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Re: The process of creating a structure for SWG
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SWG-Goliath
Dev
Posts: 150
Registered: 11-29-2004


SWG-Goliath

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RogueBoomer wrote:
 
The fact that this home had been suggested as a two-year vet reward means that it has been in the pipeline for quite some time now.  Only when an expansion with questionable worth to the non-combat class is it paraded out and offered as a "Pay for new content"
 
 



This house was not suggested as the 2 year reward since it wasn even created yet. I know there was the suggestion of a bunker house for a 2 year reward along with dozens of other suggestions. This house is NOT that bunker. This house was an idea that I had and a few others wanted to see in the game, so time was set asside and I worked many nights to bring it to you.

 

Master Artist

10-01-2005 08:33 AM  

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Re: The process of creating a structure for SWG
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Lotussutol
Jedi
Posts: 9662
Registered: 06-26-2003


Lotussutol
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Server: Corbantis

Reply 17 of 188

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SWG-Goliath wrote:

I have a question for you. You said in a diff thread that 'this' bunker house is one that you started working on a few weeks ago and is not the bunker house that was mentioned as a one year vet reward...

can I ask you this straight up then...was 'that' bunker house ever worked on? if so, why would soe put you to work on a NEW bunker house when there already is one started on and or finished and not in the game? seems like a waste of resources to me. If there is another one completed already it makes more since to use it instead of putting out the effort and wasting valuable time to create a whole new one.




Not that I know of. The bunker house as a vet reward was an idea that we had but I dont think we ever got to actually putting an artist on that. I could be wrong, and maybe TH might have a more accurate answer for you



Then I think this is the bunker that was supposed to be a vet reward in a way

The fact that in the thread where TH mentions what would SWG vets like to see as a two year vet reward he tossed out the bunker house idea...

people in that thread LOVED that idea...pages upon pages of people said they would love a bunker house...

we now see the first bunker house as a reward...not a two year vet reward but as a reward for buying an expansion...

this is a slap in the face to SWG two year vets...as are the cheesy current two year vet rewards.

Goliath...don't get me wrong. The bunker house is awesome...but it is a slap in the face to the two year SWG vets...

and please SWG forum admins...don't for one second think I am trolling...I am discussing a MAJOR problem with SWG philosophy...

10-01-2005 08:34 AM  

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Re: The process of creating a structure for SWG   [ Edited ]
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Phenix1050
Jedi
Posts: 8130
Registered: 08-25-2003


Phenix1050
PA: Antarian Ranger
Server: Eclipse

Reply 18 of 188

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considering how much time is spent creating new meshes, is there any way to use existing meshes to simply add more styles to the types of houses. While I think you guys have made some amazingly good looking houses, and each design has been really good looking, an easier way might simply to be to use existing meshes and even rooms and combine them in different ways.

Again, I'm certainly not qualified to tell you how to do your job, but if a lot of the time is spent working on meshes and stuff, pehaps using the current meshes would be an easier way to create new house designs. I think when people are asking for new designs, you might get hung up trying to create works of art (which you've certainly done recently, the new house looks AMAZING) and might not think that of  just creating new designs using the current meshes. The current houses each have some great features, and while they aren't as flashy as the new designs, I think a lot of people wouldn't care if a new house wasn't that artistic. A re-imagining of the rooms you already have would be great.

I'm not sure if that would be possible, but it certainly might make it easier if you don't have to create too much new stuff. I for one would love to see a large nabooian house that essentially just used two of the current plans for the medium with the spiral staircase. A three-story house with a three-story tall main room would look amazing, and you could essentially just use the same artwork you have now, I would think.

Anyway, keep up the good work, and remember that we don't always need you to wow and amaze us with the great art. just using the current art in new styles is all a lot of people ask. Oh, and I'm not an architect, but please consider them. The reward houses are cool and all, but architects need more houses to build and sell that aren't "free" in-game.

