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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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Vincentarasin
Jedi
Posts: 1292
Registered: 12-27-2003


Vincentarasin
PA: Looking for one
Server: Bria

Reply 16 of 42

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Bump and
 
/sign for sticky

Vincent' Arasin
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06-29-2004 10:28 AM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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Gunman21
Blue Glowie
Posts: 4039
Registered: 07-11-2003


Gunman21
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Reply 17 of 42

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This is well put together but I'm hesitant to sticky it because I'm not sure if these are the truely official numbers or not.
 
Thanks for the work


Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!
06-29-2004 04:34 PM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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Vincentarasin
Jedi
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Vincentarasin
PA: Looking for one
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Reply 18 of 42

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Fencer's forum has a player-made thing stickied...

Vincent' Arasin
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06-29-2004 08:11 PM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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annelid0
Jedi
Posts: 1373
Registered: 07-05-2003


annelid0
PA: Order of Khaos
Server: Shadowfire

Reply 19 of 42

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Gunman21 wrote:
This is well put together but I'm hesitant to sticky it because I'm not sure if these are the truely official numbers or not.
Thanks for the work



My pleasure.

Is it actually possible to get the official numbers, or at least be informed if something is wrong? It was my understanding that the devs won't give numbers out, but if something's wrong I'd like to know about it as well.

Doesn't matter if you sticky the post or not, as long as you don't mind that it's going to get bumped every time someone mentions that awful "pikeman damage calculator"

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Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee
06-30-2004 02:43 PM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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cadof
SWG Lieutenant
Posts: 264
Registered: 09-10-2003


cadof

Reply 20 of 42

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Has there been any data been ran on combos. For instance if you use hit 2 than hit 3 it seems to be faster speed then just using hit 3 twice or hit 2 twice in a row. Anther example is sweep successful knockdown and hit 3 this does more damage 3.0. From what I have seen this holds true in fitting npc. In PVP the rule change a grate deal I would have to say this data does not hold true. But then again I shy away from PVP do to master Pikeman and Master CH are nowhere near a good combo for PVP. But give me most npc and I will tare them up.
07-01-2004 03:02 AM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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annelid0
Jedi
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annelid0
PA: Order of Khaos
Server: Shadowfire

Reply 21 of 42

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cadof wrote:
Has there been any data been ran on combos. For instance if you use hit 2 than hit 3 it seems to be faster speed then just using hit 3 twice or hit 2 twice in a row. Anther example is sweep successful knockdown and hit 3 this does more damage 3.0. From what I have seen this holds true in fitting npc. In PVP the rule change a grate deal I would have to say this data does not hold true. But then again I shy away from PVP do to master Pikeman and Master CH are nowhere near a good combo for PVP. But give me most npc and I will tare them up.


Just a guess, but I suspect any time difference you're seeing with combos is due to the length of the animations themselves. Though something along the lines of combos was mentioned a long time ago as being considered, it never got into the game.

Keep in mind that the numbers here represent nothing but the ratio of the special to the baseline autoattack. Hit3's 4x damage doesn't mean you'll do four times the damage of your weapon, just that you'll do four times the damage compared to autoattacking. The damage bonus from attacking a KD'd enemy and the damage penalty in PvP both apply to every attack, so the ratios remain the same.

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Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee
07-01-2004 01:47 PM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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Cryo_Coldlight
SWG Chief Petty Officer
Posts: 47
Registered: 11-09-2003



Reply 22 of 42

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The benifit for pikeman is that we have a low damage modifier, but a high base damage.  remeber, those crazy devs never liked the idea of special moves being spammed.  they thought it should be auto-attacking with occasional specials.
 
IN a pre +250 unarmed damage world, pikeman had a higher base damage than teras kasi AND fencer, and a master pikeman will auto attack at about 1.0.  So while auto attacking we would outdamage teras kasi and fencer, but even out when we do special moves.
IN theory of course.
 
But TKA got +250 Unarmed damage, and acklay bones blew that out of the **edit**ing water.  and we're just left in the wake of the TKA boost.
 
Plus, no one auto attacks anyway, that certainly dosen't help either.
 
But some time you guys should just auto attack a non-high end mob.  it's kinda impressive.
07-01-2004 02:03 PM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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annelid0
Jedi
Posts: 1373
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annelid0
PA: Order of Khaos
Server: Shadowfire

Reply 23 of 42

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I finally gave in, made a master brawler, and tested lunge2. The original post has been edited to include it, so I'm bumping for the hell of it.

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Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee
07-08-2004 06:51 PM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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Shakaeq
Jedi
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Registered: 07-16-2003


Shakaeq
PA: VOX
Server: Sunrunner

Reply 24 of 42

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I always thought our action attack sucked. thought it was 3.0mod, 2.5 is horrendous!
 
 
I kill plenty of things with auto attack btw.  (either when I am not buffed or extremely bored...lol)
 

-Erris Veloce-
-Exsi Aveta-
Playing SWG is like having the greatest car on earth with no roads to drive it on..........
07-09-2004 11:21 AM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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Odin20
Jedi
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Registered: 06-29-2003


Odin20
PA: SNT
Server: Lowca

Reply 25 of 42

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hit 2 stuns

Koam Mattauk, Tatooine, Lowca

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07-12-2004 12:55 AM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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purdyguy2287
SWG Chief Petty Officer
Posts: 290
Registered: 09-10-2003


purdyguy2287

Reply 26 of 42

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Thank you very nice and very handy.
 

 

Iste

Master Weaponsmith *Retired* - Master Armorsmith *RETIRED*
07-12-2004 09:01 PM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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annelid0
Jedi
Posts: 1373
Registered: 07-05-2003


annelid0
PA: Order of Khaos
Server: Shadowfire

Reply 27 of 42

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Odin20 wrote:
hit 2 stuns



Oops, that it does. Thanks, I've corrected the original post.

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Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee
07-12-2004 09:48 PM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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Odin20
Jedi
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Registered: 06-29-2003


Odin20
PA: SNT
Server: Lowca

Reply 28 of 42

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I noticed as I spammed that and only that on a squill...then tried to remember if I'd done a stun attack..lol tried it a few more times to confirm..

Koam Mattauk, Tatooine, Lowca

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07-12-2004 10:32 PM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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la1fan
Wing Commander
Posts: 588
Registered: 07-01-2004


la1fan
PA: CU - Corporate Universal
Server: Eclipse

Reply 29 of 42

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Check this out:
 
 
http://killyourpc.org/swg/swg_dps.php

Y § ¤ Teppy Malus ¤ § Y

Imperial ~ Elder Fencer ~ Jedi
"Heat not a furnace for your foe so hot that it do singe yourself."

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07-13-2004 03:09 AM  

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Re: Pikeman special attack damage and delay modifiers - 6/26/04
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antares_Kauri
Blue Glowie
Posts: 7824
Registered: 08-19-2003


antares_Kauri

Reply 30 of 42

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la1fan wrote:
Check this out:
http://killyourpc.org/swg/swg_dps.php



That dps info is a little outdated sometimes. I swear, people post that link as if it were scripture.

antares
master pikeman

|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
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07-13-2004 06:25 AM  

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