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Re: skill enhancing attachment question
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cherryred
Jedi
Posts: 13203
Registered: 07-15-2003


cherryred
PA: Infinity -IFN-
Server: Tarquinas

Reply 76 of 103

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is the invitation for whip cream and pie still open?

| Cherry Red...
| old timer - RPs|1|2|3|4|5|6|7|
| Sy'on Sum'dai...
| house sitter
| X'satio...
| purple for her pleasure
08-26-2005 09:18 AM  

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Re: skill enhancing attachment question
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Cafa
Jedi
Posts: 8046
Registered: 09-30-2003


Cafa
PA: SiN
Server: Tempest

Reply 77 of 103

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Of course, maybe if you guys could treat Goliath kindly we could get those combat SEAs working again.  There's a thought.

Fivo Asia

P.S.  Goliath, Premium Pearls FTW!

- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella
08-26-2005 09:42 AM  

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Re: skill enhancing attachment question
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DragonRider24
Jedi
Posts: 3511
Registered: 09-01-2003


DragonRider24
PA: IS
Server: Tarquinas

Reply 78 of 103

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Cafa wrote:

Of course, maybe if you guys could treat Goliath kindly we could get those combat SEAs working again.  There's a thought.

Fivo Asia

P.S.  Goliath, Premium Pearls FTW!



Most of us did... there's just a few sadistic whiners who feel their life isn't complete if they can't flame somebody.


D'orn Katar
Imperium Securis
Imperial Shock Trooper
| First Responder | Master Carbineer | Master Commando |
-I support letting the rabbit get the bloody Trix.You can too!
08-26-2005 10:08 AM  

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Re: skill enhancing attachment question
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Raegem
Jedi
Posts: 2912
Registered: 06-28-2003


Raegem
PA: Infinity
Server: Tarquinas

Reply 79 of 103

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I wholeheartedly throw my support behind Geen's proposition.


~Quebe Ta'Kre~
Currently testing professions.
Infinity, Tarquinas
"You're going to find that many of the truths we cling to depend greatly on our point of view."

08-26-2005 10:12 AM  

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Re: skill enhancing attachment question
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SkullnBonez
Advocate
Posts: 127
Registered: 03-08-2005


SkullnBonez
PA: Deep Space Defenders -D-
Server: Gorath

Reply 80 of 103

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just ran a test with the following items:
 
4 socket gloves
 
CA#1 (mods listed in order they are listed on tape)
 
musical healing +14
Genereal ranged Spd +4
Disease resistance +2
 
CA#2 (mods listed in order they are listed on tape)
 
Camoflage +2
Droid customization +4
Musical enhancement +7
 
Added CA#1 to gloves, 1 socket left, added CA#2 to gloves, skill mods on gloves are as follows:
 
Musical healing +14
General ranged spd +4
Disease resistance +2
Musical enhancement +7
 
 
So with 1 socket left the mod that sticks is the HIGHEST one, the order is unimportant unless ALL mods on the tape are equal, in which case the one listed FIRST will stick.
 
Hope this helps clears things up for everyone
08-26-2005 10:29 AM  

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Re: skill enhancing attachment question
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DragonRider24
Jedi
Posts: 3511
Registered: 09-01-2003


DragonRider24
PA: IS
Server: Tarquinas

Reply 81 of 103

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SkullnBonez wrote:
just ran a test with the following items:
 
4 socket gloves
 
CA#1 (mods listed in order they are listed on tape)
 
musical healing +14
Genereal ranged Spd +4
Disease resistance +2
 
CA#2 (mods listed in order they are listed on tape)
 
Camoflage +2
Droid customization +4
Musical enhancement +7
 
Added CA#1 to gloves, 1 socket left, added CA#2 to gloves, skill mods on gloves are as follows:
 
Musical healing +14
General ranged spd +4
Disease resistance +2
Musical enhancement +7
 
 
So with 1 socket left the mod that sticks is the HIGHEST one, the order is unimportant unless ALL mods on the tape are equal, in which case the one listed FIRST will stick.
 