Message Edited by Phenix1050 on 10-01-2005 11:43 AM

PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKING SPY EVER --FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
10-01-2005 08:41 AM  

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Re: The process of creating a structure for SWG
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nefarious
Jedi
Posts: 1816
Registered: 06-29-2003


nefarious

Reply 19 of 188

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SWG-Goliath wrote:


RogueBoomer wrote:
 
The fact that this home had been suggested as a two-year vet reward means that it has been in the pipeline for quite some time now.  Only when an expansion with questionable worth to the non-combat class is it paraded out and offered as a "Pay for new content"
 
 



This house was not suggested as the 2 year reward since it wasn even created yet. I know there was the suggestion of a bunker house for a 2 year reward along with dozens of other suggestions. This house is NOT that bunker. This house was an idea that I had and a few others wanted to see in the game, so time was set asside and I worked many nights to bring it to you.

 




It looks pretty cool.

Since you said that you worked on the YT-2400, I'll say that I can't wait to see that too, that has to be my favorite ship in SW, but from your past work I trust that it won't disappoint. You do some amazing work, and to be honest, I never really knew how much work went into a house.

Kadissa Wavingfly
Freelance Pilot - Elder Creature Handler
HOBO

There are no great men, only great challenges that ordinary men are forced by circumstances to meet.
10-01-2005 08:42 AM  

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Re: The process of creating a structure for SWG
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drachenfire
Jedi
Posts: 986
Registered: 09-25-2003


drachenfire
PA: House Corrino
Server: Sunrunner

Reply 20 of 188

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Golaith,

I am impressed by the artwork, but as a mayor of an active city of 75, I would like to know about the foot print of the bunkers. One would think that as only the entrence is above ground and the bulk of the buiding below ground that the above ground foot print would be about the size of a small house. Maybe even one lot size like a Dome Naboo.

My question is what will the foot print be. Will I be forced to places widely spaced bunker entrences that are more akin to a guild hall footprint (and very un-city like) or will it be more reasonable like a small dome Naboo?

Lastly, how hard would it really be to offer each building interior to be customizable between four choices: using the building terminal an owner could have his interior default to Naboo Classical, Tatooine desert, generic Corellian, or Contempary Bunker? On that same line of thinking, how hard would it be to allow the exterior facade to default to the planet it is on, and do away with planet specific floor plans?

Irulyn Kylantha de Corrino-Solleu
Corrino Domis Baronissa Hereditario
Iestyn-Ellis de Corrino-Solleu

Solleu-suv-Mer 
A Naboo Beach Resort
Sunrunner
Player Spotlight 09/08

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10-01-2005 08:42 AM  

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Re: The process of creating a structure for SWG
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Kid22
Jedi
Posts: 961
Registered: 07-28-2003


Kid22
PA: Dread
Server: Sunrunner

Reply 21 of 188

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I gotta say, everything you have designed for this game has been a Home Run...I hope they let you lose one day and you can maybe play around with designs that are already in game....revamp them a bit


---------DREAD---------

KID UCKid Kiddo

---------Vendors -7515 -1485 Lake Dread,Dant--------- 

`e}}}}}}}}}}}}}}}}WX9ggggggggggggggggggggggggggggggggg)
10-01-2005 08:43 AM  

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Re: The process of creating a structure for SWG
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Jedi-Harlot
Wing Commander
Posts: 575
Registered: 10-13-2004


Jedi-Harlot
PA: Hellfish
Server: Test Center

Reply 22 of 188

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SWG-Goliath wrote:
...Ill spend approximatle 40 days creating the ooutside and inside.

lol, no wonder this game is a sinking ship

40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy

HELLFISH: a Blackrock guild
nothing last forever, this game is not an exception
10-01-2005 08:43 AM  

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Re: The process of creating a structure for SWG
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Velneth
Wing Commander
Posts: 1395
Registered: 07-26-2004


Velneth

Reply 23 of 188

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drachenfire wrote:

If given the option between spending valuable resources on creating a bunker house or simply working on the avator purge/ removing old buildings, I would have spent it on removing all those laggy creating not used houses cluttering up the servers.


Oh, yes, the houses look nice but it doesnt really sove other issues. Sorry I am so bitter, I used to be a cheerleader for SOE, but.... I cant be anymore.






