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Thread: Publish 10.3: The Rise of Galaxies mini publish

  1. #1
    SWGEmu Admin Lolindir's Avatar
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    Publish 10.3: The Rise of Galaxies mini publish

    Publish 10.3: The Rise of Galaxies mini publish

    05/04/2020
    The SWGEmu Development Division


    Publish 10.3: The Rise of Galaxies mini publish


    This is just a list of changes taken from our Weekly Update posts. All changes below will be on Basilisk at the next restart. The changes are:
    1. [Updated] Clang format
    2. [Fixed] Avoid crash on invalid attempt to change sign
    3. [Fixed] Image design session being interrupted by previous session target leaving saloon. Mantis #8169
    4. [Fixed] Format in ImageDesignSessionImplementation.cpp
    5. [Removed] Dead code in ImageDesignSessionImplementation.cpp
    6. [Fixed] HAM remaining modified after power boost buff runs out. Mantis #6517
    7. [Added] Clang format configuration file
    8. [Fixed] Format in PowerBoostBuffImplementation.cpp
    9. [Updated] Make sure credit object owner is set in getCreditObject
    10. [Updated] Options for quicker JSON exports
    11. [Added] Destroy mission configurability from mission_manager.lua
    12. [Updated] API Locking
    13. [Fixed] Player is only allowed to move with sneak ability during /takecover command. Mantis #8208
    14. [Added] File with tests for CreatureOjbects.
    15. [Added] Update running in-memory Config via API
    16. [Added] REST API Proxy to ConfigManager
    17. [Updated] ConfigManager dynamic cache support
    18. [Added] ConfigManager JSON support
    19. [Fixed] Do not apply exceptional/legendary modifiers to use count and equal stats. Mantis #8077
    20. [Fixed] Formatting in LootManagerImplementation.cpp
    21. [Fixed] Increase Janta blood max useCount to 8. Mantis #8077
    22. [Updated] Improved JSON dump safety
    23. [Fixed] Settler having thug faction instead of townsperson faction. Mantis #8200
    24. [Added] Player search via API
    25. [Added] API Pagination for guild lookup/find
    26. [Added] API Support for searching guilds
    27. [Updated] Improved API exception handling
    28. [Added] Dump guild via API
    29. [Added] Ability to delete items via API
    30. [Added] API Proxy for objects
    31. [Fixed] FRS no confidence to allow 2/3rds majority vote. Mantis #8191
    32. [Fixed] Recycler resource destruction client notification. Mantis #8090
    33. [Added] AntiDecayKit cleanup if used
    34. [Updated] Engine3 submodule x 3
    35. [Fixed] Stability issues
    36. [Updated] Add details to ObjectMenuSelect error
    37. [Updated] Reduced auction log noise
    38. [Fixed] Bug requesting flash speeder replacement
    39. [Fixed] Tipped credits not updating the client
    40. [Fixed] Padawan and FS no longer able to be surrendered. Mantis #8055
    Last edited by Lolindir; 05-04-2020 at 04:22 PM.
    Lolindir
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  3. #3
    Newbie dijou's Avatar
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    Is it only me or was there a small rollback with the patch? I was sampling close to one of my harvest and having checked it i had 23k inside, now 4k.
    Not a big deal , just for my information.

  4. #4
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    Neatt
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  5. #5
    Retired SWGEmu Staff
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    Getting excited! We are so close to 1.0 I can feel it. Love you guys and your hard work! A+++
    "It is interesting ... how weapons reflect the soul of the maker." -Don DeLillo

  6. #6
    Inactive Code Contributors Loc-nar's Avatar
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    Quote Originally Posted by dijou View Post
    Is it only me or was there a small rollback with the patch? I was sampling close to one of my harvest and having checked it i had 23k inside, now 4k.
    Not a big deal , just for my information.
    Nerf harvesting=good!!!
    -Locnar


    Quote Originally Posted by Loc-nar
    Jedi don't ruin SWG, boot lickers and whiners ruin SWG.

  7. #7
    Member PRONG's Avatar
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    Quote Originally Posted by Leko View Post
    Getting excited! We are so close to 1.0 I can feel it. Love you guys and your hard work! A+++
    Soon™

  8. #8
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    BOOM...Well done team!!!!
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  9. #9
    Newbie llelut's Avatar
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    Quote Originally Posted by Lolindir View Post
    [*][Added] AntiDecayKit cleanup if used
    What that ?

    Drop off 2003 4187 on mos entha vendor CA and AA by llelut

  10. #10
    Quality Assurance
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    Quote Originally Posted by llelut View Post
    What that ?
    Previously a month or so ago, we had issues with Auctions functioning incorrectly and occasionally creating issues where things did rollbacked to the vendor they started from, this would cause issues with ADKs sold if they were already attached to a item after being sold. There would be a used ADK kit that was already sold, returned to the vendor. This corrects that.
    Fastburn
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  11. #11
    Is the Publish 10 include all of this on GitHub? Or not yet?

    I'd love to move away from PublicEngine and get Engine3 lot smaller and it felt faster when I played with the compiling time...
    Well a lot faster to download too hahahah

    How "unstable" is unstable?

  12. #12

    Server Down Last Night

    Hi Team,

    Only somewhat related to this topic, the server went down approximately around 10PM CST. Any word as to the nature of the failure? Was it related to this minipublish patch?

  13. #13
    Super, thank you so much for your work!

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