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Thread: June 11th wipe

  1. #61
    Junior Member Oaken's Avatar
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    Thank you so much for the update. Bugs or not, i am SO thankful that you Devs have brought back one of the joys of my life. Thank you also for the continuing hard work everyone is putting into the emu.
    Oaken Wave - Kettemoor

  2. #62
    Great news. Very happy overall. But, I much preferred the hologrind to the village, so that is the one thing I am not excited about at all. I actually originally retired shortly after the village was introduced.

  3. #63
    Junior Member Oaken's Avatar
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    Quote Originally Posted by Aksys View Post
    Great news. Very happy overall. But, I much preferred the hologrind to the village, so that is the one thing I am not excited about at all. I actually originally retired shortly after the village was introduced.
    Well in 14.1, we had the Village then and the emu is up to path 14.1

    Hopefully you will stick around though.
    Oaken Wave - Kettemoor

  4. #64
    Junior Member -Darkstar-'s Avatar
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    I'm so frikin excited. 10 toons with 2 allowed to be online. No more need to have 2 or 3 accounts.

  5. #65
    Junior Member excalibur77's Avatar
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    Quote Originally Posted by arween View Post
    can't wait, but time goes by so slowly :-)

    brilliant job so far, on June 11th, SWG will be reborn!
    ooohh cant wait, my fellow SWGers the time has come, where our beloved SWG will be reborn for us all to enjoy once again!!!!!!!!! give thanks to the devs at SWGemu!!!!!!!!!

  6. #66
    Junior Member j227one's Avatar
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    Quote Originally Posted by kinserrc View Post
    Leave Tat, problem solved.
    It really is that easy!

  7. #67
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    Quote Originally Posted by j227one View Post
    It really is that easy!
    Narglatches pose an issue on Naboo. Not bad like Krayt's but still a pain.

    Any update on Politician XP?

  8. #68
    Senior Member kinserrc's Avatar
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    Quote Originally Posted by ct2020 View Post
    Narglatches pose an issue on Naboo. Not bad like Krayt's but still a pain.

    Any update on Politician XP?
    Except narglatches don't attack until you do.

  9. #69
    Junior Member Kematian's Avatar
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    Quote Originally Posted by kinserrc View Post
    Except narglatches don't attack until you do.
    Not true. I've had them hunt me down from my city near the middle of naboo to theed, only to have them triple incap me in the theed SP


    <LIVE>
    Live to Rebel

  10. #70
    Senior Member kinserrc's Avatar
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    Quote Originally Posted by Kematian View Post
    Not true. I've had them hunt me down from my city near the middle of naboo to theed, only to have them triple incap me in the theed SP
    You must smell bad or something, haven't seen them attack anyone yet.

  11. #71
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    Awesome job guy... i wan't to give everyone involved a big wookie hug
    AKA The Right Reverend Goldstein of EVE Radio

  12. #72
    Junior Member
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    Way to go EMUteam. love it!

  13. #73
    Senior Member Cliffy's Avatar
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    Quote Originally Posted by Vlada View Post
    If its not now it will be down the road. Everything that is broken will eventually be fixed.
    Could we get a confimration one way or the other on this though? I understand if not fixed because appreciate all the hard work everyone does on this project but just would like to know if it is or isn't fixed yet cause not worth placing harvesters at all if it's not.

    thanks

  14. #74
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Cliffy View Post
    Could we get a confimration one way or the other on this though? I understand if not fixed because appreciate all the hard work everyone does on this project but just would like to know if it will or wont be fixed cause not worth placing harvesters at all if it's not.

    thanks
    You do know that the goal of this project is to create vanilla 14.1 Pre-CU emulator? Not half of an emulator or two thirds of an emulator, but a whole, working one.

    To accomplish that everything that was working back then needs to work when we release 1.0, which means that everything that is missing or broken atm will be fixed or added at one point before we release 1.0.

  15. #75
    Senior Member Cliffy's Avatar
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    Quote Originally Posted by Vlada View Post
    You do know that the goal of this project is to create vanilla 14.1 Pre-CU emulator? Not half of an emulator or two thirds of an emulator, but a whole, working one.

    To accomplish that everything that was working back then needs to work when we release 1.0, which means that everything that is missing or broken atm will be fixed or added at one point before we release 1.0.
    You're missing my point....

    I'm just asking as the last guy did. Is the harvester hopper bug fixed or will it empty on resets? I understand everything you said and just trying to get a confirmation one way or another before placing my harvs

    edit - I guess cause my quote on my last post just had your response to him without his question, it was confusing so just clarifying I just wanted to know and that was all
    Last edited by Cliffy; 06-10-2012 at 12:27 PM.

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