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Re: skill enhancing attachment question
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ZallusNuranxis
Jedi
Posts: 604
Registered: 09-09-2003


ZallusNuranxis
PA: Avalon Sunrise
Server: Tarquinas

Reply 61 of 103

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I apologize for the ignorance of some people on these boards. Keep playing and have fun!!
Thanks for popping in and asking questions.
08-26-2005 06:21 AM  

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Re: skill enhancing attachment question
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Sooty
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Registered: 07-01-2003



Reply 62 of 103

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QuantumArtist wrote:

Forgive us for our well deserved pessimism. The game is better, but there is much that needs to be done... and by that I dont mean some lame expansion.



Its not "well deserved pessimism" - if you had actually read the thread instead of just jumping on the bandwagon you'd have seen Goliath STATE that he was at home, had just looted the SEA and didn't want to wait until the morning to find out the answer from a programmer.  But heaven forbid we treat him like a regular human being and just answer the question without making cheap shots and trying to sound clever.
08-26-2005 06:22 AM  

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QuantumArtist
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QuantumArtist
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Reply 63 of 103

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Sooty wrote:


QuantumArtist wrote:

Forgive us for our well deserved pessimism. The game is better, but there is much that needs to be done... and by that I dont mean some lame expansion.



Its not "well deserved pessimism" - if you had actually read the thread instead of just jumping on the bandwagon you'd have seen Goliath STATE that he was at home, had just looted the SEA and didn't want to wait until the morning to find out the answer from a programmer.  But heaven forbid we treat him like a regular human being and just answer the question without making cheap shots and trying to sound clever.



I was speaking in general reference to the developer/customer lack of communication and customer overall dissatisfaction. Yes they are human. I know that in a very personal way. As the saying goes, some are more human then others.

QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
08-26-2005 06:30 AM  

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Re: skill enhancing attachment question
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Mektos
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Reply 64 of 103

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Do people honestly understand object oriented programming? During programming class, I was given a project to create a timing mechanism for an elevator. It had to accept input in a certian way and give output in a certian way. This object had to control a couple of other objects called light and floor. It sent information to them and recieved information back from them.


Another programmer in my class had to write an object named floor. It had to send information to an object called scheduler. This repeated throughout the entire class with different parts of the whole thing. All of these objects were placed in a master program called building. None of the programmers knew if it was even going to work at all until the final project was done. In the end we spent two weeks debugging various parts of the whole. Because we got strange responses back from certian parts of the system.

Very frequently, in large programming shops people don't see even what the project they are working on effects. I have a very good friend that programs parts to a missile guidance system. He is told if his program works or not by management. We have an advantage in MMORPGS in the fact that programmers actually get a chance to mess with their product.

Goliath is a artist. He is asked to make artwork objects for another team that codes a game portion of the game. It is very unlikely he has alot of knowledge how the base system works. He can see his artwork running about on things and tell if it looks correct. But that is like saying the painter can tell if his painting is straight on the wall to the new museum. He didn't exactly make the wall to the museum fit his painting. That was done by the construction workers.

Yarri
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08-26-2005 06:31 AM  

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Re: skill enhancing attachment question
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Barb-Wire
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Registered: 07-29-2003


Barb-Wire

Reply 65 of 103

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SWG-Goliath wrote:


Barb-Wire wrote:

actually the higher mods will override all other mods so if you have a item with 4 slots and you have 3 taken up, and you got a uber CA that has stats that are all higher than anything you currently have it will override the ones in the item. 

highest mods have preference whether they are in the item already or on the tape  in the case of what sticks if they are the same  it goes by order of appearence in the CA itself. 

if they have the number on the CA and the item  not sure but i beleive that the mods on the item take precedence over the ones on the CA if they are equal.  but im not sure



Interesting. I'll have to pay closer attention to my skill mods now!
 
