Col. Farlander
"Lead, follow, or get out of the way."
"We will kill, kill, kill, until everything has been kilt!" Lt. Com. Whitaker
09-24-2004 05:29 AM  

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