NPO... Nice work!!!
NPO... Nice work!!!
I have a question.... So does this mean they are setting up a lib server for the community to play with and a community dev team to work on bugs on it? Or have i misread this? If so, does that mean the current lib will be transfered there, andbe active for quite a while?
The box that Liberator will be hosted on will be a bit more accessible to us. Not sure so much of bugs fixes/changes, but it at LEAST means we'll have more of an ability to do things like troubleshooting technical issues, a more flexible restart timer and possible planned restarts to ensure a more stable environment for players.
However, Liberator code is very, very unstable at the base level, so non-essential bug fixes may be scarce (depending on whether or not how stable a change may be), but massive bug/exploits may be more readily corrected. In time we'll be able to tell, but for the time being it's more of a bonus to how well we can keep Liberator maintained and stable whilst the official developers work on the newer, better OR code.
Last edited by Revanis; 11-08-2011 at 02:27 AM.
Revanis
Retired SWGEmu Staff
Active Nobody
Expansion on what that is exactly used for could be useful.QA Department VPS - running Windows only software
I heard it was only $7 and it runs Aceblades Windows' QA Tool but curious why the tool needs a VPS so explanation on that would be cool.
Hit and miss on Liberator maintenance, the issue is for bug fixes etc not all of them are exactly easy and with no one from development side helping it might be difficult for the "Community Side" to deal with the issues in the Liberator code. Technical issues will be easier to deal with such as having access to the database (Well I assume you will have more access to the Database) and being able to restart is nice. But yeah fixing bugs/exploits I doubt any of that will happen.
SWGEmu Needs Better QA Staff
Pending reviews of plausible options that have arisen, no primary developer will be needed for Liberator after the transfer is finalized. The purpose of transfer is to take the box off developer hands. There may be the ability to change things in the future without developers (at least not the main developers) input. Buuut that's all on the horizon and the main thing is that TA won't have to deal with wasting time on Liberator, hopefully.
So we'll see.
Revanis
Retired SWGEmu Staff
Active Nobody
We have an internal task management tool that was donated to us by InforumUp. Normally this license would have cost $2,100.
Why do we need this?
a) As with every QA department tasks need assigned to individuals with goals for dates of completion.
b) This allows us to go in-depth regarding Tasks / Testing Flow and communicate / distribute the workload.
Attached is an image of the Shipwright tasks that were assigned.
Informup.jpg
Former QA Leader
I understand part of Jaddynn's concern here. CyTec's (our guild) leadership is partly pulled between Nova and Lib. While we want to remain in touch with the community of players there are many of us that also want to help push this project further along by remaining available for testing if "needed". So in a nutshell how would this divide affect those that want to be apart of both?
Call me overly cautious, but is it wise to keep the emu servers on the same host? We've already seen some major hd breakdowns and keeping them on the same machine will cripple all of them at the same time if anything goes wrong. Seeing as there are multiple dedicated servers available I would suggest separating them so only one of them will be down if the unthinkable happens. Totally different subject - once Nova replaces Liberator, will you still keep a separate TC or will that be it, subject to periodic wipes?
This is very positive news, congratulations.
Posted some more detailed answers in post #2.
Separating that TESTING from the PLAYING will be the best move you've made in a long time.
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