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Re: A jedi theory I'm actually trying
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eaze
Jedi
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Registered: 07-01-2003


eaze
PA: Esso
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blue_moogle wrote:
My Jedi Theory
I posted this originally on GameFaqs SWG board since I usually just visit there.  It was a popular theory so I decided to share it with the main site folks.  I basically formed it from events and screens I seen and read that people have posted and what I've experienced personally on SWG. 

I believe that getting the Jedi Slot isn't random, but different for each person. The paths would be chosen everytime you created your character. First, many people have claimed to have found artifacts. So, I took this into account. Well, anyways, the theory.


First of all, your theory would be the exact same for everyone, and it's not different for everyone, and it has never been stated to be that, so before you make up theories, go check the **edit** facts, so there is at least a remotely small chance you will get it right.

Secondly, devs have stated that nothing regarding the Force Sensitive charslot is generated upon character creation, it's all something that's evolving throughout the game. Due to these two basic facts that you've missed on, I  have to personally dismiss your theory as very unlikely to be correct. Sorry, not intended as a flame.


07-17-2003 11:47 PM  

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Re: A jedi theory I'm actually trying
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blue_moogle
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blue_moogle
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Eaze, the FS slot wouldn't be unlocked at character creation, I'm saying the NPCs and Items you require will be chosen at character creation.  I'm guessing this path is different for every single type of look you can have in the game, and no one looks the same, thus it being different for everyone.

AND, the devs have said it would be a different path for everyone!  Look in the jedi faq!

___________________________________
Blunai Dagorra
Politicial Leader of Imperia, Tatooine
Co-CEO of Resource Expo
Waypoint: 2805 5301 located North of Mos Entha in Imperia.
If you have any custom orders please e-mail BOTH Omif and Blunai with your order for resources and we will see what we can do.
07-18-2003 12:04 AM  

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Re: A jedi theory I'm actually trying
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eaze
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eaze
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I said it was stated that NOTHING was done regarding Force Sensitive charslots on creation, not that it wasn't unlocked, that's pretty obvious. And no, looks will not be different for everyone, I can very easily make 3 characters that look exactly the same (actually, I did, all my characters are identical).

I don't care much about the Jedi FAQ in this one, because making it different for everyone simply means that everyone will do it in a different order etc. The things needing to be done, cannot be different for everyone. This game has more than 1 million customers, and with a 10 char limit per account that would require 10 million different ways to open FS charslot. That would require several CDs just for the FS unlocking code, so it's a void argument.

07-18-2003 12:08 AM  

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Re: A jedi theory I'm actually trying
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IceMonkey05
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IceMonkey05
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I dunno, sounds too linear, not really the recpie I envisioned Holo talking about. True or not, its a good idea.


~Tweedios~


- Dark Jedi Elder -

Master Lightsaber - Master Force Defense - Force Healing
07-18-2003 12:09 AM  

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Re: A jedi theory I'm actually trying
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eaze
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eaze
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Each player account allows for only one potential Jedi slot and the mysterious method to unlock it won't be the same for every player.

 

 

07-18-2003 12:12 AM  

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Re: A jedi theory I'm actually trying
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blue_moogle
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Eaze, your last post just contradicts yourself.  You say it won't be different for everyone, but you just quote from the faq or something and IT DOES say.  And with the character looks thing, thats just something I thought up right now, and I don't really include it with the theory.

___________________________________
Blunai Dagorra
Politicial Leader of Imperia, Tatooine
Co-CEO of Resource Expo
Waypoint: 2805 5301 located North of Mos Entha in Imperia.
If you have any custom orders please e-mail BOTH Omif and Blunai with your order for resources and we will see what we can do.
07-18-2003 12:50 AM  

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Re: A jedi theory I'm actually trying
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eaze
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eaze
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blue_moogle wrote:
Eaze, your last post just contradicts yourself.  You say it won't be different for everyone, but you just quote from the faq or something and IT DOES say.  And with the character looks thing, thats just something I thought up right now, and I don't really include it with the theory.


No, I don't. If you go back to school, you will learn that there is a difference between not the same for everyone and different for everyone. Even though the path will ofcourse be different for everyone (due to the order of the events you trigger etc) the actually events you need to do will not be different for everyone, but it will neither be the same for everyone.
07-18-2003 01:11 AM  

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Re: A jedi theory I'm actually trying
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Valonyshhk
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Valonyshhk

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blue...nice theory...all things are open as no one has figured it out...be surprised if it is right, but with the random spawn..etc.. etc..etc..I can see how it could map with what the devs have said.

eaze..you seem cranky, didn't unlock the FS slot again today?

07-18-2003 06:33 AM  

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Re: A jedi theory I'm actually trying
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Devir
Jedi
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Devir

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i got about 100 or so locked containers now. they're starting to be a pain to maintain. I should just use all the cargo packs I've collected and drop them all in the bank.

