station.com Sign In / Change User Join Free Why Join? See the world of SONY
   
Search the Knowledge Base Games Community Store My Account Help
Star Wars Galaxies
Carbineer
Sign In  ·  Help
Jump to Page:   1 · 2 · 3 · 4  |  Next Page
 
Re: Tips for Building Your own Template...
Options    Options  
OnlyMaestro
Jedi
Posts: 5313
Registered: 07-31-2003


OnlyMaestro
PA: Avatar Baby!
Server: Eclipse

Reply 16 of 52

Viewed 5111 times


Actually if you read carefully I put "It is tempting to cap at 125 if you can," but many people are trying to design BH/Carbineer templates and grabbing defenses from TKA or Pistoleer...
 
Defenses at 60 or 70 are not worth it, just a waste of SP. Defenses are only worth if you CAN cap.

4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness
07-09-2004 01:28 PM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...
Options    Options  
DarthHossith
Jedi
Posts: 1183
Registered: 06-27-2003


DarthHossith
PA: The Nightfall Legion
Server: Eclipse

Reply 17 of 52

Viewed 5060 times




OnlyMaestro wrote:
Actually if you read carefully I put "It is tempting to cap at 125 if you can," but many people are trying to design BH/Carbineer templates and grabbing defenses from TKA or Pistoleer...
 
Defenses at 60 or 70 are not worth it, just a waste of SP. Defenses are only worth if you CAN cap.



AS it stands until CB, you should add

Hosoke Enaitol - Eclipse
Carbineer - No matter what the NGE says
Commander:Nightfall Leigon, protectors of HyperDrive Radio
07-10-2004 01:29 AM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...
Options    Options  
OnlyMaestro
Jedi
Posts: 5313
Registered: 07-31-2003


OnlyMaestro
PA: Avatar Baby!
Server: Eclipse

Reply 18 of 52

Viewed 5058 times


There's a good chance the CB won't even be the 11th Update.
 
Depends on what goes on with all the "Jedi" activity.

4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness
07-10-2004 01:42 AM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...(add your own tips too!)
Options    Options  
RaccaBoo
Jedi
Posts: 5687
Registered: 06-26-2003


RaccaBoo
PA: Dark Brigade
Server: Ahazi

Reply 19 of 52

Viewed 5018 times


Yup good advice and one I have always used when making my temps.  I will always choose the pistoleer tech line for it's defenses over any other defenses as a BH.

Fahd Krath Master Bounty Hunter/Master Jedi Stalker
Melt- AHAZI Stomp Crew on the Bloodfin Server
The Adventures of Fahd Krath
Give me a one star if you have no life and are a complete looser.
07-10-2004 09:28 AM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...
Options    Options  
TAfirehawk
Blue Glowie
Posts: 10292
Registered: 06-26-2003


TAfirehawk
PA: The Ghosts of Alderaan
Server: Chilastra

Reply 20 of 52

Viewed 5016 times




OnlyMaestro wrote:
Actually if you read carefully I put "It is tempting to cap at 125 if you can," but many people are trying to design BH/Carbineer templates and grabbing defenses from TKA or Pistoleer...
 
Defenses at 60 or 70 are not worth it, just a waste of SP. Defenses are only worth if you CAN cap.



Thanks for the clarification, I have noticed a boost above +80 in each and now that I am around 110-120 in each it sure matters in my template.

 

Iebas Feania
Former Correspondent of the Former Profession, CARBINEER
07-10-2004 11:55 AM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...(add your own tips too!)
Options    Options  
AriasImmortal
Jedi
Posts: 8261
Registered: 07-01-2003


AriasImmortal
PA: The Intrepid Corporation
Server: Intrepid

Reply 21 of 52

Viewed 4967 times


jedi hit 100% of the time? haven't noticed that.

ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.
07-10-2004 08:15 PM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...(add your own tips too!)
Options    Options  
AriasImmortal
Jedi
Posts: 8261
Registered: 07-01-2003


AriasImmortal
PA: The Intrepid Corporation
Server: Intrepid

Reply 22 of 52

Viewed 4969 times


also, ranged/melee defense is VERY effective. I still counter/dodge TKMs (despite their 200+ acc), and that wouldn't be possible without the ranged/melee.

ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.
07-10-2004 08:17 PM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...(add your own tips too!)
Options    Options  
YoungJobu
SWG Chief Petty Officer
Posts: 29
Registered: 09-19-2003


YoungJobu
PA: Order 66
Server: Intrepid

Reply 23 of 52

Viewed 4957 times


I'm a Wookie. My armor sucks. So i decided I need to kill people before they can get to me. Here is what I've discovered.
 
The biggest tip I have is Speed kills. As a Master Carbineer/BH carbs 4, my speed is at 115 and accuracy is at 190. I can use any speed of weapon and hit as fast as the server allows. This all has to do with having your speed at 100 or greater. So, what I do is buy slow hard hitting carbs and add Maximum/Minimum power ups. I have a DXR6 that is 200-340, in PvP I've hit a TK/DOC with burst shot 2for 400-570 for as fast as the server allows. He couldn't use stim-D's fast enough. I killed him by taking out his action and health, not his mind.
 
Another thing this template gives you is about 4 shots that can cause dizzy. All you have to do is write a macro with these shots looped  and they stack. In PvE, I've had enraged rancors just lay down and die with this. They can't even move. In PvP, if a guy has defenses he won't KD....if not he'll just flop around and die. Also, use your posture down attacks on melee attackers. This would be suppression fire 2 and Action 2. This also works on Jedi. It just gives you a lil room to operate.
 
