Hi Everyone! Remember me? =P
Anyways, here's some tips I've discovered after working my way around many professions, back to BH/Carbineer.
Lots of people are building templates bases to fight well, and defend well.
My tip, ignore ranged and melee defense. Why?
Jedi's will hit you 100% regardless of any defenses you have, they seem to be able to do this even at extremely limited strength on their ends.
You can't dodge, block, negate, evade poisons and disease.
You can't seem to avoid Rifleman, or Melee classes when they try and hit you. The only class in PvP that might miss you if you have semi-good defenses are Heavy Swordsman and Pikeman. TKA/Fencers/Rifleman/Pistoleers that dominate PvP will hit you all the time, regardless of your defenses.
With the game as it is, Jedi appear to have been built to never miss, the Developers never did their homework realizing it was ranged professions that actually made the Jedi extinct in the story, Jedi own, and will own ranged professions until they radically alter everything in the CB.
Instead of concentrating on Ranged/Melee Defense - go for getting status effect defenses. Especially against KD/Dizzy/Intimidate.
I know it's tempting to cap defenses at 125/125 if you can, but trust me, I did -- and Rifleman/CM/TKA/Fencers/Pistoleers were always able to hit me. However I learned it was my status defenses that helped me out a great deal more than any melee/ranged defense.
It's sad to hear I know...melee/ranged defenses help you in LOW end PvE, but against Nightsisters, DWB, Corvette, and future updates...everything above a Quenker or Janta can hit you regardless of your defense.
Just some tips I've learned through my ways of the game.
Don't go for ranged/melee defense, go for status defenses. Everyone will be able to hit you regardless, you'll still get poisoned, diseased, and Jedi will still cut swathes through every single class/profession....
Message Edited by OnlyMaestro on 07-10-2004 04:49 AM