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Thread: [Test] Publish 10.5 Rise of Galaxies

  1. #16
    Senior Member Omens's Avatar
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    Quote Originally Posted by Hakry View Post
    Yes the dance thing may be of importance. Camps are active areas and that code was changed recently.
    Especially if now we have the PvP Battlefields active.
    https://tinyurl.com/4mbn92a3
    DROP /way corellia -454, 0, -5454
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  2. #17
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    Hi,
    thx for this update. It's good to see the game progress.

    I just think it miss one important change : BH player jedi mission in MBH box !

  3. #18
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    Quote Originally Posted by mesyouen View Post
    Hi,
    thx for this update. It's good to see the game progress.

    I just think it miss one important change : BH player jedi mission in MBH box !
    Investigation 3 unlocks Jedi missions in 14.1

    Quote Originally Posted by Omens View Post
    Especially if now we have the PvP Battlefields active.
    Active as in they are present, but they do nothing, and will do nothing on Bas. SOE disabled them early in pre cu.
    Last edited by Fastburn; 06-06-2021 at 05:58 PM.
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  4. #19
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    Quote Originally Posted by Omens View Post
    I had the feeling the Musician were not receiving enough Xp lol

    It turns out that experience is a rather relative value)))

  5. #20
    Addicted shilo's Avatar
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    Will BE get some love next update?

    IGN Shyloe, and Cydonia. Drop-off vendor located @ /way 6188, 6206. NIKA Marketplace.

  6. #21
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    I wonder if having love in a renewal is important to many...

  7. #22
    SWGEmu Admin Lolindir's Avatar
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    New updates to test.


    Combat
    • Fixed a issue that allowed player and non-player character attacks to sometimes penetrate buildings in certain situations.
    • Fixed Fire DOT wound calculation to be closer to live.
    Quests
    • Fixed Pfilbee Jhorn Endor Painting mission to require all targets to be killed.
    NPCs
    • Fixed giant cavern spider recluse NPCs to use their correct name, rather than another NPCs name.
    • Added missing Tatooine Big Game Hunt krayt spawns.
    GCW
    • Changed timer to resign from a faction as a Combatant
    • Fixed static POI HQ terminals from giving out of range messages
    • Added Corellia Stronghold, Rori Imperial Encampment and Rori Rebel Military Base POIs to be faction flipable
    • Added all GCW flipable POIs to count towards GCW planet scores
    • Fixed a issue with crackdown reinforcements being called when a Probot is killed by an NPC.
    Items
    • Fixed a issue that allowed Aurellian Plants accrue updates when in storage or on vendors.
    • Fixed a missing check that allowed unity rings to decay.
    Professions

    Bounty Hunter
    • Fixed a issue where in some situations a BH mission payout was not distributed to all party members in range
    Entertainer
    • Added functionality to song/dance selection in the user interface
    • Added outro when stopping music
    • Fixed some entertainer effects not triggering indoors
    Lolindir
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  8. #23
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    Oh, great news about expanding the entertainer's abilities!!!

  9. #24
    SWGEmu Admin Lolindir's Avatar
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    Edited in to the OP with the newest changes made to prime:

    Combat
    • Fixed a possible issue that could allow creatures to remain in combat with a player after the creatures die
    • Fixed a issue that allowed players to avoiding TEF using befriended pet
    • Fixed a issue that allowed DoTs to not expire in some situations
    GCW
    • Added hacked and destruct alarms to GCW player bases, but are disabled for now
    Items
    • Added ingredient hopper to crafting stations, both old and new
    • Fixed a issue with item transfer ranged checks
    Professions

    Doctor
    • Fixed a issue that did not allow mods/food to work for enhance or wound queue delays, the hard cap is now 3 seconds
    Entertainer
    • Fixed a issue that allowed dead or incapacitated player to could receive entertainer buffs
    • Fixed a issue with stopDance showing music animation when changing the players posture
    • Fixed a issue with startDance and startMusic setting players posture twice
    • Fixed a issue with music notes persisting on player after they have stopped playing music
    Jedi
    • Fixed force absorbs to be based of damage instead of ability cost
    • Fixed force absorbs to absorbs force from Force Drain attacks
    Lolindir
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  10. #25
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    I feel like we're so close!!! Keep up the great work dev team.

  11. #26
    Junior Member Oaken's Avatar
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    Those are some great updates to test center. When do they go live?
    Oaken Wave - Kettemoor

  12. #27
    SWGEmu Admin Lolindir's Avatar
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    We don't really know.

    A lot needs to be tested and verified. We have some from the community helping to test, but QA and other staff is doing most of it.

    One can have a look at our checklist for the next update and how far the testing has come.
    https://docs.google.com/spreadsheets...ps4/edit#gid=0
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  13. #28
    Junior Member Oaken's Avatar
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    Quote Originally Posted by Lolindir View Post
    We don't really know.

    A lot needs to be tested and verified. We have some from the community helping to test, but QA and other staff is doing most of it.

    One can have a look at our checklist for the next update and how far the testing has come.
    https://docs.google.com/spreadsheets...ps4/edit#gid=0
    Well it sounds like i need to log into TC more to help test out these updates.
    Oaken Wave - Kettemoor

  14. #29
    SWGEmu Admin Lolindir's Avatar
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    It would be greatly appreciated!
    Lolindir
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  15. #30
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    You with QA do not delay better in the process we will help you find bugs!

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