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Thread: [Test] Publish 10.5 Rise of Galaxies

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    SWGEmu Admin Lolindir's Avatar
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    [Test] Publish 10.5 Rise of Galaxies

    TC:Prime Deployment for Testing

    5/31/2021
    The SWGEmu Development Division


    As of Monday, May 31st, we have re-opened TC:Prime to the community, allowing you to use your copied Basilisk Characters to test the new changes currently on the Unstable branch. The changes are listed below.


    There are a large number of fixes and we are in dire need of the community's help to test stability and work out any newly-added bugs that may arise.


    The changes are also listed on the Publish 11 Checklist. We are asking any willing community members to test the fixes that are not bolded green and marked done. The assistance with testing would be greatly appreciated by the staff and enable us to continue to move, ever forward. If any members do pick an unmarked fix to test, please kindly put your results in the QA Channel on Discord. See you on Prime!

    System
    • Improved server stability
    • Various Server Optimizations
    General
    • Fixed logout to no longer leave characters in a permanent LD state
    • Fixed player disconnect message to be sent when a player goes LD instead of when unloaded from the game worldFixed destroy missions to correctly spawn a lair with a name
    • Added Battlefield markers across various planets in the galaxy
    • Added a system message when deleting an item
    • Added a check to validate membership within a player association to resolve some issues where people were part and not a part of a PA
    • Fixed an issue that kept players in combat after being incapacitated or killed by a turret
    • Fixed duplicate commands getting incorrectly removed from command queue
    • Fixed regions issue
    • Fixed issue with player position being updated when ejected from a structure
    • Fixed issues with Propose Unity including missing functionality

    Combat
    • Fixed issue allowing more than one attack to execute at the same time
    • Fixed Knockdown, Posture Change, and Dodge animations to fire appropriately and without delay
    • Fixed various edge cases with entry check failing
    • Fixed state only command combat spam to properly display when hitting and missing
    • Fixed armor mitigation combat spam values to correctly account for multi-pool attacks
    • Adjusted initial attack combat spam to be more precise
    • Fixed combat log damage to not include food or Jedi armor mitigation
    • Fixed mount being stuck at slowed combat speed
    • Fixed state application causing creatures to stand up after being killed
    • Fixed when a target is added to a defender list
    • Fixed peace ability functionality

    Quests
    • Fixed Nyms Theme Park Jinkins and Kole no longer require drag and drop of their quest items for quest completion.
    NPCs
    • Added townspeople, thug, quest and commoner NPCs ability to use new dressgroup function for appearance selection
    • Added missing NPCs to various planet locations
    • Fixed CreatureAreaPoison to correctly apply a poison dot when used by an NPC
    • Fixed NPCs to converse and move around instead of staring into the distance
    • Fixed Black Sun Bunker technician to be attackable
    • Fixed Lord Nyax NPCs to now correctly display their name
    • Fixed pets to now receive the swimming state when swimming
    • Fixed pets to no longer attack while swimming
    • Added a distance check for NPCs and creatures when healing their lairs
    • Removed magseal containers from Sennex cave
    • Fixed orientation of all NPCs in Sennex cave

    GCW
    • Added contraband scans to function in the wild
    • Added banners to signal which faction controls an NPC city
    • Fixed Bothan ability to receive discount from a faction recruiter
    • Added a chance for Princess Leia and Darth Vader to visit faction-controlled NPC towns to rally troops
    • Fixed an issue and the message given when delegating faction to a player with negative faction
    FRS
    • Fixed FRS XP to now correctly use caps based on rank acquired and to function like XP caps in other professions
    • Added functionality so that players who have been banned from the game will now lose their FRS rank at the next daily rank maintenance window
    • Fixed a problem where FRS challenges were not ending correctly after one party was defeated or logged off in some circumstances
    • Added a toggle to disable the accepting of FRS Challenges from and voting for characters on the same account
    • Fixed player position updates when accepting an FRS Challenge
    • Fixed Dark FRS so sudden death flag and petition to advance is removed if player advances via the arena

    Items
    • Fixed crate appearance to display in the correct style for the type of item they contain
    • Fixed repair tools to now have five uses
    • Fixed resource crates to now correctly sort the resources listed
    • Fixed volume on containers to reflect their min and max storage while examining
    • Fixed items with customized appearances to inherit the base item as "Variation Of" rather than the custom appearance selection

