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Thread: Q & A New server, The Finalizer

  1. #151
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    Quote Originally Posted by Lolindir View Post
    Flash speeders will not be there from start
    This seems to contradict the answer in the Q/A can you elaborate more please?

    Q: How will veteran rewards be handled?
    A: Currently this system is handled by account creation time. This is of course not optional for a new server. There would have to be a new system in place to handle this and we donít have the time to implement something like this.

  2. #152
    Newbie Mythor's Avatar
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    Should be easy enough to take Flash Speeders off the Vet Rewards list when the server starts then add them back to the list in 3-6 months once crafted ones are readily available?

  3. #153
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    Amazing. So pumped. Canít wait for vacation days next week.
    Love the changes youíre making and the character count. Thank you for all youíve done.

  4. #154
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    Quote Originally Posted by shilo View Post
    I asked this question but it was never answered, will time played reset in terms of veteran rewards for finalizer.
    Quote Originally Posted by Neener View Post
    This seems to contradict the answer in the Q/A can you elaborate more please?

    Q: How will veteran rewards be handled?
    A: Currently this system is handled by account creation time. This is of course not optional for a new server. There would have to be a new system in place to handle this and we donít have the time to implement something like this.
    We are working on a something to address this, however nothing is certain yet. Our goal will be of course to have it based off the Finalizer oldest character age. We just have to take into account the code being used on servers with pre-existing characters and accounts. We will post more when we have something functional.

    Quote Originally Posted by Mythor View Post
    Should be easy enough to take Flash Speeders off the Vet Rewards list when the server starts then add them back to the list in 3-6 months once crafted ones are readily available?

    Flash speeds have been removed from the veteran rewards list. I did it today when I removed ADKs, Resource Deeds and Self Powered Harvesters.
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  5. #155
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    great news
    Anza

  6. #156
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    Thanks for clarifying

  7. #157
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    Thank you for the answers... and the new server. I will up my donations to reflect said thanks

  8. #158
    Senior Member SLiFeR's Avatar
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    Quote Originally Posted by Hakry View Post
    Flash speeds have been removed from the veteran rewards list. I did it today when I removed ADKs, Resource Deeds and Self Powered Harvesters.
    Good stuff!
    <JuDGE> Guild Leader | First SWGEmu Jedi Knight & Rank 11 Jedi Council Leader

  9. #159
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    Quote Originally Posted by TheSaberGuy View Post
    I think a decent fix for FRS gain rates would be to make a % of Bounty Hunter reward credits be converted into both Jedi XP and FRS xp. In 14.1 it's basically all risk no reward for Jedi taking on bounty hunters, especially non MBH. A jedi/dark knight will have a bounty of ~250k-~1.2mil depending on rank and amount of BH's he's defeated while on terms. You could convert 10% of that (25k) into Jedi XP and then 5-10% of that Jedi XP (1.25k-2.5k) into FRS. That amount could be split between the 1-5 BH's who take your mission so you would have to kill off the entire group to get the full amount of XP.
    Logical solution would be to give Jedi FRS XP for killing a BH

    But considering how desperate some people are for being the first rank 11 and so on im sure that would get rigged pretty quickly.
    just remove the FRS XP loss completely from BH vs Jedi fights and just make it about $$$
    Give jedi a say 25% of their payout if they beat the BH and make it an actual incentive for a jedi to fight a BH.

    Right now there is 0 benefit except bragging rights.

    And just remove the FRS, it's just a really ****ty system.
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  10. #160
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    Remove non cert dots
    Remove legend/Except drops for items and comps
    Make PVP tef you out of SL buffs like BHing does, and leave it planet wide for PVE, or make SL buffs apply to SL so it can be played in the field.
    Last edited by oMek; 12-14-2021 at 12:13 AM.


  11. #161
    Moderator Pyjri's Avatar
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    Quote Originally Posted by oMek View Post
    or make SL buffs apply to SL so it can be played in the field.
    I believe this is how it currently works per https://www.swgemu.com/bugs/view.php?id=7922

  12. #162
    SWGEmu Admin Farelli's Avatar
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    Quote Originally Posted by franklin920 View Post
    How is this possible?
    Our costs are not directly tied to each server. We have a rather sophisticated architecture, so the cost of adding a server is low in the grand scheme of things. That's why we have Basilisk, TC-Nova, TC-Prime, and thePit currently.

    As Lolindir said earlier, we will be taking down thePit and replacing it with Finalizer, so the net difference will be zero.

    But we run a lot more than just the four game servers. There are the forums, Mantis, and support, just to name a few.
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  13. #163
    Junior Member TWGeiger's Avatar
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    This is incredible, I can't wait!!

  14. #164
    Junior Member franklin920's Avatar
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    Quote Originally Posted by Farelli View Post
    Our costs are not directly tied to each server. We have a rather sophisticated architecture, so the cost of adding a server is low in the grand scheme of things. That's why we have Basilisk, TC-Nova, TC-Prime, and thePit currently.

    As Lolindir said earlier, we will be taking down thePit and replacing it with Finalizer, so the net difference will be zero.

    But we run a lot more than just the four game servers. There are the forums, Mantis, and support, just to name a few.
    thanks for the response! Cant wait for the new server to be up and running.
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  15. #165
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    Quote Originally Posted by Saffe View Post
    Give jedi a say 25% of their payout if they beat the BH and make it an actual incentive for a jedi to fight a BH.
    Nah. Give the Jedi the full payout from the BH's bank account, possibly with some sort of multiplier. It gives the Jedi the incentive, and it shifts credits from one player to another rather than generating new credits into the system. And it punishes the BH for losing.

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