now everyone who was bashing the team and project as a whole can come
back and be friends again...
Huge strides.... cheers for the staff. and all there work.
now everyone who was bashing the team and project as a whole can come
back and be friends again...
Huge strides.... cheers for the staff. and all there work.
IGN- Wilba
-4300 2880
1300m south of theed
Thanks EMU team. That's a lot of kickass to look forward to.
Last edited by cadmunky; 07-02-2013 at 03:46 PM.
Draega
MRanger / MSwords
Ranger Svcs, Papasaurus (MSmug/MPistol), prop.
Dant (MiningOP), /way -755, 1571
Thank you for all your volunteered time and hard work guys and gals. Much respect.
IGN:::Duram
well thats brought me back, thankyou devs
Sircraft and Matthaus, vendor and drop off @ 893 -5242 cnet shuttle to kolene or swoop 1.3km from cnet
fantastic list of updates, am I sad that the one that excites me most is being able to pick up the fish you catch?
Buttercup: We'll never survive.
Westley: Nonsense. You're only saying that because no one ever has.
Draega
MRanger / MSwords
Ranger Svcs, Papasaurus (MSmug/MPistol), prop.
Dant (MiningOP), /way -755, 1571
group damage FTW
also..
the no attack while afk ...
awesome...
IGN- Wilba
-4300 2880
1300m south of theed
Does "World Spawns" mean there will be nightsisters running around Dath and not just at the POI's?
yes very much so, but not dynamic spawning just yet. they are all at static spawn locations all over the map. you can check this thread https://www.swgemu.com/forums/showthread.php?t=79815 for the locations of all the static spawns. the second post in that thread has them listed.
Incredible job. /deepbow in respect
I am very excited about the publishes. Great work all. It takes an admirable level of dedication to take something that was once loved and tossed aside and make it better again. Many thanks.
"Fixed NPC lairs (missions) to no longer spawn additional mobs when the lair is attacked."
I thought that was intentional. Was there a particular reason why additional spawning mobs was a bad thing? I liked being able to fight more than one NPC per lair mission. Will random spawned lairs still spawn mobs when attacked?
Bert Last
Retired SWGEmu Staff
bertlast@swgemu.com
SWGEmu is a non-profit, open source community project.
How to report bugs | Live Support | Mantis (Bug Tracker)
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