Publish 5: Pets and Race Tracks
05/18/2014
The SWGEmu Development Division
Publish 5: Pets and Race Tracks
System- Improved server stability
POI/Cave/World - Added spawns to the following locations:- Corellia: Lord Nyax Cult (outside), Rebel vs. Imperial minor poi, Research Camp
- Endor:Ewok Lake Village, Korga Cave, Dulok Village
- Naboo: Emperor's Retreat, Gungan Sacred Place, Mauler Stronghold (inside), Theed
- Tatooine: Tusken King quest area (no quest yet, just spawns)
- Fixed and/or added a few no build zones
- Open Magseal containers will now relock on occasion
- Magseal containers should no longer double spawn loot
- Adjusted respawn timer on many static spawns
Creatures/NPCs- Babies now spawn in the wild with varying rarities
- Many common npcs will now have random names
- Fixed stats and/or tamability on several creatures
- Lairs should spawn on cliff sides less frequently
- Lairs should no longer spawn quite as close to one another
- Some lairs now have a chance to spawn a boss (just a few, more will come later)
Items/Loot- Increased junk dealer payouts (newly looted items only)
- Adjusted loot and loot chances on all Dathomir NPCs
- Added clothing as possible loot from most NPCs
- Several weapons that were not dropping as loot before are now able to
- More varieties of armor can now be found in loot
- Newly looted armors can now be sold to junk dealers
- Many more types of items can now be found inside locked containers
- Locked containers will now indicate if they are slicable or not when examined
- Loot with negative value stats will no longer be worse from higher level mobs than from lower ones
- Adjusted the possible stat ranges on Nightsister Armor Shards
Missions- Grouped missions now have increased payouts
- Missions with npc targets no longer use the same titles/descriptions as creature missions
Theme Parks/Quests/Dungeon- Added the Theed Palace Librarian with trivia quiz
- Added Singular Nak quest
- Fixed return waypoint for Han Solo in the rebel themepark
- Added Nitra Vendallan quest
- Added Lareen Dantara quest
- Added Aaph Koden quest
- Added Kathikiis Ruwahurr quest
- Added conversations to 3 NPCs in the Geonosian Bio-Lab
Combat- melee toughness skill mods now only apply vs. melee attacks
- Destroying a lair should now grant experience
- It should now be possible to swap weapons with a full inventory
- There is now a small chance to successfully /stand while dizzy
- Weapons without a powerup will no longer artificially cap their speed at 1.0
- Weapon powerups should now always adjust weapon stats as expected
GCW- Faction pets can now be purchased
- Fixed some recruiter conversations
Professions
Architect:- Harvesters should no longer shut off prematurely
- Harvesters should now shut off properly when the hopper is full
- Harvesters resource selection screens will no longer list twice (or at all) resource spawns that have expired
Artisan:- The contents of creature habitats can now be released
- Resource spawns that have expired can no longer continue to be surveyed and/or sampled for a time
Bio-Engineer:- Pet stimpacks and vitality packs can now be crafted and are functional
Bounty Hunter:- An arakyd droid can now only be launched once
- Bounty hunter mission fail messages are now sent to the mission owner rather than the one who kills the target
- Bounty mission targets spawning on a planet other than the hunter's current planet should no longer spawn in water or buildings
Brawler:- /setintimidate and /setwarcry now function
Combat Medic:- Willpower area B disease packs now affect willpower instead of strength
- Area heals will now also heal yourself (if you are in the area)
- Adjusted the amount healed by /healmind
- /healmind can no longer be used on duel or guild war opponents
Creature Handler:- The taming of babies is now functional. See pet section for more details on what pet functionality is currently working. *Note: Bio-engineered pet deeds are still non-functional.
