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Thread: Publish 10.4: The Rise of Galaxies mini publish

  1. #31
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    Quote Originally Posted by DanSan View Post
    nice fixes!,

    also great to see that the crackdown system is in the game now
    Crackdown testing's on Nova only atm. I believe the team has wilds, but unless I missed it, cities aren't yet merged to nova (but you can pull them from the repo?).
    Jaws
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  2. #32
    Senior Member Omens's Avatar
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    Quote Originally Posted by loshult View Post
    And spice.
    Is Kwi adrenal boost considered a spice ?
    or maybe some more looted food ?
    https://tinyurl.com/2fzvxxc9
    Paintings Guide - POI Badge Guide - Finalizer Aurilia shift evr Sat 6pmUTC.

  3. #33
    Senior Member Omens's Avatar
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    nvm found it
    Code:
    	// SPICE
    	enum {
    		SPICE_BOOSTER_BLUE_UP    = 0x18A5AEFB,
    		SPICE_BOOSTER_BLUE_DOWN  = 0xC62DFBF1,
    		SPICE_CRASH_N_BURN_UP    = 0x5E1BE4D6,
    		SPICE_CRASH_N_BURN_DOWN  = 0xA920056F,
    		SPICE_DROID_LUBE_UP      = 0x0C969AE9,
    		SPICE_DROID_LUBE_DOWN    = 0x7E3B0A02,
    		SPICE_GIGGLEDUST_UP      = 0x3E41BA17,
    		SPICE_GIGGLEDUST_DOWN    = 0xC11922D4,
    		SPICE_GREY_GABAKI_UP     = 0xE5C9CD20,
    		SPICE_GREY_GABAKI_DOWN   = 0xD2121CC4,
    		SPICE_GUNJACK_UP         = 0x09B6F8FC,
    		SPICE_GUNJACK_DOWN       = 0x13305C97,
    		SPICE_MUON_GOLD_UP       = 0xFBE87E37,
    		SPICE_MUON_GOLD_DOWN     = 0x8228D074,
    		SPICE_NEUTRON_PIXEY_UP   = 0x5DC6921F,
    		SPICE_NEUTRON_PIXEY_DOWN = 0x8D549786,
    		SPICE_PYREPENOL_UP       = 0x1EBC62E5,
    		SPICE_PYREPENOL_DOWN     = 0x813D6F28,
    		SPICE_SCRAMJET_UP        = 0x2E03F676,
    		SPICE_SCRAMJET_DOWN      = 0xA02DF2DE,
    		SPICE_SEDATIVE_H4B_UP    = 0xD7A72ACF,
    		SPICE_SEDATIVE_H4B_DOWN  = 0x35D64963,
    		SPICE_SHADOWPAW_UP       = 0x3AAD2B89,
    		SPICE_SHADOWPAW_DOWN     = 0xE506BE60,
    		SPICE_SWEETBLOSSOM_UP    = 0x7EC00CB8,
    		SPICE_SWEETBLOSSOM_DOWN  = 0x5B3DB3C1,
    		SPICE_THRUSTER_HEAD_UP   = 0x530E31B7,
    		SPICE_THRUSTER_HEAD_DOWN = 0x3AE01653,
    		SPICE_YARROCK_UP         = 0xE7F8C957,
    		SPICE_YARROCK_DOWN       = 0xA664F2EC,
    		SPICE_KLIKNIK_BOOST_UP   = 0x37173CAD,
    		SPICE_KLIKNIK_BOOST_DOWN = 0x7DE346EF,
    		SPICE_KWI_BOOST_UP       = 0x629FA918,
    		SPICE_KWO_BOOST_DOWN     = 0x714E1687
    	};
    https://tinyurl.com/2fzvxxc9
    Paintings Guide - POI Badge Guide - Finalizer Aurilia shift evr Sat 6pmUTC.

  4. #34
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    Nice news, thank you. A step forward in the direction of 1.0

    I just want to inform that today, on Talus only and at Nashal only, any loot macro is not working. Probably a bug.

  5. #35
    Junior Member DanSan's Avatar
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    when can we expect crackdown on bas?
    Gorath 2003 <3


    Giggledust-Dan (MasterSmuggler/Awesome420)



    bring back the TEF's!

  6. #36
    SWGEmu Admin Lolindir's Avatar
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    As always, we do not give out ETAs around here #SunCrusher 2009
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  7. #37
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    Great work again. Thank you team!

  8. #38
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    Thank you, really great job!

  9. #39
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    So... Basi is on 10.4?

    And the target is 14.1?

    I see a roadmap for Publish 11 - is there one for 12, 13, and 14?


    Just curious how long until (a) Basilisk will get "wiped" or replaced in a go-live and (b) new content will be added. (Yeah, I get it, your focus is back-end systems implementation for a 14.1 clone) Three publishes to go, sounds like "years" still ??

  10. #40
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    Quote Originally Posted by Ninyania View Post
    So... Basi is on 10.4? And the target is 14.1?
    Our publish numbers don't "line up" with Sony's publish numbers. It's possible publish 11 will be our "last one" to meet SoE's equivalent of 14.1.

    Just curious how long until (a) Basilisk will get "wiped" or replaced in a go-live and (b) new content will be added.
    SoonerThanYouThink(TM). We don't give ETA's since all the coding and testing is volunteer based. For example, if COVID or last years 'dupegate' hadn't struck we might even already have been done. Who knows what else the universe will throw at us between now and our 'finished ground game' endpoint.
    Jaws
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  11. #41
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    Quote Originally Posted by Jaws View Post
    Our publish numbers don't "line up" with Sony's publish numbers. It's possible publish 11 will be our "last one" to meet SoE's equivalent of 14.1.
    Ohhhh!! okay - that's where I was a bit confused. Thanks.

  12. #42
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    belated thank you to the SWGEmu team. Crazy dedication.

  13. #43
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    If we are already talking about updates, please tell me what languages you need to know to write them. I'm currently learning React.JS and Node.JS ProCoders. Can they be useful?
    Last edited by DannyPhilips; 08-11-2021 at 10:20 AM.

  14. #44
    SWGEmu Admin Lolindir's Avatar
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    Quote Originally Posted by DannyPhilips View Post
    If we are already talking about updates, please tell me what languages you need to know to write them. I'm currently learning React.JS and Node.JS. Can they be useful?
    I don't know the languages you mention here, but here you can see our recruitment thread for coding contribution.

    https://www.swgemu.com/forums/showth...824#post125824
    Lolindir
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  15. #45
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    Thank you so much for the link with the requirements!

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