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Thread: Nova Test Center Update 03/22/2011

  1. #16
    The Vlada Vlada's Avatar
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    Quote Originally Posted by bigevil View Post
    Thanks Vlada for update and thanks Anakis for good stuff!!!
    Actually i just made this thread look pretty, all props should go to Developers, QA and CTT (Development Division).
    Last edited by Vlada; 03-23-2011 at 12:43 PM.

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  2. #17
    Member robpickles's Avatar
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    I was originally opposed to the idea of the sandstorms, but you know, the more I hear about it the more I am liking it.
    Rob
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  3. #18
    Junior Member kaque's Avatar
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    Awesome progress. I'm gonna be back testing today! Keep up the great work.

  4. #19
    Retired SWGEmu Weekly Updates Guy Sekie's Avatar
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    Tc nova is getting there, wont be long till everyone is playing it.

  5. #20
    Senior Member Bostwain's Avatar
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    I noticed cRush was posting stuff, is he backwith emu?
    Bostwain

  6. #21
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Bostwain View Post
    I noticed cRush was posting stuff, is he backwith emu?
    From another thread...

    Quote Originally Posted by TAfirehawk View Post
    Yes cRush is back in #swgemudev2 and with commit rights to the SVN, both very good things.

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  7. #22
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    Quote Originally Posted by DaFunc View Post
    Awesome stuff. Is there a way to get armor and clothes from the blue frog with sockets? I was hoping to test some SEA's but I am unable to find any clothing/armor with sockets (including stuff on bazaar). Or, should I take up some crafting...
    Or you can find a player that can craft some clothes with sockets for you. Best bet for finding a few tailors is in Phoenix Rising on Lok, where a few staff and players hang around at. They don't bite (Hard), so don't be shy and come over there.
    MaelDiablo
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  8. #23
    The weather system effects was something I always wanted in the game. I was thinking more of the cold weather areas like up in the NW of Corellia (always looked odd seeing someone running around in hotpants in the snow). Good work and keep it up!

  9. #24
    Like the sandstorm idea but it would add to the realism to keep them hindering exposed players all the time rather than toggling it on and off.

  10. #25
    Newbie Wodaz Freecrest's Avatar
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    Quote Originally Posted by minilogoguy18 View Post
    Like the sandstorm idea but it would add to the realism to keep them hindering exposed players all the time rather than toggling it on and off.
    If I'm not mistaken I think the only way to flip on/off at the moment is server management? Not by the individual player.

  11. #26
    Retired SWGEmu Staff Kreen's Avatar
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    I like

    Go go developers!
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  12. #27
    Senior Member Emerzon's Avatar
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    Sounds fun, thx for the update.

  13. #28
    Junior Member JennieRoe's Avatar
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    I definitely approve of the sandstorm idea! Tatooine and Lok are my favorite planets and I always loved to see the sandstorms roll in! Only thing I will say is this: will the NPC's suffer the same effects (if unprotected)? Won't be fun fighting a bunch of high level NPC's, then a sandstorm hits and you get knockdown/blind, while they are unaffected!

    Anyways, good to see some new stuffs to test! Great progress!
    TC Nova IGN: Jennie Roe
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  14. #29
    Quote Originally Posted by JennieRoe View Post
    I definitely approve of the sandstorm idea! Tatooine and Lok are my favorite planets and I always loved to see the sandstorms roll in! Only thing I will say is this: will the NPC's suffer the same effects (if unprotected)? Won't be fun fighting a bunch of high level NPC's, then a sandstorm hits and you get knockdown/blind, while they are unaffected!

    Anyways, good to see some new stuffs to test! Great progress!
    No because the wounds would effect tough monsters like krayts and one person would see a bunch of black barred krayts and one shot them.

  15. #30
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    Quote Originally Posted by JennieRoe View Post
    I definitely approve of the sandstorm idea! Tatooine and Lok are my favorite planets and I always loved to see the sandstorms roll in! Only thing I will say is this: will the NPC's suffer the same effects (if unprotected)? Won't be fun fighting a bunch of high level NPC's, then a sandstorm hits and you get knockdown/blind, while they are unaffected!

    Anyways, good to see some new stuffs to test! Great progress!
    You will get a system warning when a sandstorm is about to hit the highest level (Where the wounds and all start), that should be your sign to seek shelter and stop fighting. Not to mention that if you are fighting, you are wearing armor anyways, which will protect you from wounds and most knockdowns (Not all) anyways. Other then that, no critters and NPC's will not be effected.
    Last edited by MaelDiablo; 03-27-2011 at 01:27 PM.
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