The problem with that idea is that it implies that SWG-Goliath is a coder, rather than an artist.

If you hire a good artist, you do your best to keep them busy and things like this Bunker House are great, as they allowed SWG-Goliath to be more free with how to do it. This may mean you end up with items that arn't high on the communities "desire" list, or quite possibly items that sit in the .TRE files for far too long. But it means when you're creating an expansion, or fullfilling a community desire you have an excellent artist who can meet (or exceed) what's asked of them.

But, in general, artists arn't trained to code, and coders arn't trained to do art. Thinking that SWG-Goliath's time could be better spent doing code tasks is rather amusing. Releasing him may free up funds to hire another coder, but it would also cut their artists down... which means that future projects that need artists are at a disadvantage... so they need to fire a coder to get an artist... and the circle continues.



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10-01-2005 08:43 AM  

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Re: The process of creating a structure for SWG
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Sutarion
Jedi
Posts: 1387
Registered: 07-02-2003


Sutarion

Reply 24 of 188

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Lotussutol wrote:
Then I think this is the bunker that was supposed to be a vet reward in a way

The fact that in the thread where TH mentions what would SWG vets like to see as a two year vet reward he tossed out the bunker house idea...

people in that thread LOVED that idea...pages upon pages of people said they would love a bunker house...

we now see the first bunker house as a reward...not a two year vet reward but as a reward for buying an expansion...

this is a slap in the face to SWG two year vets...as are the cheesy current two year vet rewards.

Goliath...don't get me wrong. The bunker house is awesome...but it is a slap in the face to the two year SWG vets...

and please SWG forum admins...don't for one second think I am trolling...I am discussing a MAJOR problem with SWG philosophy...




You have to remember the vet reward suggestion thread was essentially a "Pre-In-Concept" thread.  TH was just wanting to get a feel for what people would like to see.  None of those things were In development at the time, and as Goliath has pointed out, the old bunker house may not have ever been in development.
 
This is the problem with the whole "player feedback" idea.  TH asks us what we would like to see, and everyone assumes that they are going to get exactly what they want.  Unfortunately, not everything works out.  Instead of complaining that you didn't get what you want, you should try to be happy with what you have.
 
I would love to be driving around in my AT-PT right now (which was another suggested 2 year vet reward by TH), but it didn't happen.  I could start a thread complaining that the Transport Skiff is a poor substitution for the AT-PT, but how would that make me any better off?  I'll be pleanty happy to be driving my transport skiff when it comes out.

10-01-2005 08:43 AM  

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Re: The process of creating a structure for SWG
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SWG-Goliath
Dev
Posts: 150
Registered: 11-29-2004


SWG-Goliath

Reply 25 of 188

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Lotussutol wrote:


SWG-Goliath wrote:

I have a question for you. You said in a diff thread that 'this' bunker house is one that you started working on a few weeks ago and is not the bunker house that was mentioned as a one year vet reward...

can I ask you this straight up then...was 'that' bunker house ever worked on? if so, why would soe put you to work on a NEW bunker house when there already is one started on and or finished and not in the game? seems like a waste of resources to me. If there is another one completed already it makes more since to use it instead of putting out the effort and wasting valuable time to create a whole new one.




Not that I know of. The bunker house as a vet reward was an idea that we had but I dont think we ever got to actually putting an artist on that. I could be wrong, and maybe TH might have a more accurate answer for you



Then I think this is the bunker that was supposed to be a vet reward in a way

The fact that in the thread where TH mentions what would SWG vets like to see as a two year vet reward he tossed out the bunker house idea...

people in that thread LOVED that idea...pages upon pages of people said they would love a bunker house...

we now see the first bunker house as a reward...not a two year vet reward but as a reward for buying an expansion...

this is a slap in the face to SWG two year vets...as are the cheesy current two year vet rewards.

Goliath...don't get me wrong. The bunker house is awesome...but it is a slap in the face to the two year SWG vets...

and please SWG forum admins...don't for one second think I am trolling...I am discussing a MAJOR problem with SWG philosophy...




