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Thread: Publish 1: The Warren and Vendors

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  1. #1
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    Great patch, but when will you fix the /tend so that ENTs can still be healed.

    Currently you can only heal for 2pts of damage, just like what was happening with wounds before.

  2. #2
    Newbie shayane's Avatar
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    This worked OK on Nova

    I only heal 1 point ^^
    all or most mobs are red so one-shot
    cannot put my house on tatoo
    missions I get destroyed
    cannot delete one toon
    town areas are full of afk/macro mobs killers including 2 accounts (same name but the sirxxxxxxx differs with same combat macro)

    Mind you great work - I am just informing not complaining (or just a little )
    Crying Swamp Stalker - Kauri

  3. #3
    Junior Member tcmike's Avatar
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    Quote Originally Posted by gordonh View Post
    Great patch, but when will you fix the /tend so that ENTs can still be healed.

    Currently you can only heal for 2pts of damage, just like what was happening with wounds before.
    I know right? I felt so bad for the Cnet ents I gave them some stamina food/drinks. I hope they enjoy! Its Teltier Noodles and Accagarram that do the trick, keep them actioned up.

  4. #4
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    Quote Originally Posted by tcmike View Post
    I know right? I felt so bad for the Cnet ents I gave them some stamina food/drinks. I hope they enjoy! Its Teltier Noodles and Accagarram that do the trick, keep them actioned up.
    You do realize that /tenddamage is not the primary heal of medics. In fact, it's not meant to even be a very strong heal. Now that it's fixed, a Master Medic will heal for between 50-60 dmg per use.

    Get some stimpacks.
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  5. #5
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    Quote Originally Posted by cRush View Post
    You do realize that /tenddamage is not the primary heal of medics. In fact, it's not meant to even be a very strong heal. Now that it's fixed, a Master Medic will heal for between 50-60 dmg per use.

    Get some stimpacks.
    When you say its now fixed, do you mean on Nova currently or on Both.

  6. #6
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    Awesome patch! Cant wait to get online.

  7. #7
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    sir I have some question and I'm new in the forum... where can I look to see the version of the server? is it already 1.0 and jedi are implemented?

  8. #8
    The Vlada Vlada's Avatar
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    No on our Assemble timeline, no, no.

  9. #9
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    anyone know if factional destroy mishes are bugged?i tried pick em being imp combatant i was unable to attack rebel npcs at mish waypoint,though i was able to atack base ...wchich caused they attacked me ,but i was'nt able to shoot back even when they shoot at me ...kinda weird

  10. #10
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    yay,good job guys. This is amazing work here!!

  11. #11
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    Good work Devs
    Each publish is bringing me closer to getting my JTL back which i cant wait for!

  12. #12
    Junior Member stevengw's Avatar
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    re: Fixed some issues with creatures showing as non-enemies instead of enemies.

    could you also do the same with the Imperial missions from Theed! The criminals cant be attacked!
    Or maybe the Rebs have hacked the terms?

  13. #13
    Senior Member Rise Of Cpu's Avatar
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    this patch rustled my jimmies (srs)

  14. #14
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    Just curious, but why was weapons adjusting creature con changed? This was in 14.1, the CU destroyed it. It made getting more xp with a lower lvl pet better when the weapon would sink the xp you would get from creatures. (con has an affect on creature xp)
    Some may say that I am mad as a hatter, or madder then a March hare. But, that could be my split personality talking.

  15. #15
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    Quote Originally Posted by Garrion View Post
    Just curious, but why was weapons adjusting creature con changed? This was in 14.1, the CU destroyed it. It made getting more xp with a lower lvl pet better when the weapon would sink the xp you would get from creatures. (con has an affect on creature xp)
    It was a typo. Con wasn't working properly before the publish. The exp scaling based on creature level (what you mistake as con here) is not implemented yet.
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