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Thread: Publish 3: GCW, Base Busting, Screenplays and Quest

  1. #121
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    Quote Originally Posted by VE_Strange View Post
    Thanks for clearing that up for me! Looks like I wont have to go begging on the forums to find a new guild yet... lol

    It is truly going to suck... all the friends are gone, and the only reason I am still in the city is because it is still a Metropolis and a Research Center
    Keep in mind there was a bug preventing Metropolis from ranking down under any circumstances. I think that was still on Basilisk. That should be fixed now.

  2. #122
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    Lots of great adds and fixes. Keep up the good work
    When I go, I want to go like my grandfather, peaceful and sleeping. Not kicking and screaming, like the passengers of his V-35 speeder

  3. #123
    Senior Member VE_Strange's Avatar
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    Quote Originally Posted by elpete View Post
    Keep in mind there was a bug preventing Metropolis from ranking down under any circumstances. I think that was still on Basilisk. That should be fixed now.
    Ok, next stupid question... Does the city still keep its specialization until it disappears, or does it go away as the rank drops?

  4. #124
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    Nice job to all who have slaved over this project! Considering this is nonprofit, I admire the hard work and effort!!!

  5. #125
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    Are the factional bases going to be set to fixed 2 hour windows for attack based on when the base is placed? I know early in live this was an issue where the window changed over time and opposing factions would do overnight raids to wipe a good chunk of the bases on the server. Just thinking how hard it's going to be to grind faction xp now that's there's only a couple mobs per mission. Hate to see it go up in smoke.
    Jervin [J] Industries
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    Master Weaponsmith 20/25/25
    Drop-off vendor: 2148 -4722 outside Mos Eisley

  6. #126
    Junior Member True Mandalorian's Avatar
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    Great job guys, can't wait til the server comes back up! Keep up the great work!

  7. #127
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    Quote Originally Posted by Berlinda View Post
    Great effort with the update, I don't see it listed but thought I would ask for my own peace of mind. Will the Gorax be included in merge or no priority with that just yet?
    no gorax until dynamic spawns are working correctly.

  8. #128
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    Open the flood gates!



  9. #129
    SWGEmu Retired Community Relations bigevil's Avatar
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    Great stuff team!! Lots of quality fixes in there and top notch adds.
    Retired Community Relations

    SWGEmu is a non-profit, open source community project.
    Is what I am doing in the game wrong? How do I know? If in doubt, contact Staff.

    SWGEmu Guides and Helpful Links / complaint@swgemu.com for violations or complaints / LIVE Support

  10. #130
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    Mahoooosive patch, thank you.

  11. #131
    Junior Member Berlinda's Avatar
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    Houston we have a problem, I now have around 15 new structures outside my crafthouse that was never there before and a lot are overlapping each other.

    My 1st guess it it looks like previously condemmed structures which have been removed in the past have came back to surface and are overlapping current structures in place of those.

    Last edited by Berlinda; 07-02-2013 at 08:13 PM.
    New drop-off vendor - PreCu City Corellia 4675 -2644


  12. #132
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    Woot, amazing. so many more spawns!

    Thank you so much for your hard work!

  13. #133
    Junior Member Berlinda's Avatar
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    Have done a lengthy scout across Coro seems a lot of old condemmed/removed buildings are back and harvs are inside structures and a lot of overlapping.
    New drop-off vendor - PreCu City Corellia 4675 -2644


  14. #134
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    The date in the original post is wrong. It is July 2nd today, not June 2nd. You've lost a whole month!

  15. #135
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    I see a rollback in our future...



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