This will be my last comment on this subject.

Rouge 5 and I were having a discussion about what kinds of things players might like to have for purchasing this expansion, A reward that I thought would be as good as the BARC speeder has been. It was my own idea to suggest this bunker house and how it could also be implimented faster then normal structures. R5 liked the idea and so I created this house. Thats how this bunker got into the game. Had I not suggested it and a way to quickly get it in, you might never have seen a bunker.

I hope that clears things up.

Master Artist

10-01-2005 08:44 AM  

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Re: The process of creating a structure for SWG
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SWG-Goliath
Dev
Posts: 150
Registered: 11-29-2004


SWG-Goliath

Reply 26 of 188

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drachenfire wrote:

Golaith,

I am impressed by the artwork, but as a mayor of an active city of 75, I would like to know about the foot print of the bunkers. One would think that as only the entrence is above ground and the bulk of the buiding below ground that the above ground foot print would be about the size of a small house. Maybe even one lot size like a Dome Naboo.

My question is what will the foot print be. Will I be forced to places widely spaced bunker entrences that are more akin to a guild hall footprint (and very un-city like) or will it be more reasonable like a small dome Naboo?

Lastly, how hard would it really be to offer each building interior to be customizable between four choices: using the building terminal an owner could have his interior default to Naboo Classical, Tatooine desert, generic Corellian, or Contempary Bunker? On that same line of thinking, how hard would it be to allow the exterior facade to default to the planet it is on, and do away with planet specific floor plans?




32 x 32m the size of the corillian large

Master Artist

10-01-2005 08:46 AM  

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Re: The process of creating a structure for SWG
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SWG-Goliath
Dev
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Registered: 11-29-2004


SWG-Goliath

Reply 27 of 188

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Jedi-Harlot wrote:


SWG-Goliath wrote:
...Ill spend approximatle 40 days creating the ooutside and inside.

lol, no wonder this game is a sinking ship

40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy




I'd like to take that bet, too bad i can't

Master Artist

10-01-2005 08:47 AM  

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Re: The process of creating a structure for SWG
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JagoKien
SWG Commander
Posts: 353
Registered: 07-10-2003


JagoKien
PA: F-B-I
Server: Bria

Reply 28 of 188

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And we thank you for all your hard work...I really don't what the issue is. Who cares when it was slated for development?? All I know is that I'm going to be getting one AWESOME house pretty soon!!!!!!

______//______________// Jago Kien \\______________\\______
DARK JEDI KNIGHT
|| Master Sabers w Master Defender w Healer 3xxx * Enhancer xxx2 w ||
\\ wwwwwwwwwwwwF-B-Iwwwwwwwwwwww//
10-01-2005 08:47 AM  

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Re: The process of creating a structure for SWG
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Jedi-Harlot
Wing Commander
Posts: 575
Registered: 10-13-2004


Jedi-Harlot
PA: Hellfish
Server: Test Center

Reply 29 of 188

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SWG-Goliath wrote:


Jedi-Harlot wrote:


SWG-Goliath wrote:
...Ill spend approximatle 40 days creating the ooutside and inside.

lol, no wonder this game is a sinking ship

40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy




I'd like to take that bet, too bad i can't


lets do it. we can. you use maya?

HELLFISH: a Blackrock guild
nothing last forever, this game is not an exception
10-01-2005 08:48 AM  

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Re: The process of creating a structure for SWG
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drachenfire
Jedi
Posts: 986
Registered: 09-25-2003


drachenfire
PA: House Corrino
Server: Sunrunner

Reply 30 of 188

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I have decided. These thingies is not worth me buying this expansion ... for some time.

I am sorry. I love your design but... its not worth it for me at this time.

 

 

Irulyn Kylantha de Corrino-Solleu
Corrino Domis Baronissa Hereditario
Iestyn-Ellis de Corrino-Solleu

Solleu-suv-Mer 
A Naboo Beach Resort
Sunrunner
Player Spotlight 09/08

Official Thread & Sunrunner Thread

10-01-2005 08:52 AM  

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