    Loot
    • Fixed Jantas to now have a chance to drop Janta Staffs
    • Fixed Ewoks to no longer drop Ewok Crossbow
    • Fixed Death Watch Bloodguards to now have a chance to drop binary liquids and protective liquids
    Professions

    Architect
    • Added functionality so that Merchant Tents can now be crafted in two additional colors
    Politician
    • Fixed sales tax to correctly distribute the sale's proceeds to the correct person
    Jedi
    • Fixed newly created Jedi Robes to correctly have condition
    • Fixed Jedi Robes to no longer decay
    • Fixed Saber1hComboHit 1, 2 & 3 to correctly display the damage dealt
    • Fixed SaberBlock so that when a attack with a state is blocked, the state is also blocked
    • Fixed issues with Force Intimiadate animation and it's timing
    • Fixed a issue where dots could be applied with Force Powers
    Squad Leader
    • Fixed Squad Leaders to now gain XP if the difference between the Squad Leader and their party members are in extremely high or low terrain
    • Fixed Squad Leaders to now gain XP even if group members are XP capped
    • Fixed Squad Leader XP to now scale for each member and pet in the group
    Medic
    • Fixed /drag to now correctly update for all players the change in location for the incapacitated or dead character
    • Fixed /drag to now scale the max distance to drag with Medical Use
    Combat Medic
    • Fixed Temporary Enemy Flags not applying correctly when Combat Medics throw a harmful poison/disease in combat.
    • Added /ApplyPoison in the game, it will pull poisons from your inventory, and can be further defined with health, action, mind, etc
    • Added /ApplyDisease in the game, it will pull diseases from your inventory and can be further defined with health, action, mind, etc
    • Fixed damage done by poisons being applied to equipped weapon experience erroneously
    Weaponsmith
    • Fixed appearance selection to allow variation when crafting ranged weapon components
    Entertainer
    • Refactored the Entertainer and Band functions for Entertainer, Dancer, and Musician
    • Fixed Dancer giving too much XP compared to musician
    ________________________________________
    Edit:

    Update as of 6/19/21:

    Combat
    • Fixed a issue that allowed player and non-player character attacks to sometimes penetrate buildings in certain situations.
    • Fixed Fire DOT wound calculation to be closer to live.
    Quests
    • Fixed Pfilbee Jhorn Endor Painting mission to require all targets to be killed.
    NPCs
    • Fixed giant cavern spider recluse NPCs to use their correct name, rather than another NPCs name.
    • Added missing Tatooine Big Game Hunt krayt spawns.
    GCW
    • Changed timer to resign from a faction as a Combatant
    • Fixed static POI HQ terminals from giving out of range messages
    • Added Corellia Stronghold, Rori Imperial Encampment and Rori Rebel Military Base POIs to be faction flipable
    • Added all GCW flipable POIs to count towards GCW planet scores
    • Fixed a issue with crackdown reinforcements being called when a Probot is killed by an NPC.
    Items
    • Fixed a issue that allowed Aurellian Plants accrue updates when in storage or on vendors.
    • Fixed a missing check that allowed unity rings to decay.
    Professions

    Bounty Hunter
    • Fixed a issue where in some situations a BH mission payout was not distributed to all party members in range
    Entertainer
    • Added functionality to song/dance selection in the user interface
    • Added outro when stopping music
    • Fixed some entertainer effects not triggering indoors
    __________________________________________________ __

    Edit2:
    Update as of 8/8/21:

    Combat
    • Fixed a possible issue that could allow creatures to remain in combat with a player after the creatures die
    • Fixed a issue that allowed players to avoiding TEF using befriended pet
    • Fixed a issue that allowed DoTs to not expire in some situations
    GCW
    • Added hacked and destruct alarms to GCW player bases, but are disabled for now
    Items
    • Added ingredient hopper to crafting stations, both old and new
    • Fixed a issue with item transfer ranged checks
    Professions

