Originally Posted by
Katsa
I'm curious as to what evidence you have to support such a claim as to the reasoning behind SOE introducing ADKs back in the day, or what relevance it has especially given if they were introduced pre 14.1. If the end goal is meant to be 14.1 surely they should be part of 1.0 for good or bad. Breaking Jedi DPS seems to be a big issue for a lot of people, but I know for damn sure that Jedi being massively overpowered was and will be a big issue for a whole lot more.
The impact it has on crafters would be minimal if it's one ADK per account, any suggestion that it would cripple the economy is simply not true. It simply offers people the chance to protect their investment in both time grinding credits, and acquiring the component parts to create the items in the first place or to gain some sort of lasting defense vs lightsaber damage.
As for ruining the balance of the game I'm not sure what game you played back in the Live days, or any time since then. SWG has never been balanced, and few if any MMORPGs ever are. If for no other reason, people will always find the elite meta that breaks the balance. Removing ADKs is certainly not going to restore that, but perhaps reducing the possible LS resist cap for PSGs would better serve that goal.