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Re: The process of creating a structure for SWG
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Ninyania
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Ninyania
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Why do you hate Architects and the rest of the player crafters so much?  Is it some personal vendetta against them?
 
Why can't you guys spend ONE AFTERNOON whipping up schematics for some of the ALREADY EXISTING ARTWORK in the game?
 
Rugs, plants, paintings, furniture, clothing - take a trip around the world you've created and SEE what's there thats NOT CRAFTABLE and THROW US A FRIGGIN' BONE ALREADY.
 
 
You've spent ALL THIS TIME on ONE HOUSE.  40 man days of art/development time ?!  Give us 40 man-HOURS of attention for once.
 
 

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XNinyania al'CladdythX
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10-01-2005 11:37 AM  

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Re: The process of creating a structure for SWG
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GunJacker
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GunJacker

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I'm not sure where to post this but what I would really like to see (and this bunker would be a great start) is a option via the structure terminal (even if it was a one time only feature) to increase the storage space of the house (conversely increasing the land plots to 10) to 800 instead of 400.

 

This would solve alot of problems for people i would believe... ie who doesnt have houses just for storage? almost all mine are except for one or two decorated ones. I would gladly pull up my medium generics for storage to instead have all my stuff in one place. With the bookcases and what not able to hold items people would not even know that you had so much stuff stored, anyway my two cents.


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10-01-2005 11:53 AM  

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Re: The process of creating a structure for SWG
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GunJacker
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GunJacker

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I like the new house but would rather see no carpet or the ability to change the carpet color. That orange does not work for me nor many people i would assume, i would love to be able to change the color of the carpet but if not i would choose no carpet at all so i can use rugs (we keep getting new rugs like the webweaver, rebel/imp, blue, orange, ornate etc but have limited places to put them).


On the way to EREBUS you will feel
 grief & anxiety, along with diseases, GERUS & death


xxxx, xxx
10-01-2005 12:02 PM  

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Re: The process of creating a structure for SWG
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Meplorium
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Meplorium
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Reply 64 of 188

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SWG-Goliath wrote:


Jedi-Harlot wrote:


SWG-Goliath wrote:
...Ill spend approximatle 40 days creating the ooutside and inside.

lol, no wonder this game is a sinking ship

40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy




I'd like to take that bet, too bad i can't



I would have to say that 40 days is excessive to make just one house. I'm a noob artist hobbiest with some 3D and texturing skills. While it does take time, specially for some one unproficient such as myself, I could knock out a house in 3-4 days not 30-40 days. I could see a total of 40 man days with concept art, then the mesh and textures and finally programing it in. Now a big capital ship with all the interiers I could see taking 40 days.

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10-01-2005 12:13 PM  

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Re: The process of creating a structure for SWG   [ Edited ]
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TheNarcis
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TheNarcis
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Reply 65 of 188

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Meplorium wrote:


SWG-Goliath wrote:


Jedi-Harlot wrote:


SWG-Goliath wrote:
...Ill spend approximatle 40 days creating the ooutside and inside.

lol, no wonder this game is a sinking ship

40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy




I'd like to take that bet, too bad i can't



I would have to say that 40 days is excessive to make just one house. I'm a noob artist hobbiest with some 3D and texturing skills. While it does take time, specially for some one unproficient such as myself, I could knock out a house in 3-4 days not 30-40 days. I could see a total of 40 man days with concept art, then the mesh and textures and finally programing it in. Now a big capital ship with all the interiers I could see taking 40 days.


You just said, what he said took so long!
 
Read the first post and not take one sentence out of context like some troublemaker did.

Message Edited by TheNarcis on 10-01-2005 03:23 PM

- Malak Draven
10-01-2005 12:23 PM  

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Re: The process of creating a structure for SWG
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tanajerner
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tanajerner
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hello i was wondering does it hold the same amount of items as a large house?

 

and great work looks fantastic i wasnt going to buy the expansion till i saw the house


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10-01-2005 12:29 PM  

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Re: The process of creating a structure for SWG
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drachenfire
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drachenfire
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Reply 67 of 188

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aye, 400 items limit

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10-01-2005 01:10 PM  

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Re: The process of creating a structure for SWG
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Bughunt
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Bughunt
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Reply 68 of 188

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SWG-Goliath wrote:


Lotussutol wrote:


SWG-Goliath wrote:

I have a question for you. You said in a diff thread that 'this' bunker house is one that you started working on a few weeks ago and is not the bunker house that was mentioned as a one year vet reward...

can I ask you this straight up then...was 'that' bunker house ever worked on? if so, why would soe put you to work on a NEW bunker house when there already is one started on and or finished and not in the game? seems like a waste of resources to me. If there is another one completed already it makes more since to use it instead of putting out the effort and wasting valuable time to create a whole new one.




Not that I know of. The bunker house as a vet reward was an idea that we had but I dont think we ever got to actually putting an artist on that. I could be wrong, and maybe TH might have a more accurate answer for you



Then I think this is the bunker that was supposed to be a vet reward in a way

The fact that in the thread where TH mentions what would SWG vets like to see as a two year vet reward he tossed out the bunker house idea...

people in that thread LOVED that idea...pages upon pages of people said they would love a bunker house...

we now see the first bunker house as a reward...not a two year vet reward but as a reward for buying an expansion...

this is a slap in the face to SWG two year vets...as are the cheesy current two year vet rewards.

Goliath...don't get me wrong. The bunker house is awesome...but it is a slap in the face to the two year SWG vets...

and please SWG forum admins...don't for one second think I am trolling...I am discussing a MAJOR problem with SWG philosophy...




This will be my last comment on this subject.