-----------------------------------------------------------------------------------
Devir
Jedi
Master of Logical ideas.
07-18-2003 08:13 AM  

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Re: A jedi theory I'm actually trying
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FishmanLT
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hmm, interesting.  I like the jedi artifact, the map, and the broken item theory.  I've seen people posting that they don't know what to do with their broken items.  I'm holding onto a broken Comlink just in case someone figures out what to do with them.  But considering that paths should be different, my comlink might add weight to your theory.  If I could get the Comlink fixed it might be possible to get a message from someone telling me what to do next.  The only real problem that I have with this theory is that it is way too linear.  Its a step by step procedure.  Though the devs did say that sooner or later people would figure out the recipe, they also said that the jedi system is organic.  Maybe they meant to say that at some point people would figure out the ingredients, not the recipe.  Cuz recipe is step by step.  Who knows.  Still a good idea.

Eaze, I've read posts from you in multiple threads on the jedi FS issue and you are always flaming other peoples ideas.  Take a valium.  By the way,  its not that hard mathematically to come up with 10 million unique paths to unlock the FSCS.  For instance, if there were 50 different items in the game that affected the unlocking of the FS slot, and you needed to find 5 of them, then there would be over 200 million possible combinations that could unlock the slot.  And its not that hard to code.  Don't take all of the devs statements at face value.  They can be taken many different ways.

------------------------------------------------------------------------------
The force is strong with this one!
07-18-2003 09:08 AM  

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Re: A jedi theory I'm actually trying
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blue_moogle
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blue_moogle
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different

\Dif"fer*ent\, a. [L. differens, -entis, p. pr. of differre: cf. F. diff['e]rent.] 1. Distinct; separate; not the same; other. ``Five different churches.'' --Addison.

2. Of various or contrary nature, form, or quality; partially or totally unlike; dissimilar; as, different kinds of food or drink; different states of health; different shapes; different degrees of excellence

the above is from www.dictionary.com.  Hmm, not the same and different are two ways of just saying the same thing.

On the linear thing: you could easily replace NPCs/Items give you coords for where to go next with just general locations, or even riddles.  It would still be linear, but it would make it slightly harder disguising better.

___________________________________
Blunai Dagorra
Politicial Leader of Imperia, Tatooine
Co-CEO of Resource Expo
Waypoint: 2805 5301 located North of Mos Entha in Imperia.
If you have any custom orders please e-mail BOTH Omif and Blunai with your order for resources and we will see what we can do.
07-18-2003 09:39 AM  

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Re: A jedi theory I'm actually trying
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Johis
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Registered: 07-11-2003



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Eaze, two things are either identical or they aren't. If something is not identical to something else (the same), it is different. If it's not different, it's identical. Therefore there is no difference between two things being "not the same" and two things being "different".
07-18-2003 09:58 AM  

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Re: A jedi theory I'm actually trying
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ceist
Jedi
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Registered: 06-26-2003


ceist

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"The things needing to be done, cannot be different for everyone. This game has more than 1 million customers, and with a 10 char limit per account that would require 10 million different ways to open FS charslot. That would require several CDs just for the FS unlocking code, so it's a void argument"

This assumes that "different for every player" does not merely point out the simple truth that every player does things her own way at her own pace.

It further assumes that "different for every player" is unique game-wide, rather than server-wide, which would be unnecessary as the odds of someone on another server unlocking the method which also happens to work for any other individual, and that individual hearing about it and trying it, are astronomical.

And, finally, it assumes that each path _must_ be unique to each player, rather than "almost certainly but not always" unique.

Anyway:

With a pool of 10 objectives, requiring that each player complete three of these in a specific order results in 720 different routes. Allowing the player to complete the unique three objectives in any order results in 120 different routes.

This may not sound like much to you, but as you resize the "pool", and alter the number of objectives that must be completed (and factor in whether or not these must be completed in a specific order), you very quickly (and with much lower numbers than you might think) exceed the number of unique 'paths' they will ever require.

Looking at the final 'assumption' above, even the tiny pool of 120 different routes (10 objectives, 3 required, completed in any order) yields a system which players are very unlikely to figure out (and which can be scaled out again without difficulty if they begin to do so), as it is beyond merely unlikely for a path that is known to work to in fact be the path for _you_.

The only 'work' involved in implementing such a system would be creating the objectives, and one could easily enough assign existing game mechanics as objectives (ie: "Master a profession").

It certainly does not require "several CDs" for the code. It would require nothing more than a very small number generated upon character creation.

I'm not proposing that this is what they have done, merely pointing out that it is trivial for them to have done so. That people cannot seem to grasp this is likely why there are so many people playing lotteries, and why they are so profitable for those who _run_ them, as it boils down to the same mathematics.
07-18-2003 10:26 AM  

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Re: A jedi theory I'm actually trying
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NJ_Ragman
Jedi
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Registered: 06-26-2003


NJ_Ragman

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Peeps, i hate to tell you this....

The broken items are just junk. The locked containers are good for slicing xp and storing things. Nothing more.

Trasure maps are decoded by anyone, just just hit the decode option on the radial. there's no instructions to tell you how to decode it.

It's a great idea, and very imaginitive. But i don't believe it works unfortunately.

--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.
07-18-2003 10:42 AM  

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Re: A jedi theory I'm actually trying
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Khalor
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Khalor
PA: 2PIMPFURPA

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A note to Eaze: This game has no where near 1 million customers, I'm sure. Even the most successful online games rarely reach that number, and this game has not been around long enough.

A note to BlueMoogle: I like some parts of the theories, but as others have said, it's too straightforward.  It's a good idea though.

07-18-2003 11:43 AM  

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