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Thread: SWGEmu - 1.0 and the future of JTL

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  1. #1
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    Quote Originally Posted by kenobuOwan View Post
    For the devs, what about moding our own version? Would you be able to bridge the two?
    This was asked and answered a few pages ago, but no it is not practical or realistic to fit another game into the hole that JTL has. It will be far easier getting JTL online than making something new or attaching something else.
    Fastburn
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    Quote Originally Posted by Fastburn View Post
    This was asked and answered a few pages ago, but no it is not practical or realistic to fit another game into the hole that JTL has. It will be far easier getting JTL online than making something new or attaching something else.
    What about this engine... https://www.moddb.com/engines/fs2-open-engine


    Won't be playing Finalizer and inactive until 1.0.

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    Quote Originally Posted by kenobuOwan View Post
    What about this engine...
    Quote Originally Posted by kenobuOwan View Post


    Quote Originally Posted by lordkator View Post
    I has been confirmed many times that SOE will not do this and in addition they DO NOT HAVE the original pre-CU code base anywhere. It was lost in the shutdown and will never be recovered.

    You can't just glue together two games, the underlying systems are not the same, it's like trying to run a car on diesel that isn't designed for it...

    But we are working on a new feature for 1.0, you'll be able to travel to a new planet called Azzeroth.

    (sorry couldn't resist)



    For the effort of having a new game made we could have finished JTL 100x over.

    It's not that its impossible, its that we don't have enough devs interested in driving it forward.
    That's the answer to your question.
    Last edited by Fastburn; 09-24-2019 at 11:51 PM.
    Fastburn
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