Actually if you read carefully I put "It is tempting to cap at 125 if you can," but many people are trying to design BH/Carbineer templates and grabbing defenses from TKA or Pistoleer...
Defenses at 60 or 70 are not worth it, just a waste of SP. Defenses are only worth if you CAN cap.
4Colonel Griffin Shade 4Combat Upgrade Tester Team Kick to Face 4Real men wear Marine Armor 4"Never stop fighting till the fight is done." - Elliot Ness
Actually if you read carefully I put "It is tempting to cap at 125 if you can," but many people are trying to design BH/Carbineer templates and grabbing defenses from TKA or Pistoleer...
Defenses at 60 or 70 are not worth it, just a waste of SP. Defenses are only worth if you CAN cap.
AS it stands until CB, you should add
Hosoke Enaitol - Eclipse Carbineer - No matter what the NGE says Commander:Nightfall Leigon, protectors of HyperDrive Radio
There's a good chance the CB won't even be the 11th Update.
Depends on what goes on with all the "Jedi" activity.
4Colonel Griffin Shade 4Combat Upgrade Tester Team Kick to Face 4Real men wear Marine Armor 4"Never stop fighting till the fight is done." - Elliot Ness
Yup good advice and one I have always used when making my temps. I will always choose the pistoleer tech line for it's defenses over any other defenses as a BH.
Fahd Krath Master Bounty Hunter/Master Jedi Stalker Melt- AHAZI Stomp Crew on the Bloodfin Server The Adventures of Fahd Krath Give me a one star if you have no life and are a complete looser.
Actually if you read carefully I put "It is tempting to cap at 125 if you can," but many people are trying to design BH/Carbineer templates and grabbing defenses from TKA or Pistoleer...
Defenses at 60 or 70 are not worth it, just a waste of SP. Defenses are only worth if you CAN cap.
Thanks for the clarification, I have noticed a boost above +80 in each and now that I am around 110-120 in each it sure matters in my template.
Iebas Feania Former Correspondent of the Former Profession, CARBINEER
also, ranged/melee defense is VERY effective. I still counter/dodge TKMs (despite their 200+ acc), and that wouldn't be possible without the ranged/melee.
ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.
I'm a Wookie. My armor sucks. So i decided I need to kill people before they can get to me. Here is what I've discovered.
The biggest tip I have is Speed kills. As a Master Carbineer/BH carbs 4, my speed is at 115 and accuracy is at 190. I can use any speed of weapon and hit as fast as the server allows. This all has to do with having your speed at 100 or greater. So, what I do is buy slow hard hitting carbs and add Maximum/Minimum power ups. I have a DXR6 that is 200-340, in PvP I've hit a TK/DOC with burst shot 2for 400-570 for as fast as the server allows. He couldn't use stim-D's fast enough. I killed him by taking out his action and health, not his mind.
Another thing this template gives you is about 4 shots that can cause dizzy. All you have to do is write a macro with these shots looped and they stack. In PvE, I've had enraged rancors just lay down and die with this. They can't even move. In PvP, if a guy has defenses he won't KD....if not he'll just flop around and die. Also, use your posture down attacks on melee attackers. This would be suppression fire 2 and Action 2. This also works on Jedi. It just gives you a lil room to operate.
Now that they've dropped the master scout requirement I'll be going Master Carbineer/Master BH and pistoleer 0,0,0,3 this gives me 200 accuracy 115 speed in Carbineer and 125 accuracy 103 speed in pistols (plus some added melee defense). This allows me to fire away with eyeshot for as fast as the server allows. I might later make a hodge/podge of Carbineer / Pistoleer with Master Bounty Hunter in order to get more status defenses and the use of the genosian sonic blaster. Eye shot ......using a genosian ( I'm talking those 140-370 ones not the loots).....as fast as the server lets you.......that could be intersting.
AriasImmortal wrote: also, ranged/melee defense is VERY effective. I still counter/dodge TKMs (despite their 200+ acc), and that wouldn't be possible without the ranged/melee.
Actually, dodge/counterattack have nothing to do with ranged/melee defenses.
It's like a series of checks... Someone shoots at you, there is then a die roll to see if they hit you that takes ranged/melee defenses into account... If they miss, it shows up as a miss... If they hit, then there is another die roll that takes dodge/counterattack into account. So, if you see yourself dodging/counterattacking often, it is because your ranged/melee defenses did not make the shot miss initially, and your secondary defenses kicked in.
__________________________________________ EisMan Buckeye [COG] Mercenaries do it for money [Master of Carbines] [Retired Mercenary] __________________________________________
Even if TKA or Rifleman miss you 50% of the time, chances are you miss their template just much -- and they'll hit for more pure DPS than a Carbineer can ever possibly match.
4Colonel Griffin Shade 4Combat Upgrade Tester Team Kick to Face 4Real men wear Marine Armor 4"Never stop fighting till the fight is done." - Elliot Ness
Could someone please post a useful macro for PVe/PVP. I am close to Master Carbineer so any macro within that profession would be very appreciated. Also, if I drop Novice Medic will I still be able to use ANY stim pacs at all? <-- off topic but I need to know, lol. Thanks
"It came like lightening out of a clear sky"-T.S. Elliot "My feet are strong Joe Rogan"-Tyrone Biggums
Could someone please post a useful macro for PVe/PVP. I am close to Master Carbineer so any macro within that profession would be very appreciated. Also, if I drop Novice Medic will I still be able to use ANY stim pacs at all? <-- off topic but I need to know, lol. Thanks
There is NO MACRO for Carbineer....go try Rifleman.....
We have about 10 Specials that are all useful in different situations and nearly every fight I have I use 3-5 of them, so setting up a MACRO is just plain stupid. Now some people setup what I call mini-macros of one or two shots and that is fine. This profession is based on TACTICS, not button mashing, sorry.
No Medic, no Stims at all.
Iebas Feania Former Correspondent of the Former Profession, CARBINEER
A question by a new Master carbineer...i need to choose my next skills...if i go fencer for dodge the mod is on only when i use a fencer weapon? Or i have the dodge mod always? thx
-= Horak Alza, Urban Planner, Mayor of Gaia, Talus =- Politician--Master Artisan--Master Shipwrighter--Master Merchant