Rouge 5 and I were having a discussion about what kinds of things players might like to have for purchasing this expansion, A reward that I thought would be as good as the BARC speeder has been. It was my own idea to suggest this bunker house and how it could also be implimented faster then normal structures. R5 liked the idea and so I created this house. Thats how this bunker got into the game. Had I not suggested it and a way to quickly get it in, you might never have seen a bunker.

I hope that clears things up.




Here is how you get everyone and there brother to buy the expension.  It is so simple, and would be worth it if a player never steps foot on the new content.  

The new bunker has NO lot cost, its free, none tradeable, just pay 29.95 bucks for it.

LOL

 

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10-01-2005 01:44 PM  

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Re: The process of creating a structure for SWG   [ Edited ]
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silversaber
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Posts: 3234
Registered: 06-26-2003


silversaber

Reply 69 of 188

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Message Edited by silversaber on 10-01-2005 02:17 PM

10-01-2005 02:10 PM  

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Re: The process of creating a structure for SWG
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Esta
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Posts: 313
Registered: 07-17-2003


Esta
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Reply 70 of 188

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Sutarion wrote:


Esta wrote:
There is no question that the artists are the best personel SOE has. If they would just hire about 20 more of them at Goliath's level to do a complete character model overhaul, making it easier to create new clothing and ID features, I'd be pretty darn happy.

Every time I log into Guild Wars, I think wow... what if SWG characters could look like this, with the customization... just... wow.

Hats off to the artists though. There is nowhere in the game I have seen anything less than excellence.

How can you even think that Guild Wars has more customization than SWG? Have you even looked at a tailor vendor recently? Or an armorsmith's vendor? Or seen an image designer recently?
Guild Wars has about 5 different armor types per class, and about 6 pre rendered faces/hairstyles/etc.
I'm astonished that you think Guild Wars has more customization than SWG






Guild Wars character detail with the Star Wars level customization level, moron. I know Guild Wars has no customization. I was trying to be nice. Thanks for the lecture.

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10-01-2005 02:15 PM  

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Re: The process of creating a structure for SWG
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TheNarcis
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TheNarcis
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Esta wrote:


Sutarion wrote:


Esta wrote:
There is no question that the artists are the best personel SOE has. If they would just hire about 20 more of them at Goliath's level to do a complete character model overhaul, making it easier to create new clothing and ID features, I'd be pretty darn happy.

Every time I log into Guild Wars, I think wow... what if SWG characters could look like this, with the customization... just... wow.

Hats off to the artists though. There is nowhere in the game I have seen anything less than excellence.

How can you even think that Guild Wars has more customization than SWG? Have you even looked at a tailor vendor recently? Or an armorsmith's vendor? Or seen an image designer recently?
Guild Wars has about 5 different armor types per class, and about 6 pre rendered faces/hairstyles/etc.
I'm astonished that you think Guild Wars has more customization than SWG






Guild Wars character detail with the Star Wars level customization level, moron. I know Guild Wars has no customization. I was trying to be nice. Thanks for the lecture.


Umm, right.  I personally think SWG has a much higher LOD on their charcters than that of Guild Wars.

- Malak Draven
10-01-2005 02:17 PM  

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Re: The process of creating a structure for SWG
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DocMirrim
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DocMirrim

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Solid work, Rick.  I like it, since it doesnt look like any other housing in the game.  Its definitely a step up.  I can see why the archs are torqued, but hey, if you arent used to getting screwed by now, you should find another game
10-01-2005 04:49 PM  

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Re: The process of creating a structure for SWG
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FilanVader
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Registered: 04-12-2004


FilanVader

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so how hard would one way windows be to add to all the homes? could the current art just be revamped or would every building have to be rebuilt? by one way i mean like starhips where people inside can see out but people outside just see generic window art.
10-01-2005 04:58 PM  

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Re: The process of creating a structure for SWG
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Narut0
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Narut0
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SWG-Goliath wrote:
The bunker I made recently was an exception to the rule and I was able to finish it slighty faster then previous things I have made like the Y-8 and ARC170.





YOU WHERE RESONCIBLE FOR THE Y-8 ?!?!?!?

dude you fked up
mining ship can't be a platform unless its a drill platform that docks to the astroid.

if this ship is a mining ship for collecting rocks it should look more like a balldozer with a open face, make it smaller dirtyer. i tell you what let me spend some time on some consept designs and ill get back to you, /mumble piff devs' mumblemuble.

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10-01-2005 07:03 PM  

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Re: The process of creating a structure for SWG
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Esta
SWG Lieutenant
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Esta
PA: DEATH (Trial)
Server: Kauri

Reply 75 of 188

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TheNarcis wrote:


Esta wrote:


Sutarion wrote:


Esta wrote:
There is no question that the artists are the best personel SOE has. If they would just hire about 20 more of them at Goliath's level to do a complete character model overhaul, making it easier to create new clothing and ID features, I'd be pretty darn happy.

Every time I log into Guild Wars, I think wow... what if SWG characters could look like this, with the customization... just... wow.

Hats off to the artists though. There is nowhere in the game I have seen anything less than excellence.

How can you even think that Guild Wars has more customization than SWG? Have you even looked at a tailor vendor recently? Or an armorsmith's vendor? Or seen an image designer recently?
Guild Wars has about 5 different armor types per class, and about 6 pre rendered faces/hairstyles/etc.
I'm astonished that you think Guild Wars has more customization than SWG






Guild Wars character detail with the Star Wars level customization level, moron. I know Guild Wars has no customization. I was trying to be nice. Thanks for the lecture.


Umm, right. I personally think SWG has a much higher LOD on their charcters than that of Guild Wars.





You're telling me the SWG "base" character models look better than the guild wars ones. Wow. I'm not even going to bother.

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10-01-2005 08:11 PM  

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