Started 1 mo 25 days ago
Took 2 hr 24 min on jenkins-slaves-6b69b4b467-vf5s4

Success Build #3038 (Dec 3, 2020 1:00:00 AM)

Changes
  1. [fixed] Death Watch Bloodguard missing liquids from loot - Mantis #8078 (details)
  2. [Changed] LambdaShuttleReinforcementTask to take an enum as argument instead of multiple boolean arguments to differentiate between the different reinforcement modes. (details)
  3. [Added] closestlambdaonlytroops argument to /createSpawningElementWithDifficulty command. It will spawn a containment team without any Lambda shuttle. (details)
  4. [Added] NPC spawn point for containment teams. (details)
  5. [Added] Contraband scan reinforcements will now also use containment team spawns. (details)
  6. [Added] removeclosestcontainment team argument to /createSpawningElementWithDifficulty command. (details)
  7. [Changed] Decreased the spawn distance between containment team troops. (details)
  8. [Added] Containment team spawn points in Bestine. (details)
  9. [Fixed] getFreeNpcSpawnPoint returning spawn point of wrong type. (details)

Started by timer

Revision: c27e8e8859138de5d5b6b3716de992d774094d10
  • refs/remotes/origin/unstable
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Test Result (no failures)
    LanguageLinesLines DeltaCommentsComments DeltaFilesFiles Delta
    cpp528,693+8003,486
    Total528,693+8003,486