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Thread: Publish 10.4: The Rise of Galaxies mini publish

  1. #1
    SWGEmu Admin Lolindir's Avatar
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    Publish 10.4: The Rise of Galaxies mini publish

    Publish 10.4: The Rise of Galaxies mini publish

    07/25/2020
    The SWGEmu Development Division


    Publish 10.4: The Rise of Galaxies mini publish


    This is just a list of changes taken from our Weekly Update posts. All changes below will be on Basilisk at the next restart. The changes are:

    [Fixed] Droid combat rating cap. Mantis #8027
    [Fixed] DoT's counting toward loot rights. Mantis #6505
    [Fixed] Stability issue
    [Fixed] Spawn region position initialization
    [Fixed] Missing nullptr check. Mantis #8231
    [Added] No spawn area and no build zones around caves on Tatooine.
    [Fixed] Position of no spawn and no build area around a jedi shrine on Tatooine.
    [Fixed] Formatting in a few methods in CreatureObjectImplementation.
    [Fixed] Let Crackdown reinforcement troops attack.
    [Changed] Rebel crackdown reinforcement to crackdown troops.
    [Changed] Increased faction level to 9 in order to be recognized in scan.
    [Fixed] Crackdown reinforcement strength based on GCW standing.
    [Changed] Smuggler chance to avoid contraband scan detection to be dependent on skill level.
    [Added] Smugglers will now give all members in the group a chance to avoid contraband scan if close enough.
    [Added] Eye of Sauron Transaction Logging
    [Updated] Compile time option for caller capture
    [Added] Chance for contraband scanner to detect a Jedi and call in reinforcements in order to kill the Jedi.
    [Added] Reinforcement team greeting message.
    [Changed] Increased chance for contraband scanners to detect high level opposite faction players.
    [Added] Personalized chat message when high level ranked players are detected by opposite faction during scan.
    [Added] Overt players are always recognized by scanners of the same faction.
    [Added] Overt players of opposite faction is always detected and scanner calls for reinforcements.
    [Added] Lua setting to enable/disable crackdown scans.
    [Changed] Crackdown scans are now disabled by default.
    [Added] Setting to control if privileged players should be scanned or not.
    [Added] System message when a smuggler successfully avoids a contraband.
    [Fixed] Bug not allowing Jedi's performing mind trick in contraband scan if being detected as opposite faction.
    [Added] Scanner attacks detected Jedi and opposite faction players.
    [Added] Crackdown TEF for Jedi independent of their faction.
    [Added] Crackdown TEF is extended by attacks.
    [Added] Command to call in crackdown Lambda shuttle reinforcements without going through contraband scan.
    [Changed] Lambda shuttle to always fly in from the direction the player is heading towards.
    [Added] Check if crackdown is enabled in command to call in Lambda shuttle.
    [Changed] Refactored spawn position and direction for Lambda shuttle.
    [Changed] Decreased Lambda shuttle landing time with ~7 s.
    [Added] Admin protection around createMissionElement command.
    [Changed] Retrieve Lambda shuttle landing points from NpcSpawnPoints.
    [Fixed] Emu-cve-2020-01 dupe exploit
    [Fixed] Player with crackdown TEF not being able to attack back if being neutral or from same faction.
    [Fixed] Stability Issue
    [Added] Ability to have in-game surveys for player feedback.
    [Added] Ability to flag item noTrade via API.
    [Added] API sendMail returns OIDs of messages sent.
    [Added] Ability to force an item to be no-trade.
    Last edited by Lolindir; 07-25-2020 at 02:12 PM. Reason: Removed a commit that didn't make it
    Lolindir
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  2. #2
    Senior Member shilo's Avatar
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    Sweet! Thanks guys and gals for all your hard work.


    IGN Olympus, Drop-off vendor located @ -3564 -5468 SEM Manufacturing, Tatooine

  3. #3
    Nice work on all the fixes!

  4. #4
    CSR
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    One step closer. Good job team
    Jaws
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  5. #5
    I'm going to go outdamage all these afk commando krayt farmers with my 300 dmg t21 now

  6. #6
    Inactive Code Contributors Loc-nar's Avatar
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    Quote Originally Posted by Jaws View Post
    One step closer. Good job team
    and I'm about to break!

    RIP Chester
    -Locnar


    Quote Originally Posted by Loc-nar
    Jedi don't ruin SWG, boot lickers and whiners ruin SWG.

  7. #7
    Junior Member
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    Time to say thanks again

    **DUTY FREE SHOP** Mos Eisley 2600 -4530 (we moved!)
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  8. #8
    Junior Member
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    Quality work as always, :3

  9. #9
    Senior Member makednoce's Avatar
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    Nice, but what is contraband? Some smugler passive ability or what?

    /way 36, -5842
    Mods i use in SWGEmu

  10. #10
    Quote Originally Posted by makednoce View Post
    Nice, but what is contraband? Some smugler passive ability or what?
    Sliced items

  11. #11
    Developer
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    Quote Originally Posted by dedaskalion View Post
    Sliced items
    And spice.

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  12. #12
    Junior Member Ryddenn's Avatar
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    as im just dumb swede what does this mean for basilisk and say Gorax spawns.

    [Fixed] Spawn region position initialization <---

  13. #13
    Quality Assurance
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    Quote Originally Posted by Ryddenn View Post
    as im just dumb swede what does this mean for basilisk and say Gorax spawns.

    [Fixed] Spawn region position initialization <---
    A fix for spawn regions that started near the center of any of the planet maps, a start down that road at least.
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  14. #14
    Junior Member Ryddenn's Avatar
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    ahhh thanks fastburn think i got what it means "makeing the square pattern of planets" sort of ^^

  15. #15
    Sounds like a a good and interesting publish --> Thx alot for that
    Is there any date planned to activate the Contraband scans?

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