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Re: Firespray disk hunting tips
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PetaByte32
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PetaByte32

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TalonKarrdeTN wrote:

When you're looting items off mobs you're not dealing with a database table of only 8 possible items you can ever loot either.  Narrow down things to the same 8 items you're looking for and only those items, go on a killing/looting frenzy and see if you get the same 'salt and pepper' results over the course of a few days....I'm pretty sure you won't, and instead you'll see results closer to what you're seeing now with the RE process.  Also, you're assuming just because your luck is running a certain way that that establishes a certain pattern.  To go back to the casino analogy, you're making the same mistake many gamblers make as well, particularly slot players.  Slot machines use RNG's, and many times they too give a hit or three close together followed by "3+ hours of nothing".  But knowledgable slot players will tell you that this isn't a set 'pattern'; sometimes things just fall that way and over the long haul sometimes there are other such seemingly 'mini patterns' in play.  The point here being, 'random' is still in play regardless of what results you see, because 'random' doesn't follow any set guidelines as to when or how often you're going to see positive results.  The definition of 'random' is not 'evenly spread out over time', but rather 'lacking a definite plan, purpose, or pattern'.   


Message Edited by TalonKarrdeTN on 11-03-2004 09:55 AM



First your dealing with a computer. A logical device. I have attended several conferences and courses that discussed the topic of "Are computers capable of being completely random". The general consencus is that "No they cant be completely random". With a computer using a simple random number generator you get one of two things a steady set of numbers or a severe bellcurve. Here is an example. And one they used at one computer conference.
 
Take a simple random number generator. Have it give 1000 numbers between 1 and 10. One of two things will most likely happen.
a) The numbers are equally generated. 100 Ones, 100 Twos, 100 Threes, etc. Or something very close to that.
or
b) You will get a huge bell curve where the middle numbers 4, 5, 6, and 7 will be generated alot more. 5 and 6 will be the most.
 
Its a fact that a computer can not be truely random. Because it can not think randomly.
 
Now it doesnt matter how many of the items dropped are available. The 'hit' that the mob has loot is different from the 'hit' on what kind of loot. If they had programmed a random number generator to go through each and every item to get a 'hit' or not it would take so long as there are literally tons of possible items for it run through. So the shortest and less stressful program would be one with sub tables. First a number is generated to see if there is loot. Then a second is generated to see what kind of loot.
 
Since we are talking about the chance for loot and not the chance for what kind of loot my theory still stands. And I have continued testing it last night and into today. I get disks approximately every 3 - 4 hours of steady REing. I predicted a disk coming with in 5 REs successfuly. I looked at the clock and noted 3.5 hours had passed since I had got a disk. I then said I would get a disk in the next 30 minutes. And 5 REs later I got another disk. I did this again another 3 hours later and was close by 9 REs. This to me just shows how "unrandom" the looted disk system is.
 
As the definition of random is 'lacking a definate purpose, plan, or pattern' then by that definition and the fact I have a pattern proves its not random.
 
But its something I will keep testing to see just how patterned it is. I have begun keeping track of each disk, what loot it came from, and what time in game I got it.
 
Tyranus



Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
11-03-2004 09:25 AM  

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Re: Firespray disk hunting tips
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Bluechiss
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heh,  6/8 is the first one i got
 
 
 
Like another above me said, does the level of the RE matter?
 
 
Should i just buy level 1's just out of convience?
 
 
Thanks,
Minas

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11-03-2004 10:27 AM  

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Re: Firespray disk hunting tips
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Smerk
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PetaByte32 wrote:
4) For me the luck of finding disks seems to come and go in waves. I will have an hour of finding disks then several hours, up to a day or more, of finding nothing. Sometimes I will find 2, 3 and once even 4 disks back to back with each RE I do. Then 3+ hours of nothing. This tells me that finding a disk isnt completely random and more based on increased chances with each piece you RE. Once you reach a certain point, you will find disks and the chance factor will decrease.





This parallels the NPC loot, btw. I've watched my inventory while macro'ing mummers and such, and I've definitely seen SEA/loot kit stuff in brief waves, followed by periods of nothing or the usual trash. I was thinking they're using a time-seeded random number generator.

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11-03-2004 10:59 AM  

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Re: Firespray disk hunting tips
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Billemall
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When reengineering, are you doing 1 part at a time or combining them, say 5 level 5 parts? I guess what I am asking is that if you are reengineering 5 level 5 parts at once, does that equal 5 chances to get a disk or just one?