Hope this helps clears things up for everyone



Actually, in the event that they are all equal, I believe whichever mod comes first in alphabetical order will stick.


D'orn Katar
Imperium Securis
Imperial Shock Trooper
| First Responder | Master Carbineer | Master Commando |
-I support letting the rabbit get the bloody Trix.You can too!
08-26-2005 10:55 AM  

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Re: skill enhancing attachment question
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ShugFlurry
Wing Commander
Posts: 10638
Registered: 08-27-2004


ShugFlurry

Reply 82 of 103

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Get back to work

Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
08-26-2005 12:12 PM  

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Re: skill enhancing attachment question
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TheDarkness4u
Jedi
Posts: 3223
Registered: 09-09-2003


TheDarkness4u

Reply 83 of 103

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IF HE KNEW HOW TO CODE THE GAME HE WOULD NOT BE PLAYING IT

......asdasdasdasdada
...asdasdasdasdasdasda
.asdasdasdasdasdasdasda

asdad[Almighty Sandwich]
asdas........-FC-.................= = = = = = = =..= = =
asdad..-First Jedi of Flurry-...Proud Pilot of a Pink Vaksai

.asdasdasdasdsadasdasffd
...asdadadasdasfdasffda
......asdasdasdffasdaa

08-26-2005 12:48 PM  

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Re: skill enhancing attachment question
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Pawnbroker-DC
Wing Commander
Posts: 3249
Registered: 10-07-2004


Pawnbroker-DC
PA: IO
Server: Flurry

Reply 84 of 103

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for the record the +12 will stick

Pawnbroker Level 60 Paladin CANCELLED IN SWG
Rand'al Cauthon CANCELLED
-Michael Cauthon- CANCELLED
Brandark Cauthon CANCELLED
My statement on the status of SWG
08-26-2005 01:33 PM  

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Re: skill enhancing attachment question
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Osrid
Jedi
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Osrid
PA: Cthor
Server: Shadowfire

Reply 85 of 103

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Mektos wrote:
Do people honestly understand object oriented programming? During programming class, I was given a project to create a timing mechanism for an elevator. It had to accept input in a certian way and give output in a certian way. This object had to control a couple of other objects called light and floor. It sent information to them and recieved information back from them.


Another programmer in my class had to write an object named floor. It had to send information to an object called scheduler. This repeated throughout the entire class with different parts of the whole thing. All of these objects were placed in a master program called building. None of the programmers knew if it was even going to work at all until the final project was done. In the end we spent two weeks debugging various parts of the whole. Because we got strange responses back from certian parts of the system.

Very frequently, in large programming shops people don't see even what the project they are working on effects. I have a very good friend that programs parts to a missile guidance system. He is told if his program works or not by management. We have an advantage in MMORPGS in the fact that programmers actually get a chance to mess with their product.

Goliath is a artist. He is asked to make artwork objects for another team that codes a game portion of the game. It is very unlikely he has alot of knowledge how the base system works. He can see his artwork running about on things and tell if it looks correct. But that is like saying the painter can tell if his painting is straight on the wall to the new museum. He didn't exactly make the wall to the museum fit his painting. That was done by the construction workers.




100% right.

I bet the people who are here flaming him maybe did an HTML page and sence they did it all themselves they think that that is all there is and he should know everything about this game.


I work for a company that devels video games and we have an art department (they do the graphics for the games), a programming department (we write the code). When the game is finished we all sit down and test it to see if we have any bugs and what not. The artists do not know how I programmed the game and its not their job to its my job their job is to come up with the graphics for the game and explain to me how they should look.

Its ok devs there are some of us out here that know how things work in the real world.

*edited by admin*
08-26-2005 02:52 PM  

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Re: skill enhancing attachment question
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Cuerv0
Jedi
Posts: 1296
Registered: 09-09-2003


Cuerv0
PA: POJ
Server: Valcyn

Reply 86 of 103

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I say leave the useless mods in the game. Imagine with the increased CA/AA loot drops how overpowered they'd be if every one had 3 good mods. OMG everyone would be +25 on every stat they cared for, without hardly lifting a finger...