Doctor:- Area cures will now also heal yourself (if you are in the area)
- /healenhance and /healstate will now automatically choose an attribute/state if one is not specified
Droid Engineer:- Droid Deeds can now be crafted
- Droids can now be generated from deeds - see pet section for more details on what pet functionality is working. *Special Note: droid modules are not yet functional
- Droid Repair kits and droid reconstruction kits can now be crafted and now function
- Droid customization kits can now be crafted and now function
- Fixed several schematics so they are now craftable and/or require the correct ingredients
Entertainer:- Band flourishes can once again be used by any group member
Image Designer:- Holo-emotes are now functional
Marksman:- Fixed action shot 1 bleed
- You will now most likely fall down if you attempt to /takecover while dizzy
Medic:- /tendwound should now cause the correct number of focus/willpower wounds
Merchant:- Vendor ad barking messages can now be up to 128 characters long
- Shop signs can now be changed
- NPC vendor appearance is now much more random
- Access fees may now be placed on a structure by any admin with the correct skill rather than only by the owner
- Access fees may no longer be set at more than 50,000 credits
- Vendor item limit skill mod is now a total limit across all vendors rather than a per vendor limit
- The contents of containers placed on vendors will now count towards a player's item limit. *Special note: all currently listed items will not be tallied correctly. To fix, withdraw and re-list your sales
- Fixed a bug that would cause items on vendors to delete themselves under certain circumstances
- Vendors in a structure that is destroyed will now properly be destroyed as well rather than ending up in the void
- A merchant with vendors stuck in the void can now create new vendors (the missing vendors will be deleted when you start creating a new one)
Musician:- The /bandflourish argument for chidinkalu horns is now "chidinkalu" rather than "flutedroopy"
Politician:- Added additional rules to validation of player city names
- City wide emails can now be sent by mayors to their citizens
Scout/Ranger:- Fixed ingredients required to craft Lok camo kit
- You will now receive a system message when entering/exiting your own camp
- Harvesting creatures inside interior locations now only yields 1 unit of resource
- Using /destroystructure on a camp will no longer leave the no-build active area behind
Shipwright:Smuggler:- Mission terminals now have a slice radial menu option
Swordsman:- Fixed damage multiplier on Two Handed Area 3 attack
Tailor:- Fixed ingredients for Droidsmith's Toolkit
- Fixed the grand ball gown so it will craft with sockets
Teras Kasi Artist:- Increased the duration of the dizzy effect from the unarmed dizzy 1 attack
Pets - The following is the current state of pets:- A non-Creature Handler can have two creature pets stored in their datapad and can have one non-aggressive pet active (max CL 10) at a time
- A Creature Handler can store and control creature pets according to their current skill mods
- A player can have up to five droids stored in their datapad and one active at a time
- A player can have up to three faction pets stored and three active at a time
- It should be impossible to trade a pet to someone who cannot control it (or if they are at their max number stored)
- Pets can be called/stored in public buildings or outdoors
- Droids require power to operate and can be recharged with droid batteries or power droids
- Pets can be trained commands
- The following commands are currently functional: follow, stay, store, follow other, group, recharge other (power droid only), trick1, trick2, transfer, attack (pets can only attack players for now)
- Pets can be named
- /tellpet is functional
- Tamed babies will grow over time
- Pet growth can be arrested if it will grow too large to be trained as a mount
- Eligible pets can be trained as a mount
- /gallop and /gallopstop are functional
- Mounts will slow down when in combat (unless galloping)
- Basic attacks can be done while mounted and not galloping (though a mount cannot attack while it has a rider)
- Pets can be fed and will be buffed by pet restricted buff food
- /emboldenpets and /enragepets are functional
- Certain emotes when used with your pet as a target will elicit a reaction
- Creature and droid pets will lose vitality upon death (Faction pets die permanently)
- Pet owners have an "incapacitation recovery" radial menu option to revive incapacitated pets
Player- You can now equip 2 rings (and anything else that should have more than one possible slot)
- When boarding a shuttle, any active pets or vehicles will be stored
- The following wearable skill mods are now disabled: medicine use, combat medicine use, additional pets, stored pets, creature taming bonus, Combat medicine effectiveness
- Added a potential fix for certain characters' filling not reducing. If you have a character in this state, please log it on, wait 1/2 an hour, and let us know if your filling went down
- A player is now limited to 3 vehicles stored in their datapad at once
- A player must now be close to a shuttle to board it
- /findfriend now only requires that you be the target's friend
- You should no longer be able to overload your inventory when retrieving filled containers from a vendor/bazaar
- You can no longer /addignore yourself
- Ignoring a player will now block duel requests, trade requests, group invitations, planet chat, and auction chat from the ignored player
- It should no longer be possible to trade no-trade items by putting them inside a container and trading the container
- Shuttle ticket prices should now always display properly
Guild/Group- Guild halls no longer need to be redeeded to recreate a guild (not retroactive)
- Guild leaders can no longer be kicked from or leave a guild (temporary until guild elections are implemented)
Misc- Added the following race tracks: Agrilat Swamp, Keren City, Mos Espa, Narmle Memorial Rally, Lok Marathon, and Nashal River Race
- Added galaxy-wide auction chat channel (/auction or /auctionsay)
- /planet will now send chat to planet chat channel
- /movefurniture and /rotatefurniture no longer work on players or pets
- Many admin commands have been implemented/improved to better allow QA/CS personnel to enforce rules and diagnose problems
- Added 100 million credit limit to housing maintenance and city treasuries
- Fixed issue causing pholokite extrusive ore to only ever spawn on Lok
- Using /waypoint will create a waypoint at the location of your target if no location is specified
- When logging in you now should only see friend's list messages for online friends
- Friend's list offline messages should no longer be sent each time a player is loaded from the database
- Staff characters will now have their tag displayed when chatting in any channel or via tells instead of just in spatial
*A special thanks to Ivojedi for putting the list together
~ The SWGEmu Development Division