Now that they've dropped the master scout requirement I'll be going Master Carbineer/Master BH and pistoleer 0,0,0,3 this gives me 200 accuracy 115 speed in Carbineer and 125 accuracy 103 speed in pistols (plus some added melee defense).  This allows me to fire away with eyeshot for as fast as the server allows.  I might later make a hodge/podge of Carbineer / Pistoleer with Master Bounty Hunter in order to get more status defenses and the use of the genosian sonic blaster. Eye shot ......using a genosian ( I'm talking those 140-370 ones not the loots).....as fast as the server lets you.......that could be intersting.
07-10-2004 09:16 PM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...(add your own tips too!)
Options    Options  
EisMan_Buckeye
Jedi
Posts: 635
Registered: 08-13-2003


EisMan_Buckeye
PA: [Clandestine Operations Group]
Server: Gorath

Reply 24 of 52

Viewed 4915 times




AriasImmortal wrote:
also, ranged/melee defense is VERY effective. I still counter/dodge TKMs (despite their 200+ acc), and that wouldn't be possible without the ranged/melee.


Actually, dodge/counterattack have nothing to do with ranged/melee defenses. 

It's like a series of checks... Someone shoots at you, there is then a die roll to see if they hit you that takes ranged/melee defenses into account... If they miss, it shows up as a miss... If they hit, then there is another die roll that takes dodge/counterattack into account.  So, if you see yourself dodging/counterattacking often, it is because your ranged/melee defenses did not make the shot miss initially, and your secondary defenses kicked in.

__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________

07-11-2004 11:12 AM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...(add your own tips too!)
Options    Options  
OnlyMaestro
Jedi
Posts: 5313
Registered: 07-31-2003


OnlyMaestro
PA: Avatar Baby!
Server: Eclipse

Reply 25 of 52

Viewed 4914 times


Even if TKA or Rifleman miss you 50% of the time, chances are you miss their template just much -- and they'll hit for more pure DPS than a Carbineer can ever possibly match.

4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness
07-11-2004 12:29 PM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...(add your own tips too!)
Options    Options  
AriasImmortal
Jedi
Posts: 8261
Registered: 07-01-2003


AriasImmortal
PA: The Intrepid Corporation
Server: Intrepid

Reply 26 of 52

Viewed 1043 times


well, that makes sense. but still, it decreases your chances of being hit

ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.
07-12-2004 06:44 PM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...(add your own tips too!)
Options    Options  
Kumakada
SWG Chief Petty Officer
Posts: 236
Registered: 11-16-2003


Kumakada

Reply 27 of 52

Viewed 1015 times


Could someone please post a useful macro for PVe/PVP. I am close to Master Carbineer so any macro within that profession would be very appreciated.  Also, if I drop Novice Medic will I still be able to use ANY stim pacs at all? <-- off topic but I need to know, lol. Thanks

"It came like lightening out of a clear sky"-T.S. Elliot
"My feet are strong Joe Rogan"-Tyrone Biggums
07-14-2004 04:54 AM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...(add your own tips too!)
Options    Options  
TAfirehawk
Blue Glowie
Posts: 10292
Registered: 06-26-2003


TAfirehawk
PA: The Ghosts of Alderaan
Server: Chilastra

Reply 28 of 52

Viewed 1014 times




Kumakada wrote:
Could someone please post a useful macro for PVe/PVP. I am close to Master Carbineer so any macro within that profession would be very appreciated.  Also, if I drop Novice Medic will I still be able to use ANY stim pacs at all? <-- off topic but I need to know, lol. Thanks



There is NO MACRO for Carbineer....go try Rifleman.....

We have about 10 Specials that are all useful in different situations and nearly every fight I have I use 3-5 of them, so setting up a MACRO is just plain stupid.  Now some people setup what I call mini-macros of one or two shots and that is fine.  This profession is based on TACTICS, not button mashing, sorry.

No Medic, no Stims at all.

 

Iebas Feania
Former Correspondent of the Former Profession, CARBINEER
07-14-2004 05:57 AM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...(add your own tips too!)
Options    Options  
Alzanob-CH
Wing Commander
Posts: 511
Registered: 12-29-2003


Alzanob-CH
PA: Città di Gaia
Server: Chimaera

Reply 29 of 52

Viewed 1006 times


A question by a new Master carbineer...i need to choose my next skills...if i go fencer for dodge the mod is on only when i use a fencer weapon? Or i have the dodge mod always? thx

-= Horak Alza, Urban Planner, Mayor of Gaia, Talus =-
Politician--Master Artisan--Master Shipwrighter--Master Merchant

-= Nicoletta Alza, Jedi Padawan =-
Healer--Enhancer--Defender
ALZA Consumer Sale, Gaia 5267 -524

07-14-2004 04:48 PM  

Report Abuse to a Moderator
 
Re: Tips for Building Your own Template...(add your own tips too!)
Options    Options  
TAfirehawk
Blue Glowie
Posts: 10292
Registered: 06-26-2003


TAfirehawk
PA: The Ghosts of Alderaan
Server: Chilastra

Reply 30 of 52

Viewed 986 times


Dodge/Block/Counterattack only work with the appropriate weapon equiped.
 
 

Iebas Feania
Former Correspondent of the Former Profession, CARBINEER
07-15-2004 05:51 AM  

Report Abuse to a Moderator
Jump to Page:   1 · 2 · 3 · 4  |  Next Page