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Thread: Nova Test Center Update 03/22/2011

  1. #31
    Member Kraschman's Avatar
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    Quote Originally Posted by MaelDiablo View Post
    You will get a system warning when a sandstorm is about to hit the highest level (Where the wounds and all start), that should be your sign to seek shelter and stop fighting. Not to mention that if you are fighting, you are wearing armor anyways, which will protect you from wounds and most knockdowns (Not all) anyways. Other then that, no critters and NPC's will not be effected.
    I'd love to see there be at least a setting where critters and NPCs would be affected. One might always change the critters stats so that they self-heal black bars very slowly. Or simply make critters like krayts mostly immune anyway and have the whole thing reset on a server reboot.

  2. #32
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    Quote Originally Posted by Kraschman View Post
    I'd love to see there be at least a setting where critters and NPCs would be affected. One might always change the critters stats so that they self-heal black bars very slowly. Or simply make critters like krayts mostly immune anyway and have the whole thing reset on a server reboot.
    I myself would like to see, when the sandstorms hit the highest level, that most critters and NPC's go into hiding as well and that this level of sandstorm brings out more dangers, like for example on Tatooine more Tusken activity, but for now the weather will remain as is, as the Dev's have moved on to other things in the project, maybe they will get back to it, when we have reached that magic goal of 1.0.
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  3. #33
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    Vendors, weather, and SEAs in one update?!

    I think I need a new pair of pants.

  4. #34
    Junior Member modsec's Avatar
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    Quote Originally Posted by MaelDiablo View Post
    Or you can find a player that can craft some clothes with sockets for you. Best bet for finding a few tailors is in Phoenix Rising on Lok, where a few staff and players hang around at. They don't bite (Hard), so don't be shy and come over there.
    Directions!!!! xD
    IGN = Modsec, Modden, Modd, Modrawr


  5. #35
    Junior Member Skoduss's Avatar
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    So with all the illogical things SWG has, the devs just landed on the "Let's put a sandstorm to f**k everything up" kind of deal?

  6. #36
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    Quote Originally Posted by Skoduss View Post
    So with all the illogical things SWG has, the devs just landed on the "Let's put a sandstorm to f**k everything up" kind of deal?
    Why are you complaining? Everyone else seems to like that idea.

  7. #37
    SWGEmu Retired Community Relations bigevil's Avatar
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    Quote Originally Posted by Skoduss View Post
    So with all the illogical things SWG has, the devs just landed on the "Let's put a sandstorm to f**k everything up" kind of deal?
    Actually I think its a perfect way to spice it up a touch. Many planets are deemed tame once your full templete toon gets all geared up and boofed. There should always be an element of looking over your shoulder.
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  8. #38
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Skoduss View Post
    So with all the illogical things SWG has, the devs just landed on the "Let's put a sandstorm to f**k everything up" kind of deal?
    Much like TEF or Combatant system, Holo-grind, Village or some other Jedi system, Mini Suits, Composite armor recoloring, etc these features will be part of 1.0. But which of them will actually be used by any future server communities its entirely up to them.

    Options like this one need to exist and like everything else need to be tested, doesn't matter if we like them or not, once 1.0 is released to the public we will be able to chose between a number of different servers which will have different features turned on or off.

    So you see complaining about things like these at this point is pointless, in fact complaining about them is pointless at any point.

  9. #39
    Member Phr33kman's Avatar
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    I think many people confuse SWGEmu 1.0 and Suncrusher as the same thing. They are not based on the information I have read on the forums. SWGEmu 1.0 is the server code that will be released for the different servers to run on. This code needs all of the different options available in the code so each server community can choose what options it wants to run with.
    Suncrusher is the server that will be ran by members of the SWGEmu team, it will use the SWGEmu server code. But what options it will run under is still under discussion and not finalized yet.

  10. #40
    Junior Member TankGun's Avatar
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    Very good news

  11. #41
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    holy god vlada is on the staff?

    times have changed

  12. #42
    Retired SWGEmu Staff Nedak's Avatar
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    Quote Originally Posted by vlock View Post
    holy god vlada is on the staff?

    times have changed
    Tell me about it

    Quote Originally Posted by MaelDiablo View Post
    I myself would like to see, when the sandstorms hit the highest level, that most critters and NPC's go into hiding as well and that this level of sandstorm brings out more dangers, like for example on Tatooine more Tusken activity, but for now the weather will remain as is, as the Dev's have moved on to other things in the project, maybe they will get back to it, when we have reached that magic goal of 1.0.
    That is actually a really cool idea.

  13. #43
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    I can report that my Ithorian tailor can not test the protective clothing against sandstorms since your list of protective clothing has only human gear in it.
    Furthermore the clothing colorization for Ithorian clothing is not implemented yet, all the ithorian clothes that i crafted just came out in a default color which makes tailoring ithorian stuff a rather dull experience.
    I have read in the update description that one should wear 5 pieces of clothing to be fully protected (head gear, chest covering, pants, gloves, boots).
    I am wondering how this is supposed to count for species that can not wear gloves or boots, are those just to stay off the hazardous planets?

    I don't want to sound too negative, i really appreciate all the work and ideas you implemented with the updates but i am a bit concerned if all of this just adds more handicaps to those players who do not have the stadard human/zabrak character.

  14. #44
    Newbie Khairn's Avatar
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    Love the idea of the sandstorms being more than just a visual experience, u go into any desert of a real world and get hit in the face with sand at high speed you can be guaranteed quite a bit of discomfort .. it makes sense to bring that realism into the game. ^^
    What about tailors being able to make something similar to a bedouin robe to fend off the sand, allowing the player to keep whatever armour/clothing he wants on underneath.

  15. #45
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    Unfortunately we didn't think further then those who can wear boots and gloves, or gender restrictions, but I can assure you we will once we get some more time for it. The project has to move on and the Dev that has brought you the weather system, is now working on camps for Scouts/Rangers, which will provide protection against the weather as well out in the field. For now what is will have to do, not that a high level sandstorm will be that common.
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