    Doctor
    • Fixed a issue that did not allow mods/food to work for enhance or wound queue delays, the hard cap is now 3 seconds
    Entertainer
    • Fixed a issue that allowed dead or incapacitated player to could receive entertainer buffs
    • Fixed a issue with stopDance showing music animation when changing the players posture
    • Fixed a issue with startDance and startMusic setting players posture twice
    • Fixed a issue with music notes persisting on player after they have stopped playing music
    Jedi
    • Fixed force absorbs to be based of damage instead of ability cost
    • Fixed force absorbs to absorbs force from Force Drain attacks
    Last edited by Lolindir; 08-09-2021 at 04:10 PM. Reason: Updated with new updates to server
    Lolindir
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  2. #2
    SWGEmu Admin Lolindir's Avatar
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    Please report any bugs you find. Any bugs here that isn't reported might not be picked up by us and make it to Basilisk when the time comes to merge the code. Please feel free to use this thread to discuss with us and each other.
    Last edited by Lolindir; 06-02-2021 at 06:43 PM.
    Lolindir
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    Senior Member Omens's Avatar
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    Quote Originally Posted by Lolindir View Post
    Fixed Dancer giving too much XP compared to musician
    I had the feeling the Musician were not receiving enough Xp lol

    https://tinyurl.com/4mbn92a3
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    Dedicated Mobyus1's Avatar
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    Quote Originally Posted by Omens View Post
    I had the feeling the Musician were not receiving enough Xp lol

    This could mean Dancer actually had its xp nerfed to be in line with musician. Waiting for confirmation.

  6. #6
    Dedicated Mobyus1's Avatar
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    Confirmed Dancer nerf by Miztah:
    “ My calculation for dancer xp was messed up and was doubling what it was intended to give”

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    Quote Originally Posted by Mobyus1 View Post
    Wait… no more Ewok crossbow?
    Correct, all evidence points to it not being a thing in 14.1.
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    Dedicated Tyrenio's Avatar
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    Thank you for all the hard work!!!
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    Junior Member chily's Avatar
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    Thanks for your time and effort.
    Atticus

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    Senior Member Tyrson's Avatar
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    I just tried to check a few non bolded-green things (things like negative HAM from powerboost, a recycler inventory issue, etc) and I couldn't even follow the steps to reproduce it on Bas first. I figured I should make sure I was having the issue on Bas first. That way when I tried it on prime, I could actually verify the issue didn't happen.

    When I failed at those, I tried looking for some easier ones, like npc clothing or randomized npc spawning, but without the mantis ticket to tell me what to do I wasn't sure how to check them or what to look for to confidently verify them.

    I'm not sure why I'm even posting this... I guess I wanted to say I tried at least? I may be too stupid to help, but at least my intentions were good? I hope that adds some positive energy at least.

    I felt bad, so I just donated too. That's something, right? Go team!

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    Addicted Walking carpet's Avatar
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    I went to see if the BF fields markers where present on Tattoine and got 3 probe droids landing beside me along the way and 1 lambda dropped Stormies that started running after me , that was ssoooooo coool

    Ahsoka is on the call out for testers on Basilisk
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    Contraband searches entirely too often, its like every minute or two and they come for everyone in group. Also dance buffs used to work in camps.

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    Quote Originally Posted by RecksRacer View Post
    Contraband searches entirely too often, its like every minute or two and they come for everyone in group. Also dance buffs used to work in camps.
    The contraband scans are likely still using the test code, intentionally triggering every few minutes for large scale testing.
    Which type of camp(s) did you try?
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    Quote Originally Posted by Adaso View Post
    The contraband scans are likely still using the test code, intentionally triggering every few minutes for large scale testing.
    Which type of camp(s) did you try?
    https://review.swgemu.com/#/c/7178/ these are the values that should end up on Basilisk. Adaso is right on here, Prime is for testing and having it faster than many hours cool down is intentional.
    Fastburn
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  15. #15
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    Quote Originally Posted by RecksRacer View Post
    Contraband searches entirely too often, its like every minute or two and they come for everyone in group. Also dance buffs used to work in camps.
    Quote Originally Posted by Adaso View Post
    The contraband scans are likely still using the test code, intentionally triggering every few minutes for large scale testing.
    Which type of camp(s) did you try?
    Yes the dance thing may be of importance. Camps are active areas and that code was changed recently.
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