I am an artist at SOE so sometimes I just don't have the answers to some of the high level parts of the game. No one in my guild had the answer either so i came here. Sadley I forgot to use my normal characters name.  I just looted this tonight (i'm not very patient) I didnt want to wait till work tommorow morning to ask one of the designers anyway so thanks again for the timley answers



there are other cases with CA that can mess ya up too  but the coding devs prolly dont know how they work either so you came to the right place  lol.  anyway there is a major bug with CA/AA as well   you are SUPPOSED to be able to put say a +10 artisan expirement in the same piece of clothing as a +5 artisan experiment and they are supposed to to take up seperate slots and stack.  but what happens is the the smaller mod will poof. 

maybe give TH a  yell and get him to post a guild to AA/CA usage....   this is a VERY common question

Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
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08-26-2005 06:37 AM  

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Re: skill enhancing attachment question
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Sack_of_poos
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Sack_of_poos

Reply 66 of 103

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I only got one thing to say "shut your farken faces uncle farkers" ...... lol
08-26-2005 07:00 AM  

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Re: skill enhancing attachment question
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Kebron
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Kebron
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Reply 67 of 103

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Gyvie wrote:
Yes i read the whole thread and i could careless if he is "Just and Artist". IN my Job i make it my buisness to Know more then my Job,, i know More about others jobs then my own that way i can step in and fill out when needed. To be just an Artist in a game and not know the code and programing is just plain stupid imo. /Flame on
 
Gyvei



So according to your reasoning an Ambulance Technician should be able to do a Doctor's job.

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08-26-2005 07:12 AM  

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Re: skill enhancing attachment question
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JD100
Wing Commander
Posts: 661
Registered: 08-31-2004



Reply 68 of 103

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Barb-Wire wrote:


SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
 
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name

Message Edited by SWG-Goliath on 08-25-2005 09:01 PM



actually the higher mods will override all other mods so if you have a item with 4 slots and you have 3 taken up, and you got a uber CA that has stats that are all higher than anything you currently have it will override the ones in the item. 

highest mods have preference whether they are in the item already or on the tape  in the case of what sticks if they are the same  it goes by order of appearence in the CA itself. 

if they have the number on the CA and the item  not sure but i beleive that the mods on the item take precedence over the ones on the CA if they are equal.  but im not sure




Is this correct understanded? :
you got a pair of gloves with 4 sloth.
you add a CA with:
+3 mod A,
+4 mod B
+5 mod C
 
you then add 1 more CA with:
+6 mod C
+7 mod D
+8 mod E
 
you end up with:
+4 mod B
+6 mod C
+7 mod D
+8 mod E
 
 



----
--------------------------------------------------------------
------------------------------
DemoX------------------------------
------------------------------------------------------------------
08-26-2005 07:18 AM  

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Re: skill enhancing attachment question
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ga1352
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ga1352
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Reply 69 of 103

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Mektos wrote:
Do people honestly understand object oriented programming? During programming class, I was given a project to create a timing mechanism for an elevator. It had to accept input in a certian way and give output in a certian way. This object had to control a couple of other objects called light and floor. It sent information to them and recieved information back from them.


Another programmer in my class had to write an object named floor. It had to send information to an object called scheduler. This repeated throughout the entire class with different parts of the whole thing. All of these objects were placed in a master program called building. None of the programmers knew if it was even going to work at all until the final project was done. In the end we spent two weeks debugging various parts of the whole. Because we got strange responses back from certian parts of the system.

Very frequently, in large programming shops people don't see even what the project they are working on effects. I have a very good friend that programs parts to a missile guidance system. He is told if his program works or not by management. We have an advantage in MMORPGS in the fact that programmers actually get a chance to mess with their product.

Goliath is a artist. He is asked to make artwork objects for another team that codes a game portion of the game. It is very unlikely he has alot of knowledge how the base system works. He can see his artwork running about on things and tell if it looks correct. But that is like saying the painter can tell if his painting is straight on the wall to the new museum. He didn't exactly make the wall to the museum fit his painting. That was done by the construction workers.


