I love the guide! Being a new jedi initiate myself, its invaluable. I'm just pouting that I'll have to get pearls instead of crystals. I'm not made of money like some *winks*. My 3rd gen saber with the best crystals I could find is 4.1 spd *mega pouts* I guess my near TKM will have to go fight some janta missions to get the money up for those pearls. I hope their price goes down quickly.
I will say this. I had two people guess who and what I was the first day I played by three simple facts.
1) I had no badges whatsoever
2) I had no title
3) I was ID'd and I didn't have newbie clothes on
I fixed that situation by getting 5 badges on tatooine so they would think I was someone that had just been playing for a while and had started a new character. It worked
Fighting Fashion Crime... One Thug at a Time. Eshka Arr'dren ~Tiniest Tailor on Starsider~ Sandstorm City, Tatooine.
I would add this people are going to guess you are a jedi by the facts you have not masterd anything but if you get badges get them on a planet you dont hunt or train on.
Example I see a jedi and all his badges are for Dath or Endor I then know he hunts there offten and that is were I would look for him. So get badges from all planets or at least one you dont hunt on
Wonderful guide. I wanted to add a creature list to help also.
Endor:
1. Bolle bols. Any kind of Bolle Bol including the colt are good for the time and effort they take. Worst state effect they can apply is an intimidate which the bolle bol herd leader is capable of applying, but im not sure if the male or females can apply intimidate. Typical state effects they apply are dizzy, blind, and posture change.
2. Borgles. Any kind of Borgle are excellent for the time and effort they take. Worst state effect they can apply is poison mind (life sapping Borgles are capable of this). Typical state effects they apply are blind and poison. Since jedi cannot cure poison until jedi apprentice this may be a undesired target but an excellent alternative for jedi experience as opposed to rancors and nightsisters. Be careful as the life sapping borgles have a ranged attack and will annoy jedi by staying at a 10m range and shoot you.
3. Blood seeker mites. Hands down the best for the time and effort they take. They are capable of inflicting intimidate state, but they typically don't live long enough to do it. Typical state effects they apply are bleed and stun i believe.
4. Gurreck forest stalkers. These are excellent for the time and effort they take. Typical state effects they apply are dizzy, posture change, and a possible (?) blind.
5. Mantigrue night stalkers. These are good for the time and effort they take. Typical state effects they apply are blind. They are ranged and melee capable so they may annoy jedi by staying at a 10m range and shoot you.
6. Lantern birds. These are good for the time and effort they take. Typical state effects they apply are blind and intimidate so be wary of the intimidation.
7. Arachne drones. These are good for the time and effort they take. Be warned though any other arachne are additional effort for a poor jedi experience reward, but only the arachne queen provides a worthy jedi experience reward for the additional effort. Typical state effects are dizzy and poison, which i believe they also posture change sorry for the guesstimation.
8. Merek. Merek death heads are excellent for the time and effort. Typical state effects they apply are poison and strong disease, but they also have a wide variety of varying other state effects, which means any and all state effects are possible, but do not be too concerned as you will kill them before they can apply. Blood stained merek are good for the time and effort. Typical states they apply are poison and stun. Be warned all other merek are rewarding jedi xp but I advise you to be especially cautious of the Merek Harvester.
9. Robas. Robas are good for the time and effort. Typical state effects they apply are blind and stun
10. Boar wolves. Only the boar wolf cub is worth the time and effort. All other boar wolves are 50% or better on kinetic dmg so you are essentially fighting a 2x 9k ham creature for jedi experience.
11. Blooming Jax. These are great for the time and effort. Typical state effects they apply are blind and i believe an intimidate.
Dathomir
1. Baz nitch. All baz nitch but the angry avenger are wonderful for the time and effort. The angry baz nitch avenger differs only in that it can intimidate, which may dissuade jedi from fighting them. Typical states they apply are blind and dizzy.
2. Malclok. All malclock BUT THE MALCLOK PLAINSWALKER are good for the time and effort. Simply put the malclok plainswalker is 100% kinetic resist. I don't know what the typical state effects they apply are because they die too fast.
3. Reptilian Flyers. These are excellent for the time and effort. Typical state effects they apply are blind and i believe an intimidate.
4. Brackasets. These are good for the time and effort, but be warned the surefoot brackaset is 50% special protect against kinetic. Typical state effects they apply are stun and posture change.
5. Kamuriths. These are near excellent for the time and effort. Typical state effects they apply are poison and disease.
6. Nightsisters. Fight outcasts, rangers, spellweavers, and initiates. *These are a NPC, which may possibly effect your jedi exposure and can result in becoming a mission for bounty hunters. These are near excellent for the time and effort. They are capable of making you bleed although this is a rare occurence.
7. Rancors. These are great for the time and effort. I advise you to fight rancor youths, gnarled rancors, or the "Original Rancor". Typical state effects they apply are dizzy, disease, intimidate, stun, bleed, and knock down. Hunt rancors at your own accord and be warned. Bounty hunters already expect jedi to be near the sarlaac pit and the nightsister battlefield areas.
8. Gaping spiders. These are great for the time and effort. Typical state effects they apply are blind and poison. These are capable of fighting melee and ranged so they may annoy jedi by fighting from a 10m distance.
9. Rhoa kwi. These are great for the time and effort. Typical state effects they apply are blind and intimidate.
10. Craggy Bolma. These are excellent for the time and effort. I do not know what the typical state effects they apply are.
Sorry for the limited hunting information I have only used two planets to earn 1.7 million jedi experience in a few days of hunting. I have started with an all pearl lightsaber and am working at 550 something of 1000 decay for a 4th gen lightsaber so its only been one generation of lightsabers to earn this jedi experience points I feel it has gone effectively I may be wrong.
Frederique'
"if you really want to know PM someone, but dont post this crap here" -Frogger5687
"Forum rule number 1 ignore the spammer or you will be banned." -spartan39
Ideally you want to avoid mobs that apply stun/intimidate, this really hurts you damage output (my 1500 dmg pearl saber hits for 300-400 when stunned/intimidated)
Raest Vore
TOG
Master Rifleman/Teras Kasi Master
Dark Jedi Apprentice
I don't know why everyone is so enamoured with Force Throwing lairs. I find it to be a waste of time, mostly.
I mean, it might become LESS of a waste once you hit your first +10 regen, but let's do some math:
Even at 4244 (something I'm a few days away from) and 600 total force, I'm still regenerating at around 1 point per second. (Reminder - write post for FP to regen in blocks of one instead of five).
That means to do the requisite "three throws for max xp," that's 15 minutes wasted for 4,000xp. Not to mention the process of doing it on mission lairs requires riding 300-500m away from the lair to do. So, grand total, you spend about 20 minutes standing there watching the grass grow to save enough FP to throw at the lair thrice - that means if you do it on three lairs, you've wasted an hour of buffs. I don't know about the rest of you, but I can polish off two missions in 20 minutes, both of which would net me a grand total of about 15,000xp. 15,000 > 4,000.
So for me it's really a question of "do I want to bust my ass for 15,000xp or stand here for 20 minutes enhancing the risk someone will come across me to get 4,000?"
IMO, Mind Blast 1 + Force KD is your best bet until you hit Force Lightning or whatnot.
Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
- I supported keeping & balancing the original combat system You can too
25 down, 0 to go. Unlocked 5/21/04. Can you imagine how cool the original combat system would've been if they put the same amount of work and effort into it as they did the CU?