Some bugs are game breaking, sure. This one probably helps more than it hurts.

Come on, keep this stuff in perspective people...


Breve Aocak'tah


If I am teh winner, offer to -440 -4312 Star Haven, Talus



Shizzie for yo Hizzie at Breve's eXtreme Home Depot!
08-26-2005 03:41 PM  

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Re: skill enhancing attachment question
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DeeSnider
Jedi
Posts: 1251
Registered: 07-07-2003


DeeSnider

Reply 87 of 103

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Cuerv0 wrote:


Gyvie wrote:
IN my Job i make it my buisness to Know more then my Job,, i know More about others jobs then my own that way i can step in and fill out when needed.
Gyvei



The ability to bag groceries AND check them is insignificant next to the power of the REAL WORLD.

Nice, I was going to make the same joke but substitute "flipping burgers" and "running the fryer" till I saw yours.

I'm sorry pal, if you have a job where you can fill in for everyone, then you obviously have a bad job.

O'Dee Sn'Der-Ahazi
Personal Valet to KaFin Tella
----------------------------------------------------------------------------
DASI-Mining
-941, 1704- Dantooine Mining Outpost
20K Resource Stacks at 2cpu
Decorus Ad Solus Imperator!
08-26-2005 04:12 PM  

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Re: skill enhancing attachment question
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Lolindir
Wing Commander
Posts: 637
Registered: 07-28-2004


Lolindir
PA: OutCast (OC)
Server: Chimaera

Reply 88 of 103

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SWG-Goliath wrote:

Interesting. I'll have to pay closer attention to my skill mods now!
I am an artist at SOE so sometimes I just don't have the answers to some of the high level parts of the game. No one in my guild had the answer either so I came here. Sadly I forgot to use my normal characters name. I just looted this tonight (i'm not very patient) I didnt want to wait till work tommorow morning to ask one of the designers anyway so thanks again for the timley answers





To you flamers:

He was NOT on work. Believe it or not, but devs don’t work 24/7! He had a question, and a good one too I might add (I too have been wondering about the same thing). And bashing an artist that makes the graphics and not the code… Man!

We as a community have cried for more communication from the devs. And I for one like this kind of contact whit soe. It’s great that we can talk to them about the game in this way. And it was in his free time!

And you guys wonder why the devs don’t post so much on the forums….

I hope you got your answers goliath and I hope to see you on the forums again some time
Best of luck

Don't argue with idiots, they just drag you down to their lvl and beat you with experience!!


Lolindir: Pre-cu jedi knight

My heavy x-wing, the Battle Hawk
My Nova Courier, the Sungem
08-26-2005 07:08 PM  

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Re: skill enhancing attachment question   [ Edited ]
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Tsumitsuki
SWG Petty Officer
Posts: 373
Registered: 02-14-2004



Reply 89 of 103

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Actually I suspect the devs post all the time, just as players not as devs so no-one will know who they are and what they do.

Message Edited by Tsumitsuki on 08-27-2005 04:35 AM

08-26-2005 08:34 PM  

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Re: skill enhancing attachment question
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Alovs_Revenge
Squadron Leader
Posts: 544
Registered: 03-15-2005


Alovs_Revenge
PA: eXile
Server: Chimaera

Reply 90 of 103

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Gyvie wrote:

And the Players wonder why we have  Marb Belts as arrmor with no stats and completely useless now, A dev actaully asking a Stupid question he should know.

Personaly i really feel For you devs, you guys make stupid moves to ruin the game for others then actually ask how the game works.

Imps(developers) 0 -Rebels (comunity) 1

Let the battle begen

Gyvei




pfft. if u really feel this game is ruined then why are u still here? get out and don't annoy the ppl with your foolishness




Alov Atra
...has spoken
08-27-2005 05:05 AM  

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