Thank you that I hope every player who has never written an application based on multiple objects read this (so no BASIC doesn't count)

There is no death; there is the Force.    Spetygeyy,   Jedi Elder
The Jedi is the crystal of the Force.       Pociny,        Crafter
The Force shall set me free.                   SYN CITY Talus: 635, -413
All are intertwined.  You are one.          
08-26-2005 07:22 AM  

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Re: skill enhancing attachment question
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RichardBryant
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Posts: 881
Registered: 08-07-2003


RichardBryant

Reply 70 of 103

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Cuerv0 wrote:


Gyvie wrote:
IN my Job i make it my buisness to Know more then my Job,, i know More about others jobs then my own that way i can step in and fill out when needed.
Gyvei






The ability to bag groceries AND check them is insignificant next to the power of the REAL WORLD.

Message Edited by Cuerv0 on 08-26-2005 08:14 AM





*****

Nicely done.


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I am Jack's Ignored Profession
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08-26-2005 07:26 AM  

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Re: skill enhancing attachment question   [ Edited ]
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DragonRider24
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DragonRider24
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Reply 71 of 103

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QueuouimOca wrote:


BrotherKow wrote:


SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
 
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name

Message Edited by SWG-Goliath on 08-25-2005 09:01 PM



OMG! Is this a joke?.... ok I will take the ban..................................It's bad enough that this stupid game is all but broken and the devs are fixing crap that totally doesn't matter . While all at the same time adding an expansion for this game when the one they have going now barely works while the regular game is still broken.

 

Now we have a dev who is incharge of making this hmmm piece of crap. And he don't know how it works either. Better yet he knew better then to send in a ticket to a csr to ask because he knew he would get the "we don't care forum letter" ROFL



1) You should get your facts right before you jump to conclusions.  There is more then one programing team that works on SWG, so the expansion and the team that fixes the bugs are two sperate teams.  Yes bugs suck but live with them,  no on-line game, is EVER bug free!!!

2) I love to see all the people that whine about this game, the bugs, ect, but yet for some reason never cancel thier accounts.   




Hit him with the banstick. Hard. In the @$$

Message Edited by DragonRider24 on 08-26-2005 07:37 AM


D'orn Katar
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-I support letting the rabbit get the bloody Trix.You can too!
08-26-2005 07:32 AM  

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Re: skill enhancing attachment question
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GoldnGT
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GoldnGT
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Reply 72 of 103

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I'm happy to see that a few Dev's actually play the game. That gave me new hope for this game.

And to those who are dissing the Dev team b/c a dev didn't know the answer to a question.. did you not read what he said "I am an artist at SOE" not that he was in the programming group.. get your facts straight before dissing someone over something. That'd be like a customer calling me and b!t**ing at me for some furniture being spec'd wrong with i'm the IT manager... that has NOTHING to do with my department... I'm not a CAD operator.

And also wanted to say IBTL.

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08-26-2005 08:08 AM  

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Re: skill enhancing attachment question
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RyFord
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RyFord
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Server: Radiant

Reply 73 of 103

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SWG-Goliath wrote:


SmugglinZane wrote:


SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
 
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name

Message Edited by SWG-Goliath on 08-25-200509:01 PM



So you stack commando or rifleman with Smuggler?



I have 5 characters, one is a smuggler/commando.



I have much luv for devs who use rocket launchers on Jedi with concussion shots <3

Nekroz Darksoul - J-Timberlake


Slaves of Wykyd

08-26-2005 08:09 AM  

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Re: skill enhancing attachment question
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gladiatory2k
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gladiatory2k
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Server: Tempest

Reply 74 of 103

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Well Goliath, it's good to know you play the game....at least now we know you can walk down the hall and yell at the other devs to get you new Smuggler content.

................................................
Reverand Doctor G. Flex has spoken


Gla D'a'tir - Tempest Jedi
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08-26-2005 08:17 AM  

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DragonRider24
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DragonRider24
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Reply 75 of 103

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gladiatory2k wrote:

Well Goliath, it's good to know you play the game....at least now we know you can walk down the hall and yell at the other devs to get you new Smuggler content.




and *coughcommandocough*


D'orn Katar
Imperium Securis
Imperial Shock Trooper
| First Responder | Master Carbineer | Master Commando |
-I support letting the rabbit get the bloody Trix.You can too!
08-26-2005 09:10 AM  

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