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Thread: Publish 3: GCW, Base Busting, Screenplays and Quest

  1. #196
    Junior Member LaDouche's Avatar
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    Quote Originally Posted by Vlada View Post
    Alrighty then...
    Yeah that what I thought you would say.

  2. #197
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    Quote Originally Posted by Yiddo2012 View Post
    Sorry if this has been bought up, when tapping a lair on a terminal mission it seems that the number of creatures spawning is a lot higher than I recall from pre-cu. Getting sometimes up to about 6 or 7 in 1 go and most times I am incap'd. I know I can run off then go back and pick them off but not the same, am ranger/smuggler-to-be trying to level unarmed.

    Working as planned or intermediate change?
    I have been wondering about tapping lairs from from missions myself. I am a 4xx4 marksman. When doing these I kill off the original spawn, then hit the lair once and then peace. Hit it a second time and another wave appears. Kill off that wave hit the lair again once then peace. Hit it a second time then peace. Hit it a third and another wave appears but this time the entire spawn is aggressive and they all attack.

    My issue is with that third wave. Is that how it is suppose to be? I don't remember it being that way but heck it has been almost 10 years and not sure if it is my memory playing tricks on me. Was thinking of writing a ticket but didn't want to waste anyones time with a non issue.
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  3. #198
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    Quote Originally Posted by Vlada View Post
    Quote Originally Posted by Yiddo2012
    Sorry if this has been bought up, when tapping a lair on a terminal mission it seems that the number of creatures spawning is a lot higher than I recall from pre-cu. Getting sometimes up to about 6 or 7 in 1 go and most times I am incap'd. I know I can run off then go back and pick them off but not the same, am ranger/smuggler-to-be trying to level unarmed.
    Working as planned or intermediate change?I'm not sure any changes were made to that part of the game in Pub3, i could be wrong.
    Pretty sure changes have been made. Have been doing missions from Theed and Lok (trying to level for novice smuggler) and before publish 3 I would tap-and-kill no worries but now am incap'd regularily after being swamped.
    Buttercup: We'll never survive.
    Westley: Nonsense. You're only saying that because no one ever has.


  4. #199
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Yiddo2012 View Post
    Pretty sure changes have been made. Have been doing missions from Theed and Lok (trying to level for novice smuggler) and before publish 3 I would tap-and-kill no worries but now am incap'd regularily after being swamped.
    If you are sure its a bug, report it.

  5. #200
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    Biggest bug with this patch is combat. Even when peaced, the character autofires on lairs or last target. Then theres the issue with mobs staying in combat with you for the full length of the map, PLUS they continuously incap you.

  6. #201
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    command is /delegate faction

  7. #202
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    Quote Originally Posted by Vlada View Post
    If you are sure its a bug, report it.
    I dont think its a bug but more a change, just cant remember if thats how pre-cu was.
    Buttercup: We'll never survive.
    Westley: Nonsense. You're only saying that because no one ever has.


  8. #203
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    The bug is where the mobs still sit there and camp you after each incap. That wasnt in Precu. They either DB'd you, or they ran off back to their lair.

  9. #204
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Renegadeimp View Post
    The bug is where the mobs still sit there and camp you after each incap. That wasnt in Precu. They either DB'd you, or they ran off back to their lair.
    That's part of the creature AI and its not working as intended, new one is in the works.

  10. #205
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    Quote Originally Posted by Vlada View Post
    That's part of the creature AI and its not working as intended, new one is in the works.
    Best news all week. Thanks.

  11. #206
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Renegadeimp View Post
    Best news all week. Thanks.
    Would you still consider it as good news if i told you that work on new creature AI started months ago?

  12. #207
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    I think any news is good news if it means fixes and things are moving forward

  13. #208
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    Quote Originally Posted by Vlada View Post
    Would you still consider it as good news if i told you that work on new creature AI started months ago?
    <3 Out of all the current bugs on bask, that alone is the single most frustrating one.

  14. #209
    Newbie Abesinay's Avatar
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    Sorry if I missed the post, but is the Imperial Theme Park supposed to be in?

  15. #210
    Retired SWGEmu Staff Bertlast's Avatar
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    Quote Originally Posted by Abesinay View Post
    Sorry if I missed the post, but is the Imperial Theme Park supposed to be in?
    No. It is to be merged to nova after bas swaps over to stable. Then it will need to be tested and whatnot and could be included in pub4.
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    SWGEmu is a non-profit, open source community project.
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