• Lolindir

    by Published on 01-09-2022 06:28 PM   

    Weekly Update

    01/09/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested









    Farelli (Developer)
    • (unstable)[Fixed] DOTs will now do damage on their final tick. Mantis #7700
    • (unstable)[Fixed] Droid Structure Maintenance Modules allowing 1 additional structure per level. Mantis #8379

    Hakry
    (Developer)
    • (unstable)[Fixed] AI not properly leashing
    • (unstable)[Fixed] Some AI pathing issues when following and navigating in a navmesh
    • (unstable)[Updated] Rebel mobile templates weapons and attacks
    • (unstable)[Fixed] Hero of Tatooine mobiles that shouldn't be patrolling
    • (unstable)[Format] Commented out crackdown testing values
    • (unstable)[Fixed] Pets not being able to attack tangible objects. Mantis #8426

    Lordkator (Developer)
    • (unstable)[Updated] AI Debug behind compile flags
    • (unstable)[Added] Mission time stats to EoS
    • (unstable)[Updated] Engine3 submodule
    • (unstable)[Added] Cooldown for mission listings
    • (unstable)[Added] logging player OID for mission list requests
    • (unstable)[Added] Avoid sending online/offline updates to ignored players
    • (unstable)[Updated] Clearer online character max error
    • (unstable)[Updated] Stability issue with factories x 2

    Loshult
    (Developer)
    • (unstable)[Fixed] ThemeParkLogic failing to create spawn points for non destroy missions
    • (unstable)[Fixed] Bazaar item count not updating correctly on withdraw or expire. Mantis #8229

    Miztah
    (Developer)
    • (unstable)[Fixed] Screenplays broadcasting effects using non creos
    • (unstable)[Fixed] AI blackboard not clearing on death/respawn

    Fastburn
    (Quality Assurance)
    • (unstable)[Added] Faction restrictions for structure deed placement. Mantis #6879
    • (unstable)[Fixed] RecruiterScreenplay to correctly set faction on deeds






    ~ The SWGEmu Development Division
    by Published on 01-08-2022 06:40 PM   

    TOS Update

    01/08/2022
    The SWGEmu Development Division


    We have updated our TOS. The updates concern how we treat and talk to each other. Please read the TOS carefully and take it into consideration when you interact with others on our servers.

    Pay especial attention to paragraph 3 and 4

    https://www.swgemu.com/forums/showthread.php?t=243056










    ~SWGEmu Team
    by Published on 01-03-2022 07:13 AM   

    Weekly Update

    01/03/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested









    Farelli (Developer)
    • (unstable)[Fixed] Mobiles failing to run AI in Deeja Peak. Mantis #8402
    • (unstable)[Fixed] Fast creature respawn. Mantis #8440

    Hakry
    (Developer)
    • (unstable)[Changed] Some mobiles in cities that shouldn't be running BT
    • (unstable)[Added] Chance roll for AI to flee
    • (unstable)[Fixed] AI continuing to flee if they are already out of range of their flee from target
    • (unstable)[Added] Chance roll for AI to CallForHelp and alert nearby allied AI
    • (unstable)[Added] queueAction clear for AI when exiting Combat
    • (unstable)[Changed] Method to check for AI type for SetAttackPosture
    • (unstable)[Fixed] Typo in Endor outpost city screenplays
    • (unstable)[Fixed] Village Phase 3 commander escort
    • (unstable)[Fixed] Phase 3 and phase 4 Sith Shadow to properly run to their locations
    • (unstable)[Fixed] Static village AI from patrolling
    • (unstable)[Tweaked] escort behavioral tree
    • (unstable)[Fixed] Forced posture delay improperly delaying posture changes
    • (unstable)[Fixed] Posture being set before the dizzy fall event occurs
    • (unstable)[Fixed] Stand hanging in combat queue
    • (unstable)[Fixed] Pets not being set to follow their owner when called
    • (unstable)[Changed] Pets no longer spawn on the players exact location
    • (unstable)[Added] Pets will now face the player when called
    • (unstable)[Fixed] Baby creatures not dropping the stationary bitmask after taming attempt. Mantis #8412
    • (unstable)[Tweaked] Droid pet following distance to not be out of range of owner using droid modules
    • (unstable)[Removed] Debug message from Behavior showing in console
    • (unstable)[Added] Config option for galaxy wide group invites
    • (unstable)[Format] Cleaned up imperial mobile templates and fixed missing weapons and skills where applicable
    • (unstable)[Fixed] Proper bit handling for disabling BTs for certain city mobs
    • (unstable)[Added] Additional locking for follow and simple BT actions
    • (unstable)[Fixed] Stability issue in sendReactionChat
    • (unstable)[Fixed] NPC moods no longer being randomly set if a mood is already present
    • (unstable)[Fixed] AI being able to enqueue attacks against Tano Targets
    • (unstable)[Fixed] Pet follow other command. Mantis #8418
    • (unstable)[Fixed] Pets immediately attacking after being revived. Mantis #8417
    • (unstable)[Fixed] Panic shot not respecting attackDelay cooldown
    • (unstable)[Added] Missing system message for panic shot delay and failed delays - Note: Attack delays are still disabled at this time

