Quote Originally Posted by Phalanx480bc View Post
That and it's largely irrelevant, anyway. The strides made by this dev team and their predecessors has made the current build AT LEAST as playable as the original code from the same time period. There are still plenty of bugs to work out, but I can recall just as many game-breaking issues in the official code as there are on Basilisk. Why trade SWGEmu issues for SOE issues of the same grain?
Very good point-better off not inheriting SOE's code headaches. At least when you build your own, you built it from the ground up and issues are tackled as they arise.