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11-03-2004 03:02 PM  

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Re: Firespray disk hunting tips
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Rogue1970
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It's random - completely random.
 
This thread reminds me of the Jedi and Slicing theory threads.
 
All of them were nutty....

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11-03-2004 03:23 PM  

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Re: Firespray disk hunting tips
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rexan
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Mkappus wrote:
I had the experience of getting things in waves.
 
First day after launch RE'd about 100 components got 3 fragments.  Thought this was gonne be easy.  All just level 1 and 2 stuff.
 
Second day, about 70 more components one more fragment.
 
Past 5 days, about 200 components, much more level 3 and 4 stuff.  Not a single fragment.
 
Right now I have 1,5,7,8. 


Smugglers are very familiar with this phenomena.  We call it a streak.  Slicing is very streaky.  But in the end it turns out to be completely random.

Rexan Ryu
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11-03-2004 03:27 PM  

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Re: Firespray disk hunting tips
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Marzuk147
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Just a bunch of crap from someone who does not understand probability.

Want firespray parts? RE lots of stuff, nuff said.
11-03-2004 08:48 PM  

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Re: Firespray disk hunting tips
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fatgato
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My ithorian Didnt have Force luck just RE'd everything my guild brought me and finally got the schmatic.   I would have to say I prob did a total of 3k to get where i am at right now.   Over 100 people in my guild and all of which are pilots so helps out getting the resouces currently I hve 1 complete schematic  and 2 1/ , 3 2/8 , 1 4/8 , 2 6/8 , and 1 8/8 .  
 
 
11-04-2004 12:15 AM  

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Re: Firespray disk hunting tips
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Saabotage
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ive got force luck 1 - 4 and it doesnt help my looting in space at all... never know if your doing it on the ground though!

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11-04-2004 01:45 AM  

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Re: Firespray disk hunting tips   [ Edited ]
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PetaByte32
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Marzuk147 wrote:
Just a bunch of crap from someone who does not understand probability.

Want firespray parts? RE lots of stuff, nuff said.


I am not talking about probability. I am talking about chaos.
 
Case in point. Since my last post, in this thread, I have found 5 disks. All 5 were disk 2/8. Random? Look at the odds. First of getting 5 disks. Then of getting all 5 disks the same. Lets focus on getting 5 disks all the same. Each chance is 1 in 8. But as you go on the odds change to getting the same disk. Like rolling an 8 sided dice 5 times and getting all "2"s. I would love for someone do the math on this to figure the exact odds of this. I think that last disk being 2/8 was somewhere around 30,000 to 1 odds.
 
Also I got all 5 disks in a one hour period. Since then I havent found anything.
 
The intention could be for it to be random but computers can not be random. They come close but there is always a pattern somewhere. It may take millions of generations to see the pattern but it is there. The day computers can be truely random is the day they become self aware.
 
Tyranus

Message Edited by PetaByte32 on 11-05-2004 05:48 AM



Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
11-05-2004 03:46 AM  

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Re: Firespray disk hunting tips
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Wotie-Aibaok
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i got 6/8 first, then 2/8, i havent re'd as much as some of u fanatics lol, but i got each on a different day of about 30 minutes-2 hours of re'ing

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11-05-2004 04:00 AM  

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Re: Firespray disk hunting tips
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WS-GodLike
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Some interesting theories, although I havent really noticed any patterns myself I'm going to try some of them out and see what happens


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11-05-2004 04:49 AM  

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Re: Firespray disk hunting tips
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Kalandra
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PetaByte32 wrote:
#7 is a joke by the way.



*mumbles, with Bra in mouth and chicken on head* what? oops

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11-05-2004 05:12 AM  

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Re: Firespray disk hunting tips
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PetaByte32
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Kalandra wrote:


PetaByte32 wrote:
#7 is a joke by the way.



*mumbles, with Bra in mouth and chicken on head* what? oops



hahahahahaha. That was good. Thanks for making me laugh.

Tyranus



Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
11-05-2004 05:14 AM  

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Re: Firespray disk hunting tips
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Redridge
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ok... i get it... i've got to RE a bunch of items in order to procure the desired pieces... but, can anyone tell if the component level has a factor on the piece that is found?
 
In other words... of these pieces that are being found, how many of the 6/8 come from lvl 2 comps? or lvl 3?... etc, etc.
 
.....and thanks for clearing up the fact that Kuat Systems are NOT the only loot items that drop the schem pieces.

Redridge
"I can see inside..."
11-05-2004 05:28 AM  

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