    Lordkator (Developer)
    • (unstable)[Added] Zone thread configuration
    • (unstable)[Added] EoS Tracking of experience and combat
    • (unstable)[Added] EoS logging of player online state and deaths
    • (unstable)[Updated] Make skilltrainingsystem auto commit
    • (unstable)[Updated] Queue/task names
    • (unstable)[Updated] AI Flee out of bounds error
    • (unstable)[Updated] Additional logging for AI
    • (unstable)[Fixed] Patrol point direction not copying
    • (unstable)[Fixed] Stability issue x 2
    • (unstable)[Updated] OID for ActiveArea taskName
    • (unstable)[Updated] Patrol point serialization
    • (unstable)[Updated] Record survey failures in EoS
    • (unstable)[Added] Detailed mission logging to EoS
    • (unstable)[Updated] Formatting
    • (unstable)[Updated] Enable hotpatch for faction pet contribution to mission difficulty

    Loshult
    (Developer)
    • (unstable)[Added] Missing lock in ContrabandScanTask.h
    • (unstable)[Modified] Locks in LambdaShuttleWithReinforcmentsTask.h, player crosslocks with shuttle and NPC's
    • (unstable)[Fixed] ThemeParkLogic failing to create spawn points for non destroy missions

    Miztah
    (Developer)
    • (unstable)[Added] Config flag to disable combat XP split based on damage
    • (unstable)[Fixed] Some escort missions not following. Mantis #8394
    • (unstable)[Fixed] Escorts moving at walking speed
    • (unstable)[Added] Cap to AI aggro radius
    • (unstable)[Fixed] Sampling session continuing after disconnect
    • (unstable)[Adjusted] Slight experience decrease based on number of players tappinga mob when CombatXpSplit config is disabled
    • (unstable)[Fixed] Incorrect GCW bonus modifier when planet has no winning side
    • (unstable)[Added] Config to disable faction pet contribution to group level andmission difficulty

    TheAnswer
    (Developer)
    • (unstable)[Fixed] Stability issue
    • (unstable)[Disabled] Commented out next attack delay until its fixed (warcry)







    ~ The SWGEmu Development Division
    by Published on 12-19-2021 10:04 PM   

    Weekly Update

    12/19/2021
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Hakry (Developer)
    • (unstable)[Changed] Crackdown timers to use production values
    • (unstable)[Merge] AItest in unstable
    • (unstable)[Fixed] Issue in LookForAllies causing AI to warp to other cells and return with allies to fight with them
    • (unstable)[Fixed] Issue with movementState comparison in findNextPosition
    • (unstable)[Fixed] Extra brackets in notifyPackMobs function
    • (unstable)[Disabled] Cantina crackdown debug messages and privileged player scanning
    • (unstable)[Fixed] Issue with crackdown scanners not returning to their spawn location
    • (unstable)[Changed] Some mobiles in cities that shouldn't be running BT

    Lordkator (Developer)
    • (unstable)[Added] Ability to disable new player tutorial on config
    • (unstable)[Added] Config for account creation date on first connect
    • (unstable)[Added] Ability for adminLevel 15 to force set first/last name

    Loshult
    (Developer)
    • (unstable)[Fixed] Lugjack payout being to high
    • (unstable)[Fixed] Stability issue when Lugjack stopped on 777

    Miztah
    (Developer)
    • (unstable)[Adjusted] AI flee range





    ~ The SWGEmu Development Division
    by Published on 12-18-2021 03:04 PM   

    SWGEmu Finalizer Server Launched


    December 2021
    SWGEmu Team



    SWGEmu Finalizer Server Launched

    Welcome to our new play/test server! It is finally time and it has launched! Don't have time to post a lot, need to level!

    Best of luck on your fresh start, must the loot gods favor you and your XP be swift!


    Happy Holidays!







    ~SWGEmu Team
    by Published on 12-16-2021 09:28 PM   

    SWGEmu Finalizer Server Launch


    December 2021
    SWGEmu Team



    SWGEmu Finalizer Server Launch



    I'll keep this short and sweet. We are happy to announce that we will launch our new server Finalizer the 18th of December at 16.00 UTC (Your Time Zone).
    We are really looking forward to see what the first few days will bring and how this server will evolve.

    Please remember to report any and all bugs you might come across on your journey (of course, search for other reports to see if the issue has already been reported. How to report on Mantis can be found here). It will benefit us all if you do. Finalizer have its own area in Mantis for you to send in reports

    Now, good luck everyone and I hope you will have a great new start!









    ~SWGEmu Team
    by Published on 12-13-2021 06:29 PM   

    Weekly Update

    12/13/2021
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Hakry (Developer)
    • (unstable/AI)[modified] worldToCell Pathing for AI to better find entances to buldings
    • (unstable/AI)[fixed] findNexPosition calculating a movement position out of the cell boundary but setting AI to the cell causes then to loop at the point of entry - worldToCell only
    • (unstable/AI)[added] Suprise Shot and Disarming Shot 1 & 2
    • (unstable/AI)[fixed] Cell to world pathing to use points in both cells
    • (unstable/AI)[added] Conceal shot rifleman ability
    • (unstable/AI)[fixed] AI returning to their home location when in a cell
    • (unstable/AI)[fixed] AI getting proper coordinates to kil player in a cell
    • (unstable/AI)[added] AI to use PATHING_HOME when returning to their spawn location
    • (unstable/AI)[fixed] AI being able to aggro when los permits and root parent are difrent
    • (unstable/AI)[fixed] Movement state check

    Loshult
    (Developer)
    • (unstable)[Fixed] Winnings amount for Lugjack
    • (unstable)[Fixed] Lugjack number weights to result in a net loss for the player



    ~ The SWGEmu Development Division
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